Arma 3
NLMARSOF V2.187
66 Comments
Chocolate Rasin 22 Jul, 2020 @ 8:36am 
I'm using the mod for an Op i'm trying to make in time for the weekend. I don't know who you are but I assume that you're busy and monitoring this consistently probably isn't a good way to spend time for anyone, but if you could respond soon that would be great.

Thank you!
Chocolate Rasin 22 Jul, 2020 @ 8:33am 
The kit added in this mod looks really nice, and the guns added are pretty cool. However I can't access any of the weapons in the BI Arsenal? I'm trying to make a 2035 OP using Dutch Forces, and as such I'd like to use the custom MX Skin, but i'm unable to access any of it in the arsenal. Even when I put them into a custom arsenal in Eden, I still can't access them when I get into the game and open that arsenal.

Please help, thank you.
tommiegun 2 Jul, 2020 @ 1:52pm 
ziet er erg vet uit:steamhappy:
dangercapy 23 Jan, 2020 @ 1:05pm 
Still just an amazing mod.
rc501st 28 Apr, 2019 @ 1:17pm 
Hey man, love the mod, but could you add the NFP camo to the othe combat uniforms as well?
We don't really use the U.S style combat shirts and the gear we get in 2020 will probably have the built-in kneepads like the multicam uniforms we get on deployment atm.
Shlomo 6 Jul, 2018 @ 9:03am 
Is it possible to reposition the dutch flag onto the larger patch above the current patch where the flag is as unit logos will go over the dutch flag making it look kinda awkward? The first screenshot is good reference to what i mean like, move the flag one patch higher if thats possible?
captain gingerbeard 21 Jun, 2018 @ 7:44am 
is it just me or does the plane bounce too much what makes the c130 explode and the jets hard to take off
A.liewerink 30 Apr, 2018 @ 3:30am 
nice job I love it:steamhappy:
Dutchassasin 18 Mar, 2018 @ 9:48am 
Are you still going to update it?
JAGC.Capt. Red Beard 14 Dec, 2017 @ 3:38am 
Awesome! Thanks for the quick fix.
Bertogucci Alfonso  [author] 14 Dec, 2017 @ 3:37am 
@ felipe.jacobucci,

ive seen the shadow u are talking about, i checked the helmet and the helmet with balaclava but cant find the cause.

The vests armor values are fixed.
Bertogucci Alfonso  [author] 13 Dec, 2017 @ 12:01pm 
Fixed!
JAGC.Capt. Red Beard 12 Dec, 2017 @ 10:05pm 
Alright, so the information screen in the virtual arsenal regarding protection just isn't displaying the correct values?
Bertogucci Alfonso  [author] 12 Dec, 2017 @ 11:49am 
the vests are retextures and have the standard "Arma 3" armor value's
JAGC.Capt. Red Beard 12 Dec, 2017 @ 8:13am 
Is there any way to fix the armor values on the vests? It seems they dont offer any balistic or explosion protection.
Bertogucci Alfonso  [author] 27 Oct, 2017 @ 5:29pm 
Hi MIMES I, just press the subscribe button and enable the mod in your Arma 3 launcher.
ingame u can view all vehicles and characters in the eden editor.
Mirnes l 27 Oct, 2017 @ 9:16am 
How can i get that uniforms and vehicles?
Bertogucci Alfonso  [author] 21 Sep, 2017 @ 8:39am 
i think it is just u,... the helmet's shadow lod is the original one (it is a ported object) besides that the balaclava doesnt have a shadow lod so cant cast a shadow.
jacobs_7th 17 Sep, 2017 @ 3:10pm 
Hey, just found this mod, the textures are well done, congratulations and many thanks! But have anyone noticed that the helmet has a strange shade on the soldiers face? It is more evident with the helmet + balaclava. Saw it on virtual arsenal, Is it just me?
Bertogucci Alfonso  [author] 14 Sep, 2017 @ 4:47am 
consider it done,.. but not today.
will give it a go this weekend.
Timberhawk 13 Sep, 2017 @ 10:42am 
I think it best to include everything in a single large mod, so there's no need to separate them and create dependencies. but of course that's up to you.

Bertogucci Alfonso  [author] 13 Sep, 2017 @ 10:21am 
to come back on the seperation of the "Soldiers" aka expansion in the current NLMARSOF addon..
i can seperate them but u still need the NLMARSOF addon as a dependancy.
the entire dutch soldier expansion is inherited/intertwined from/in the NLMARSOF addon.

i ask myself if its even worth the effort since the expansion.pbo is only 1kb in size.
and is only the config of the expansion, all the rest is added in the NLMARSOF .pbo's
wat i will do is add the screenshots u made in the workshop's preview gallery.
Bertogucci Alfonso  [author] 13 Sep, 2017 @ 10:02am 
they look very good actually :) ill get it done in the coming week.
thank u for your help "Timberhawk" i apreciate it.

only thing left on the list is getting the M240's on the CH47-F working as intended.
and some minor texture/render problem on the "UN" Fennek (UN decal is missing?).
and tweak the sh14 ? engine sound (sound is almost non existend / never finnished)

i can get the rest of the soldiers filtered by camo type in the menu but thats allot of config entry's i have to edit.

think i wil give it a go this weekend and see wat i can get done.

