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I think it was: right click model in the animation set editor>Utilities>Bake Procedural bone.
I haven't used SFM in a long time so I'm not sure.
That might be because of the jigglebones. You might want to disable it before scaling.
I can't even get eye-posing to work. I know how to do it but for whatever reason (I'm blaming blender) it never works properly.
As for faceposing it works but it takes so much time and stereo flexes (I think that's the name) are tricky (as far as I know it's a combination of two flexes in the .qc file).
No faceposing, hahahah.
Again I'm learning this stuff on my own with only the internet to teach so please bare with me.
This will disable the jigglebones but you'll be able to manually edit the rotation and location of those bones, if need be (they should be listed under "unknown").
You should now be able scale the model normally.
For example, areas affected by the bones (primarily the teath and body area) remain the correct size after rescaling, but the green "dome", bulbous part basically resets back to its original size, and from then on there is nothing I can do to fix it. Subsequent re-sizing will shrink the model again, but the boned area will be even smaller since that part isn't getting reset, and the dome will enlarge itself again immediately upon doing one of the previously mentioned actions which breakes its scale.
I have no idea if this is something you can fix or not. Just thought I'd bring the issue to attention in case there is.