Total War: ATTILA

Total War: ATTILA

Sebidee's Langobard Roster Redone
43 Comments
rai1 5 Apr @ 2:29pm 
I played different nations, but the Alans is a real different feeling! I like it. Best regards, Rainer
rai1 25 Oct, 2024 @ 1:06pm 
Thank you!
Malata Societa' Official 10 Apr, 2023 @ 5:14am 
this mod its compatible whit upc translation projeckt?
Ariovistus223 17 Aug, 2021 @ 5:09am 
Been using your mods for years, You ARE THE KING OF TOTAL WAR MODS IN MY OPINION

*BOWS TO MOD KING
0Q0m 17 Apr, 2021 @ 6:57pm 
If there's a chance you want to do another great mod, i suggest maybe can do vandals, Them's unit roster are little poorly. Hopefully you still have time and passion to do more content for attila. Thank you again.
Walpole343 20 Aug, 2020 @ 4:45am 
can you do a mod for Visigoths and Ostrogoths?
blakeboles91 5 Apr, 2019 @ 1:34am 
still shows as clubs not maces
Elchman69 12 Mar, 2018 @ 6:52am 
are your unit mods radious compatible?
keff 11 Apr, 2017 @ 10:23am 
Can you also remove the berserk trait from some units...like the last general unit?? Its a pain in the ass that they go bersek and almost kill themselves...
Thx
Ordoprinceps 29 Mar, 2017 @ 1:26pm 
Love this mod! Wish there was one for all the Barbarian Kingdoms. I'm struggling with the Burgundians right now. BTW is there a way to increase the garrison size for select kingdoms? The Burgundian garrisons are too small.
Ordoprinceps 25 Mar, 2017 @ 6:20am 
Sebidee, I have loved all your mods previously and will try this one today and let youu know. The Langobards seem at a real disadvantage at the opening of the game, this will be my first go with them.
EmeraldArcher 5 Sep, 2016 @ 1:28am 
Well that's immediately made me want to start a new game as the Langobards!
Sebidee  [author] 27 Feb, 2016 @ 3:43am 
Updated now with a fix.
Ghostface 27 Feb, 2016 @ 1:52am 
I want the first Crown which the first nation leader Wears to be default can you make it ?Do you Know that sons of the kings that look exactly like the regular generals ? And as you Know when they get to the throne they won't be able to wear that Crown, what i'm sayin is can u remove that specific type of generals from the game so that only uniqe sons can be born in the process.
Archmagos YD 26 Feb, 2016 @ 9:08pm 
yeah i can confirm this. my unit descriptions for slavic faction units is blank for me as well. after deactivating/activating several mods i also can confirm that this langobard tweak mod is the one messing with the descriptions.
Kreigor Moorkus 26 Feb, 2016 @ 8:03pm 
Hey man! I may have found a problem with the mod. While playing as the new Slavic factions, while mousing over units, no names or anything comes up except for stats. I turned off all my mods and went through them all and pinpointed it to this mods. Works fine when it is turned off. Does this sound really weird, and is there anyone else with the same problem? Regardless, keep up the awesome work and hope this helps!
Sebidee  [author] 5 Jan, 2016 @ 1:44pm 
Haha, thanks :)
=7Cav=Burton.P 5 Jan, 2016 @ 9:35am 
How do you not work for CA? :p You seem to fix more bugs than they do.
Sebidee  [author] 10 Dec, 2015 @ 8:14pm 
Thanks for using the mod :)
Archmagos YD 10 Dec, 2015 @ 8:13pm 
great mods sebidee!
thanks for your efforts :)
Pullo 20 Oct, 2015 @ 12:55pm 
Looks good.
Naughteous Maximus 19 Oct, 2015 @ 1:27am 
Thanks, been liking your mods!
Sebidee  [author] 18 Oct, 2015 @ 11:14am 
Nope, not planning on doing roster a big series of roster expansions. I will add some more units when I think they are really needed. My Attila focus is on other bigger stuff :)
392 y/o Greenland Shark 18 Oct, 2015 @ 10:46am 
Are you planning on doing full Roster Expansions for all the factions like you did with Rome 2? Maybe after the Barbarian Invasion mod you're working on comes out?
Xbord 18 Oct, 2015 @ 4:45am 
Will you do the same to other factions?
Sebidee  [author] 17 Oct, 2015 @ 4:36pm 
The unit descriptions weren't removed, they are still there, just hidden. They appear when you hover your mouse of the unit's name in it's stats card.
Wiid 17 Oct, 2015 @ 3:07pm 
only thing is since the unit discriptions where removed, theres ultimately no way to communicate that function to the player, so ultimately I scrapped the idea.
Wiid 17 Oct, 2015 @ 3:05pm 
One thing I experimented with was, Dragoons. Units that are mounted have diffrent stats when they dismount, so all You have to do is give them better stats when they dismount then whenthere mounted. Then you actually might consider the action of dismounting units as a tactical plan, So there faster when mounted to get around but dismount to fight, it least at top efficiency.
Sebidee  [author] 17 Oct, 2015 @ 1:52pm 
You can give units different stats for mounted and on foot. You could put horse hewers on horses but give them bad mounted stats, that way they'd be proper mounted infantry :)
Stratigeni 17 Oct, 2015 @ 12:20pm 
That would be interesting! I wonder if it's possible to put two riders on one horse though.

