Space Engineers

Space Engineers

Gun Fire Control System Mk3
345 kommentarer
HighFlyer96 14. nov. 2022 kl. 9:35 
@PATS3Y You can see for yourself, this mod has released and updated in 2015. The DLC you're asking about has been released in 2022 Your best chances are just trying it out. As previous commenters already stated two years ago, this mod hasn't been updated and that there are similar replacements for it.
PATS3Y 13. nov. 2022 kl. 21:05 
does this work with warfare 2?
SevenofThr4wn 19. dec. 2020 kl. 17:32 
I am going to try it out now so if it is well and truly dead then I will tell you if it doesn't I won't tell you.
Gryphon 25. maj 2020 kl. 7:05 
@maggotlord this is pretty much well and truly dead, hasnt been updated since 2015. there are modern examples of similar scripts though, just do a workshop search for whiplash141 or Rdav
Maggotlord 7. mar. 2020 kl. 10:00 
I just explored this game and this mod/script is all i want in this game! PLEASE make an update <3 without it my work for an 600m Battleship was complete brainfree :`(
Hage Maoh 6. jan. 2020 kl. 23:33 
Any up-to-date version of this?
HighFlyer96 26. maj 2019 kl. 6:47 
Someone should fix the damn game first I guess
the fox 25. maj 2019 kl. 17:34 
Please Update, Way to many compiler errors
Silver 25. maj 2019 kl. 17:26 
Please update because it does not compiled too many errors
Mishka 11. dec. 2017 kl. 3:24 
Any chance of this getting an update?
Mikeangel 13. sep. 2017 kl. 4:35 
im trying to set this up, i think everything is right, but it doesnt work.
AryxCami 21. aug. 2017 kl. 8:03 
I'm lost.
Orbitect 10. aug. 2017 kl. 11:00 
Pille 27. juli 2017 kl. 16:17 
For the "Sensors prevent friendly fire" function to work, the line 973 needs to be changed to:
if((turret_sensors as IMySensorBlock).IsActive)
Snoman 23. juni 2017 kl. 10:24 
@gergelypuskaval that version is working great so far, except for the one-block (non-rotor) turrets, they just fire off at what ever angle they happen to be pointing. Rotor turrets are working fine. Anyone know how to fix the non-rotor turrets?
TheOnePunisher 10. juni 2017 kl. 16:39 
Does it tell the turrets "Hey dumbass, don't fire in that particular direction, you'll hit us". That would be nice. :steamhappy:
Gryphon 20. maj 2017 kl. 17:30 
@gergelypuskaval, you sir, are a saint
gergelypuskaval 14. maj 2017 kl. 11:51 
Hey guys!

I patched up the code where the modAPI changes broke it, so at least it can be compiled properly. Didn't tested it entirely, but at least I managed to make it work, so here's the pastebin link:

https://pastebin.com/wQuid4hz
Leon 26. apr. 2017 kl. 13:36 
updat
Gryphon 28. feb. 2017 kl. 11:37 
@Donedelium I understand you cant publish the fix without permission, but is there anyway I could get my hands on it for private use?
Gryphon 28. feb. 2017 kl. 11:36 
@HighFlyer96 it has gotten "better" but they most definitely still hit their own ship
HighFlyer96 28. feb. 2017 kl. 9:59 
Do the turrets still shoot at own structures when line of fire is obstructed or did they fix it? Asking about vanilla game.
Dondelium 19. feb. 2017 kl. 16:34 
I fixed your script. I would like to add it to your mod page here if I can. Otherwise I would like to ask permission to re-upload it.
Dariorthan 7. jan. 2017 kl. 10:33 
@Commdrop didnt you read the past comments?
SkyTempo 7. jan. 2017 kl. 9:47 
does this script still work at all?

If it does, which functions are still operational?
Dariorthan 24. dec. 2016 kl. 0:02 
@Ricktor87 probably not
Luvstruckmango 10. dec. 2016 kl. 20:29 
It talks about not being able to get position.
Luvstruckmango 10. dec. 2016 kl. 20:28 
This Script doesn't compile anymore. Something needs to be fixed.
Daniel L Parry 7. dec. 2016 kl. 15:14 
Is this still being maintained? As recent API changes mean the script fails to complie.
tommorox2345 29. okt. 2016 kl. 22:58 
can you make one that is specialy for cammeras as a spotting system
Dariorthan 3. okt. 2016 kl. 13:57 
also the setup is a bit less complicated
Dariorthan 3. okt. 2016 kl. 13:56 
@moneyone219 but it works
LonelyGuardsmen 3. okt. 2016 kl. 13:48 
@Dariorthan Whiplashs scrip is no where near as good as this one.
Dariorthan 18. sep. 2016 kl. 20:36 
@BitVictim i use whiplash's turret script and as this one the turrets can target anything the director can.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=672678005&searchtext=turret
ScratchedWinter 18. sep. 2016 kl. 13:55 
@Dariorthan Do you happen to know of any other mods that enable automatic rotor turrets? Specifically ones that allow for very long range engagments..
Cheetah 18. sep. 2016 kl. 1:55 
The script was broken long ago, even before the major ModAPI haywire. It wasn't working even in May.
Dariorthan 17. sep. 2016 kl. 9:36 
@BitVictim although i doubt it has this mod was last updated nov 2015 and about two months ago they changed something to to with scripting, which might have broken this mod.
Dariorthan 17. sep. 2016 kl. 9:34 
@BitVictim try?
ScratchedWinter 17. sep. 2016 kl. 8:39 
Is this still working?
TheKingBEE 8. sep. 2016 kl. 17:31 
Is there an example world with this working that I could see, preferably dev branch? I cannot for the life of me get it to work with either version of blueg or by itself.
venator2070 20. aug. 2016 kl. 6:53 
The script tells me that It's running via lcd but nothing happens. the error says: Program(141,5): Warning: The field 'programm.found_controlled' is asigned but it's value is never used . Can someone pls help me fix the script? thx in advance.
venator2070 18. aug. 2016 kl. 7:53 
It displays about twice as much errors as fit in the compile(check)error box. Pls fix dude. many of my stuff is very reliant on that script. I have ships that use solely custom gfcs turrets and they are now pretty useless.
Hakhari Neutomi 18. aug. 2016 kl. 6:43 
Newest update broke the script
FallOut(eX) 15. aug. 2016 kl. 15:14 
But in Stable Build it's fine :S
FallOut(eX) 13. aug. 2016 kl. 21:31 
Currently in Dev build of SE your custom RadarG doesn't work.
Dariorthan 27. juli 2016 kl. 7:57 
the script uses any blocks that are of the "rotor type" so it it should work with advanced rotors.
GingerBunny 26. juli 2016 kl. 18:53 
Does it work with Advanced Rotors, because all the ownership and everything else is correct, but the script still can't detect any turrets. I also turned no directors to true if that helps. Anybody know why?
Dariorthan 17. juli 2016 kl. 0:06 
"EXTRA FEATURES AND SETTINGS"
Dariorthan 17. juli 2016 kl. 0:05 
you need to set up a timer for the auto fire. search under extra features
Sebforce116 16. juli 2016 kl. 19:32 
so I've set it all up, the turret does move but it won't fire
why?