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damn. u know any good tutorials on lua? eventually theres gonna be a time where imma make a modpack so might as well prepare.
is there no other way other then learn LUA? no community fix posted on the forum? nothing?
wether or not you update it or not, you're a champ for that nonetheless. respect.
mostly beefalo though
Then I realized if a mod is still being updated it's probably being made compatible for Shipwrecked anyway. It's amazing how faulty my logic can be.
I might do a tiny update soonish to fix feather issue, and also give wilson's razor a perk of dropping extra loot (cause I just figured out today how to do that.)
There's also the matter that I think if you modify a mod, when it checks for updates it'll undo any changes you made so a seperate, non-workshop version needs to be mad. Which of course means I'd need to manually get updates. But I suppose if I want to play Shipwrecked anytime soon that's still my best bet.
Also I'm sorry about the feather thing. I thought I had that changed back to what it was supposed to be.
btw have you considered making the ink recipe use more than just Charcoal, imo it would be cool to make it something like the Healing Salve recipe as grinding-ink was the original ink; modern example: https://www.youtube.com/watch?v=0fweYYmWK2g [4:03 in]. You could follow the Healing Salve recipe but with Charcoal instead of ash and Berries instead of the Spider Gland [i.e. 2 Charcoal, 1 Stone, 1 Berries]... you could even take the Healing Salve image and paint it's pink liquid black. As for your nice ink bottle image you could make it an item that gives more uses for less 'ink' (like the Bucket-o-poop is to the Manure), e.g. something like 1 glass bottle, 3 ink and maybe find a way to make Sandy Piles appear in the Desert biome and the glass bottle recipe available in rotg worlds.
All's cool, hope my little tease made you smile and my ideas weren’t annoying :)