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Player in Main cockpit detection and trigger
Player in secondary cockpit detection and trigger
Again, I only managed to do it thanks to @Loues.S.Cat's script so I'm very thankful.
1- When i sit down in a cockpit: then activate timer (who have a special name like [CAT1] timer
2 -When i start to move: activate a 2nd timer: [CAT2] timer
3- When i get ou cockpit: activate a last timer: [CAT3] timer
Then we could sit in a cockpit: it activate ship system (by the timer 1)
When we start to pilot it could activate thrusters, radars, antenas, things and stuff (by the timer 2)
When we log of cockpit it coul shut down LCD or stuff (by timer 3)
Pretty sure there is more possibility, but i'm not a scripter.
I'm pretty sure a script like this will have succes ( a automated cockpit detection system).
* isAutoPiloted() activate timer 2 if ON
* findMain() activate timer 3 if ON