Reassembly

Reassembly

Zombies in Space
70 Comments
3382799201 28 Nov, 2022 @ 2:45am 
所以我不得不制作另一种复制形式。我选择的角度是有多个核心,所以如果你把它们淘汰,即使是小块也可以重建。如果你把零件敲掉,每块都会变成一艘新船。即使你打败了他们,他们也会慢慢重建自己并再次攻击。...僵尸似乎很合适。

享受:)

您可以在不和谐上找到活跃的重组社区: https://discord.gg/BM4eeqS
http://reassemblyerect.site
3382799201 28 Nov, 2022 @ 2:45am 
17-1-28更新:武器周可以稍微提高性能。基本上,枪支射击的频率较低,但造成的伤害更大。

更新 1/20/17:
苍蝇产卵的频率要低得多,但现在有链枪并在接触时爆炸。

其他模组制作者的详细信息:
我想制作一个使用 ATTACK ai 标志的模组。这与飞船在锦标赛模式中使用的 ai 相同。它除了无情地攻击之外什么也做不了。没有谨慎,不需要资源或繁殖,不关心自己的安全。它只是攻击范围内的任何东西。听起来很酷,但攻击标志的问题在于 ai 无法正常复制。一旦你杀死了他们,他们就完全死了。
3382799201 28 Nov, 2022 @ 2:44am 
这个派系并不强大,但他们注定要强悍,你在与他们战斗时可能不得不改变你的战术。它们在正常游戏中会很合适,我不希望有经验的玩家遇到任何问题。

还有三艘老板型船。其中两个还不错,但其中一个有一个惊喜。如果你看到一艘红色的大船,要小心。我试图限制这些飞船生成的频率(最好每艘船只生成一艘),但有时游戏会成群结队地生成它们。

这不是一个可玩的派系。我希望这些敌人成为一个新的具有挑战性的敌人,添加到你的世界中。但是,我让它们无法解锁,因此如果您愿意,可以弄乱方块。有一个工厂块供您使用,但 AI 不会使用它。我相信有些事情将无法正常工作。在玩家手中,方块将被压倒。
3382799201 28 Nov, 2022 @ 2:44am 
...邪恶永远不会真正消亡...

在太空深处,有一个被死亡感染的区域。生命贫瘠,可怕的事物移动。那些进入的人不会回来。

太空中的僵尸

这为不死族的游戏增加了一个新派系。一个无所畏惧的凶猛敌人。它们并不慢。这些是快速的 28 天后僵尸,会攻击任何靠近它们的生物。你越是试图摧毁它们,它们就越致命。

僵尸攻击任何东西。他们不使用资源。他们不使用工厂来复制单位。但是,如果您不完全杀死它们,它们会复活,甚至随着零件断裂而繁殖。你与他们作战的努力很可能会使他们变得更强大。
matthew.k.nr 28 Feb, 2021 @ 12:17pm 
Cool idea, but they are push overs compared to other modded factions. Please buff there parts.
Lestilva 12 Oct, 2019 @ 7:08am 
Quite possibly. I tested again and it seems that under normal conditions, they regen their subcommand cores every tournament now
sumplkrum  [author] 11 Oct, 2019 @ 6:21pm 
I did some tests and it looks like they do. ... One thing to remember though, ships will not rebuild when they're under attack. Maybe that's what you're seeing.
Lestilva 10 Oct, 2019 @ 11:11am 
Do you have a reason why the AI modules will not regenerate during Tournaments?
BennyLava 6 Sep, 2019 @ 7:09pm 
if you destroy a zombie ship but leave a single pod more zombies will come, that's why i like this mod
ThatRandomTayto 22 Feb, 2019 @ 1:49pm 
@Li'lCatGaming

