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Oh,wait.
It's a single ship.
Workshop*
You download mods on steam workshot by subscribing to them, there's no installation, it's a very easy process, just click and you're done.
Shinkieria,
I know they are, I left this mod a while ago, probably going to keep developing now, but I was just playing around with stuff more, and getting my ideas down. Hence the "Experimental" in the title, as well as my versions being listed with a 0 currently.
I see my mod is getting a bit more popularity, might keep developing it.
I hadent even realised you could make tracking plasma bullet things...
Definatly worth a try out.
Here are my current concerns with this mod:
[list]
[*] The Fusion Initializer doesn't work at all.
[*] The Arc Beam has a high P cost, deals very little damage, and charges too slow.
[*] The Phase Shift also charges too slow, and doesn't deal much damage for its cost.
[*] The Launcher-based weapons fire way too slowly, and have very little overall DPS.
[*] Lack of FREERES on Swarm Drones turns it into more of an R-farm.
[*] Speaking of Swarmer Drones, they replicate WAY too slowly, and deal very little damage even in large quantities.
[*] Fusion Rail costs almost as much as an Antimatter Cannon, deals barely a sixth of the damage, and has barely a third of the fire rate.
[*] ALL shapes of the Charged Armor have ridiculous cost both energy-wise and P-wise.
[*] All three scales of the Solar Plating are useless. Don't even get me started on their cost...
[*] Entropy Reversal Beam = R.I.P. Headphone Users
[*] Arcsaw is extremely gimmicky.
[/list]