Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

AVE_24_armies.pack
8 Comments
REGNATOR  [author] 3 Dec, 2017 @ 6:33pm 
The newest upgrade of Creative Assembly is rather drastic. This is why all around the community modders are working very hard to keep their mods working as they did before. Many tables have been changed. The changes, made by Creative Assembly, forces modders around the world to alter their mods, which in some cases could take some time. I can only hope for you, subscribers, to have a little patience. I'm working very hard to get my mods to be compatible with the newest 'patch/DLC'. The upgrades should be launched by 16th of DECEMBER.
REGNATOR  [author] 30 Mar, 2017 @ 7:12am 
This mod is save-game compatible.
Qandmargo 28 Mar, 2017 @ 1:46pm 
Does this work with in game saves? Otherwise thanks for making it! Can't believe we were limited to 16 armies.
REGNATOR  [author] 21 Mar, 2017 @ 5:42am 
All cities and towns now give you a little more income, so you can support more armies (most other similar mods don't). This mod should not give conflict with Radious, but it is best to compare the annual income of cities and towns. With this mod active you should get more.
Ethead 20 Mar, 2017 @ 5:29am 
Can you give more details on "improved economy"?
And is it compatible with Radious?
REGNATOR  [author] 28 Mar, 2016 @ 10:43pm 
UPDATE:
availability for generals is now higher, so easier to recruit armies and fleet on highest imperium level
REGNATOR  [author] 17 Jan, 2016 @ 9:56pm 
This mod is not compatible with other mods that give you more armies, edicts or agents (logic). Otherwise this is one of the best mods in that category because it also gives you a better economy as well, but that makes this mod not compatible with some mods that change economy.
rovad23 17 Jan, 2016 @ 4:57pm 
its this works?