Space Engineers

Space Engineers

Gun Fire Control System Mk3
345 則留言
HighFlyer96 2022 年 11 月 14 日 上午 9:35 
@PATS3Y You can see for yourself, this mod has released and updated in 2015. The DLC you're asking about has been released in 2022 Your best chances are just trying it out. As previous commenters already stated two years ago, this mod hasn't been updated and that there are similar replacements for it.
PATS3Y 2022 年 11 月 13 日 下午 9:05 
does this work with warfare 2?
SevenofThr4wn 2020 年 12 月 19 日 下午 5:32 
I am going to try it out now so if it is well and truly dead then I will tell you if it doesn't I won't tell you.
Gryphon 2020 年 5 月 25 日 上午 7:05 
@maggotlord this is pretty much well and truly dead, hasnt been updated since 2015. there are modern examples of similar scripts though, just do a workshop search for whiplash141 or Rdav
Maggotlord 2020 年 3 月 7 日 上午 10:00 
I just explored this game and this mod/script is all i want in this game! PLEASE make an update <3 without it my work for an 600m Battleship was complete brainfree :`(
Hage Maoh 2020 年 1 月 6 日 下午 11:33 
Any up-to-date version of this?
HighFlyer96 2019 年 5 月 26 日 上午 6:47 
Someone should fix the damn game first I guess
the fox 2019 年 5 月 25 日 下午 5:34 
Please Update, Way to many compiler errors
Silver 2019 年 5 月 25 日 下午 5:26 
Please update because it does not compiled too many errors
Mishka 2017 年 12 月 11 日 上午 3:24 
Any chance of this getting an update?
Mikeangel 2017 年 9 月 13 日 上午 4:35 
im trying to set this up, i think everything is right, but it doesnt work.
AryxCami 2017 年 8 月 21 日 上午 8:03 
I'm lost.
Orbitect 2017 年 8 月 10 日 上午 11:00 
Pille 2017 年 7 月 27 日 下午 4:17 
For the "Sensors prevent friendly fire" function to work, the line 973 needs to be changed to:
if((turret_sensors as IMySensorBlock).IsActive)
Snoman 2017 年 6 月 23 日 上午 10:24 
@gergelypuskaval that version is working great so far, except for the one-block (non-rotor) turrets, they just fire off at what ever angle they happen to be pointing. Rotor turrets are working fine. Anyone know how to fix the non-rotor turrets?
TheOnePunisher 2017 年 6 月 10 日 下午 4:39 
Does it tell the turrets "Hey dumbass, don't fire in that particular direction, you'll hit us". That would be nice. :steamhappy:
Gryphon 2017 年 5 月 20 日 下午 5:30 
@gergelypuskaval, you sir, are a saint
gergelypuskaval 2017 年 5 月 14 日 上午 11:51 
Hey guys!

I patched up the code where the modAPI changes broke it, so at least it can be compiled properly. Didn't tested it entirely, but at least I managed to make it work, so here's the pastebin link:

https://pastebin.com/wQuid4hz
Leon 2017 年 4 月 26 日 下午 1:36 
updat
Gryphon 2017 年 2 月 28 日 上午 11:37 
@Donedelium I understand you cant publish the fix without permission, but is there anyway I could get my hands on it for private use?
Gryphon 2017 年 2 月 28 日 上午 11:36 
@HighFlyer96 it has gotten "better" but they most definitely still hit their own ship
HighFlyer96 2017 年 2 月 28 日 上午 9:59 
Do the turrets still shoot at own structures when line of fire is obstructed or did they fix it? Asking about vanilla game.
Dondelium 2017 年 2 月 19 日 下午 4:34 
I fixed your script. I would like to add it to your mod page here if I can. Otherwise I would like to ask permission to re-upload it.
Dariorthan 2017 年 1 月 7 日 上午 10:33 
@Commdrop didnt you read the past comments?
SkyTempo 2017 年 1 月 7 日 上午 9:47 
does this script still work at all?

If it does, which functions are still operational?
Dariorthan 2016 年 12 月 24 日 上午 12:02 
@Ricktor87 probably not
Luvstruckmango 2016 年 12 月 10 日 下午 8:29 
It talks about not being able to get position.
Luvstruckmango 2016 年 12 月 10 日 下午 8:28 
This Script doesn't compile anymore. Something needs to be fixed.
Daniel L Parry 2016 年 12 月 7 日 下午 3:14 
Is this still being maintained? As recent API changes mean the script fails to complie.
tommorox2345 2016 年 10 月 29 日 下午 10:58 
can you make one that is specialy for cammeras as a spotting system
Dariorthan 2016 年 10 月 3 日 下午 1:57 
also the setup is a bit less complicated
Dariorthan 2016 年 10 月 3 日 下午 1:56 
@moneyone219 but it works
LonelyGuardsmen 2016 年 10 月 3 日 下午 1:48 
@Dariorthan Whiplashs scrip is no where near as good as this one.
Dariorthan 2016 年 9 月 18 日 下午 8:36 
@BitVictim i use whiplash's turret script and as this one the turrets can target anything the director can.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=672678005&searchtext=turret
ScratchedWinter 2016 年 9 月 18 日 下午 1:55 
@Dariorthan Do you happen to know of any other mods that enable automatic rotor turrets? Specifically ones that allow for very long range engagments..
Cheetah 2016 年 9 月 18 日 上午 1:55 
The script was broken long ago, even before the major ModAPI haywire. It wasn't working even in May.
Dariorthan 2016 年 9 月 17 日 上午 9:36 
@BitVictim although i doubt it has this mod was last updated nov 2015 and about two months ago they changed something to to with scripting, which might have broken this mod.
Dariorthan 2016 年 9 月 17 日 上午 9:34 
@BitVictim try?
ScratchedWinter 2016 年 9 月 17 日 上午 8:39 
Is this still working?
TheKingBEE 2016 年 9 月 8 日 下午 5:31 
Is there an example world with this working that I could see, preferably dev branch? I cannot for the life of me get it to work with either version of blueg or by itself.
venator2070 2016 年 8 月 20 日 上午 6:53 
The script tells me that It's running via lcd but nothing happens. the error says: Program(141,5): Warning: The field 'programm.found_controlled' is asigned but it's value is never used . Can someone pls help me fix the script? thx in advance.
venator2070 2016 年 8 月 18 日 上午 7:53 
It displays about twice as much errors as fit in the compile(check)error box. Pls fix dude. many of my stuff is very reliant on that script. I have ships that use solely custom gfcs turrets and they are now pretty useless.
Hakhari Neutomi 2016 年 8 月 18 日 上午 6:43 
Newest update broke the script
FallOut(eX) 2016 年 8 月 15 日 下午 3:14 
But in Stable Build it's fine :S
FallOut(eX) 2016 年 8 月 13 日 下午 9:31 
Currently in Dev build of SE your custom RadarG doesn't work.
Dariorthan 2016 年 7 月 27 日 上午 7:57 
the script uses any blocks that are of the "rotor type" so it it should work with advanced rotors.
GingerBunny 2016 年 7 月 26 日 下午 6:53 
Does it work with Advanced Rotors, because all the ownership and everything else is correct, but the script still can't detect any turrets. I also turned no directors to true if that helps. Anybody know why?
Dariorthan 2016 年 7 月 17 日 上午 12:06 
"EXTRA FEATURES AND SETTINGS"
Dariorthan 2016 年 7 月 17 日 上午 12:05 
you need to set up a timer for the auto fire. search under extra features
Sebforce116 2016 年 7 月 16 日 下午 7:32 
so I've set it all up, the turret does move but it won't fire
why?