I CONCUR.
Junebug482 4 Mar, 2018 @ 7:20pm 
spam nukes quickly glass them
Explorer77 23 Jan, 2018 @ 7:19am 
lord awesome if you are talking about the text of the block changing size and glitching out rapidly then ignore that there are no problems it happens with most factions (modded ones)
LilCatGaming 2 Oct, 2017 @ 6:51am 
"If you see a big red ship, beware."
NOTHING A SH**TON OF MISSILES CAN'T "FIX"!!!!!!
DaDrunkCow 21 Jul, 2017 @ 7:40am 
I don't see any Zombies
sumplkrum  [author] 26 Feb, 2017 @ 7:09am 
This is a new faction.
[摸鱼]Marcus Cicero 26 Feb, 2017 @ 7:06am 
Is this a modification of faction bogue or an original one?
sumplkrum  [author] 6 Feb, 2017 @ 4:18pm 
dunno. I'm not seeing anything weird.
Lordawesome 6 Feb, 2017 @ 3:32pm 
The torpedo blocks font wigs out.
sumplkrum  [author] 20 Jan, 2017 @ 5:44pm 
Fixed. Flies spawn a lot less often now.
sumplkrum  [author] 20 Jan, 2017 @ 4:32pm 
You're probably running into a region with too many flies spawners. I'll check it tonight and see if it needs fixing.
sumplkrum  [author] 19 Jan, 2017 @ 3:56pm 
ummm. They are playable.
I haven't touched the mod in over a year, but it should still work fine.
Women aren't real 19 Jan, 2017 @ 2:26pm 
It sounds amazing but i need this to be playable please
sumplkrum  [author] 25 Jul, 2016 @ 5:18am 
Probably because of the melee blocks. Happens even with the Sentinels.
DAXNOID235◆ 8 Jul, 2016 @ 4:42pm 
and its VERY COOL ITS VERY FUN TO HAVE MORE YOUES BY BREAKING YOURSELF!!!!!!!!!!!!
DAXNOID235◆ 8 Jul, 2016 @ 2:32pm 
the faction description sounds very very cool and unique.
IsSodu 19 Jun, 2016 @ 2:35pm 
sound good
ShadowFox 28 May, 2016 @ 10:11pm 
this is a great mod even though they are a small faction and don't grow like the other do like he said they are relentless and so far what i seen the to fight against the Terran are better at fighting them with there heavy duty Beam cannons
ej 13 Feb, 2016 @ 9:50am 
yeah the bloody nine is what im talking about. thanks!
sumplkrum  [author] 13 Feb, 2016 @ 5:23am 
I'm not seeing it looking at the files, but if it has my name I'm guessing it's a modified version of the Bloody Nine ship from the Zombie faction. It would the Red ship.
ej 12 Feb, 2016 @ 7:56pm 
Umm I was just messing around with my Illuminatix faction (check it out its OP) and i found a thing called the deadly nine i think. and it had your name. Can you by any chance tell me what that is?
mitc1111 1 Feb, 2016 @ 4:40pm 
Yeah, I think I'll switch factions (I'm using 4 right now) and use a Nuke ship or a "wall of lasers" ship. The trick (as you've mentioned) is to clean up as you go and not scatter them around.

Note: I tried playing as the undead faction but didn't have any luck getting started. My starter ship kept getting stuck in an invisible wall around the stations. Like I was inside my own station's boundries and couldn't get out. This was awhile ago and I haven't tried recently. Others seem to play as this faction ok, so I might try it again...
sumplkrum  [author] 31 Jan, 2016 @ 4:06pm 
Thanks. ... Guns, including faction 4, tend to push the pieces around and make a mess. But nukes, drones, missile spam, and lots of pd lasers do a good job of cleaning-up all the pieces.
mitc1111 31 Jan, 2016 @ 5:04am 
I'm not going to say this facton is overpowered because everyone would just say I need to get better at playing and learn how to fight them ...

but there's not much of a real weakness for them. Their numbers are great (I fighting 5 or 6 of the big red ships), the stationary stuff takes forever to eat through, it's hard to keep them from multipling cause even their cores are trouble to get rid of, and you cant make sure you are killing them completely because you dont control all the other ships fighting them.

