Space Engineers

Space Engineers

RB Compact Reloadable Rocket Launcher [DX11]
19 Comments
toxicpropaganda 28 Jul, 2019 @ 9:48pm 
they are not reloadable
WARLORD2306 1 Jul, 2019 @ 1:02am 
PLZ update this it.
it is a great mod but it needs to work properly first
Golliat Lugefer 19 Mar, 2019 @ 7:07am 
Dismounting the mod object crash in the game.
F15RegalEagle 1 Sep, 2016 @ 10:46am 
Since update Stable 01.044 Keen made it to where all invisible blocks in the G Menu are shown now. There are Compact Connector, Compact Connector Small and the Compact Conveyor Adaptors etc etc.
From what I see there are 15 more blocks, they have no icons either.
Its hardly noticeable and not a problem at all its just a little annoying to see a huge gap in my G Menu
Cheetah 30 May, 2016 @ 1:05am 
None of the missiles fit small ship small conveyor tube. Not vanilla, not modded ones.
Biomechannibal 29 May, 2016 @ 6:28pm 
I'm having a different issue. The Launchers function just fine, but they do not load using the conveyor system. I AM using your Compact-to-Small Conveyor adapater to attach it. Does that adapter only allow items through it in the direction that the outer dark grey triangle points? If so, that's my problem...
Cheetah 19 Feb, 2016 @ 6:21am 
In update 1.122, Keens had broken many of the mod stuff. Now it spams "None file extensions" mod warning over a lot of mods in my creative world, including your reloadable launchers. In logs it also spams "No physical item for hand item 'MyObjectBuilder_SmallMissileLauncher/RB_CompactReloadableRocketLauncher400mm_Small' " and "No physical item for hand item 'MyObjectBuilder_SmallMissileLauncher/RB_CompactReloadableRocketLauncher200mm_Small' ", then game crashes as soon as world is fully loaded. (Btw, the same trouble is with CSD Battlecannon, so it's not you).

Please investigate and make a fix ASAP.
NeoAcario 28 Jan, 2016 @ 2:24pm 
So what's the max range on the missiles.. standard self destruct at a mere 800m?
KitCat 14 Jan, 2016 @ 7:42am 
Is it possible to spawn the rockets farther away from the launchers? When travelling 50m/s and faster, the rockets seem to commonly spawn inside or behind the Launcher on some servers, causing heavy damage to the own ship.
JWA 16 Oct, 2015 @ 6:37pm 
Awesome thank you!
Tal Maru 12 Oct, 2015 @ 5:16pm 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=534324809 < what your mods inspired me and a friend to build
Ravenbolt  [author] 12 Oct, 2015 @ 12:34pm 
@Tal Maru. Done!
Ravenbolt  [author] 12 Oct, 2015 @ 7:21am 
@EveCommander Maybe... ;)

Yeah I saw that mod. Real nice!
Ravenbolt  [author] 12 Oct, 2015 @ 7:20am 
@ Tal Maru. I will take a look at it as soon as possible.
Tal Maru 11 Oct, 2015 @ 4:11pm 
the 200mm version has a bug in the mounting points
Acarii 11 Oct, 2015 @ 2:30pm 
@ravenbolt: Will be be seeing special weapons? maybe a rendition of keen's sniper in your own style? Or entirely new weapons? There's a homing missile launcher now, perhaps integrating similar?
Ravenbolt  [author] 11 Oct, 2015 @ 3:26am 
@JWA It is fixed now. You should be able to hide them now with pistons.
Ravenbolt  [author] 11 Oct, 2015 @ 12:52am 
@JWA Oh I forgot about adjusting that when I fixed the issues with my mods yesterday. It is a simple task to scale down the collisionbox. Give me to the end of the weekend.
JWA 11 Oct, 2015 @ 12:21am 
Are they actually compact now? It would be really nice if they could be retracted into the hull...