TW cavalry units have had the option to dismount for quite a while!
But, I think it would be a bit to complicated for gamers like myself to operate something like that.
Sebidee  [author] 17 Oct, 2015 @ 11:59am 
That's interesting strategeni, maybe a mounted Horse Hewers unit?

And no I'm not planning any proper roster expansions, I'll probably just make some small unit mods for the factions I play.
KelticKiai90 17 Oct, 2015 @ 11:35am 
Does this mean you'll start roster expansion for Total War Attila? I'm a fan of your Rome 2 ones!
Stratigeni 16 Oct, 2015 @ 11:02pm 
The langobards werent "weak" persay,...they were just all testosterone. One cool thing is that their horse slayers were actually much like the ancient chariot runners.
Except, the horse runners/slayers,..who were chosen for their very small stature (like horse jockeys), rode on the rump of the horse during battle. Then, when their cavalry masters engaged in battle,..they would jump off & cut the legs of the enemies horse. And then finish off the rider b4 he could get up off the ground!

This is how Ceasar's cavalry force defeated Pompey's MUCH larger cavalry force. And, when Labienus (the defector) seen them he got scared cause he had been with caesar in Gaul & knew what they were capable of.
Sebidee  [author] 16 Oct, 2015 @ 11:43am 
Thanks wolfie :)
Wolfman (alive and kicking) 16 Oct, 2015 @ 11:36am 
well done, Seb ;)
Waffles 16 Oct, 2015 @ 8:34am 
Nice! I also found those clubs a little bit off :p
Too bad you aren't doing the same as in rome II :)
Sebidee  [author] 16 Oct, 2015 @ 6:58am 
Thanks Noif :)
Noif1988 16 Oct, 2015 @ 6:01am 
Nice fix, my friend! :) +1
Alaric 14 Oct, 2015 @ 4:54pm 
I played with the Visigoths a couple of times, and I felt most of their roster was made of generic germanic units, and generic gothic units (that both the Visigoths and Ostrogoths have).

What you did in this Langobards mod was subtle but spot-on, and the fact that you even corrected armour that was clipping shows that you really pay attention to detail!
Sure the Visigoths could use some unique units (especially sword units in my opinion), but then again I think most factions could use a mod like this!

Anyway, thanks for the reply and for this cool mod :)
Can't wait to see more mods from you Sebidee, keep up the good work!
HudsonJCM 14 Oct, 2015 @ 7:03am 
cracking

:steamhappy:
Sebidee  [author] 14 Oct, 2015 @ 6:53am 
I'll probably make a mod like this for every faction I play if I think it needs it :)
HudsonJCM 13 Oct, 2015 @ 7:11pm 
Cracking

for a new campaign may I suggest Himyar, nothing like having to pick a fight with Rome or the Sassanids...or both if your feeling crazy :steamhappy:

(will there be more roster tweaks?)
Alaric 13 Oct, 2015 @ 5:29pm 
Wow, this looks great! Can't wait to try it!
Sebidee, I know you don't just make a mod like this in 5 min, but I would like to ask (if you have the time for it, of course) could you do it for the Visigoths too?