Other factions will fight them and not have the ability to completly finish them off ... and so they grow in number. I have miles and miles of undead structures to destroy and it seems like a neverending effort.

I still like it and think you did a great job. It's a great idea for a mod and it looks fantastic.
sumplkrum  [author] 21 Dec, 2015 @ 9:47pm 
The trick with a multi-core ship is that there is one main core. If you select the ship, it should have a circle around it. If that core dies, the whole ship dies. ... The thing to do is to have the main core in the most protected spot on the ship (keep moving cores around until you get the main in the right spot).... All other cores should be constructed so they can easily break-off and make new ships. .... Keep in mind this does not work if the player controls the ship.
Caine 21 Dec, 2015 @ 7:49pm 
The cores wouldn't grow..
Caine 21 Dec, 2015 @ 7:32pm 
Just made a ship that's nothing but cores, green triangle joints, and teeth, as big as a kinda big asteroid. Hope it works.
sumplkrum  [author] 20 Dec, 2015 @ 8:40pm 
Just tested it, and no problems. I'm guessing it might be conflicting with another mod. What you can do is move this one farther up in the load order.
Caine 20 Dec, 2015 @ 7:14pm 
I really enjoy this mod, but er, playing as the faction, the spawn I was given is all the way off the map. Then it vanished when I respawned. But other than that, it's great.
WoofImDog 2 Nov, 2015 @ 7:27pm 
i made a spinner and it went through astriod still in its top speed xD its awesome!
Derp & Junk 14 Oct, 2015 @ 7:43pm 
@Desimatorg, I bet you aren't as stoked for S.P.A.Z. 2 as I am!
Derp & Junk 14 Oct, 2015 @ 7:41pm 
Ha, I figured those were just there to go with the grim theme. Might I suggest mixing in some command module effects and a couple subtle color variations, make them serve aesthetically as blocks intended to function as anchor points for the passage over to this space from wherever it is they came?
sumplkrum  [author] 14 Oct, 2015 @ 7:00pm 
Pretty simple trick. There are black blocks on either side of the buildings to prevent them from spawning right next to each other. Spaces them out more.
Derp & Junk 14 Oct, 2015 @ 5:58pm 
Hey this mod is really great, lots of fun and surprisingly fits in with the other factions and maybe even the lore. Still haven't seen the red ship, the dragons are tough enough for me though anyway.

Hey so what is this trick you pulled off with the station spacing? I know nothing of mod making but this one sounds interesting.
sumplkrum  [author] 14 Oct, 2015 @ 4:02pm 
Not that big. It's actually nine smaller ships connected.
VeeDemo 14 Oct, 2015 @ 9:45am 
How big is this "Red" boss ship?
sumplkrum  [author] 11 Oct, 2015 @ 7:07pm 
Not sure what it would be, but if this one is on top in the load order, that should fix the issue.
Derp & Junk 11 Oct, 2015 @ 6:31pm 
Thanks, I dunno what the issue was but I cleared all my mods and just did this one. Farmer faction can't hold their own, that's for sure. Well now to start adding in more mods until I find the break.
sumplkrum  [author] 11 Oct, 2015 @ 4:00pm 
No idea. I have both mods loaded and they seem to be fine.
You can hit \ to enter the console, then type 'reveal' to show the whole map. The Undead should be there somewhere.
Derp & Junk 11 Oct, 2015 @ 3:19pm 
Something doesn't seem right, I started a new game with Meat Faction, loaded up Reassembly AFTER subscribing to this mod, checked the mod screen and saw no error reports for this mod. So how come I don't see any zombies? I played for a couple hours and nothing, what's going on here?
Dez The Dapper Bocchi 11 Oct, 2015 @ 5:47am 
direct recreation of
space
pirates
and
zombies