Thanks again Timberhawk ;)
Timberhawk 13 Sep, 2017 @ 8:00am 
hey there, so I got to work and went somewhat nuts with trying to create convincing images in zeus.

have a look at the results and tell me what you think:

https://imgur.com/a/k60nK
Timberhawk 6 Sep, 2017 @ 5:50pm 
I'm sure I can get a few people together to get you your sandrat pictures, no problem :)

and if you show me how I'd more than happy to try my hand at setting up the configs.

as for the source files, I'm afraid I don't actually know anyone with the experience neccessary to properly develop models textures and coding, but if I run into anyone I'll let you know.
Bertogucci Alfonso  [author] 6 Sep, 2017 @ 6:42am 
Hi Timberhawk, i am willing to seperate the "sand rats" from the marines,
but need some screenshots of the soldiers for example in action for the workshop.
if u can provide them that would be cool.

the grouping of the rest of the pack , maybe i will do that some day, right now i dont have the tools installed and lack the will/patients to work yet again on the configs (yeah i know, im lazy).

It even crossed my mind to release the source files to a group of dutch people (or team up) commited enough to expand the existing package with stuff like Boats, amphibious assets etc.

i am open for negotiation ;)
Timberhawk 5 Sep, 2017 @ 8:06am 
hello, first off I'd like to say you did an amazing job on this mod, it's definitely become one of my favourites in a very short time.

however, I have a few requests/suggestions:

like would it be possible to have the optional files put in a different steam workshop entry from the regular/marine one? I would like to include everything in a collection for my group of friends, but it would be preferable if people who download it wouldn't have to dig in their files for the DPM and NFP gear.

in addition; do you have any plans of grouping the different camouflages into unit groups for zeus? at the moment only squads of M81 clad marines are represented, and all the other types are only present in a somewhat confusing list of singular soldiers.

once again great work, and I hope you could find the time to fix these issues.
nelis1846 5 Aug, 2017 @ 4:36am 
Thank you very much for this awesome mod! Now I can enjoy seeing my country's flag whilst fooling around in ArmA 3 :D
Bertogucci Alfonso  [author] 22 Jul, 2017 @ 1:20am 
however in the expansion.pbo's are military uniforms.
Bertogucci Alfonso  [author] 22 Jul, 2017 @ 1:19am 
Marines,.. not military
Slafey 21 Jul, 2017 @ 1:42am 
King, pretty sure this is the current dutch military.
Bertogucci Alfonso  [author] 20 Jul, 2017 @ 3:20pm 
no not at the moment.
xXx 20 Jul, 2017 @ 2:08pm 
Still working on this?
Jim Beam 7 May, 2017 @ 12:39pm 
Just a question instead of the chinook can you replace it with the CH-67 Huron
Slafey 22 Apr, 2017 @ 10:35am 
And an apache
Slafey 22 Apr, 2017 @ 10:34am 
I really want a Leopard 2 in this mod.
Slafey 22 Apr, 2017 @ 10:34am 
:3
Bertogucci Alfonso  [author] 22 Apr, 2017 @ 9:51am 
Im working on the Mercedes Benz and the new VW Amorok.
MAN Trucks for logistik purposes (Load and deploy Bunkers/Ammo containers).
The Boxer armed personel carrier
and a landing craft for amphibious mission's..
it will be awsome when its is all finnished u wait and see.
Slafey 13 Apr, 2017 @ 8:20am 
Will we ever get some extra vechiles?
Bertogucci Alfonso  [author] 8 Feb, 2017 @ 3:24am 
If someone is willing to share his / her 3d model i might add it if i find the will and patients in the future to work on it. last time i was working on this modification i was trying to replace the miniguns with the 7.62mm M40 as door guns to the CH-47F but couldnt get one axis working and made aiming down the sight next to impossible, thats when my pc crashed and lost my workdrive... no worry's i have backups.
rc501st 6 Nov, 2016 @ 3:59pm 
Hey man, do you think that at any point in the future you might add the Eurocopter AS532 Cougar?
Bertogucci Alfonso  [author] 1 Sep, 2016 @ 1:35pm 
i fixed the armor values, will be added in V2.187 .
i also replaced the CH-47F miniguns with M240's like the RNLAF use irl.
have to fine tune them a bit and see what animation for the gunners looks desent.
Ronnie 18 Aug, 2016 @ 4:51am 
Thanks for the reply. I don't know if the armor values didn't download or something but your carrier and combat vests all don't have armor values in my game however your tactical vests do.
I checked and un-subscribing and re-subscribing doesn't fix this.
Bertogucci Alfonso  [author] 17 Aug, 2016 @ 4:43pm 
The vests have the same armor values as the original ones, they are just retextures.
Ill see if i find the will and time i might make them darker but no promisses.
Those NLD_Units, i might have seen a video clip some time ago of their units in a speedboat ?
i think they look just fine.
it is just a matter of what the author use as reference and taste.
Ronnie 15 Aug, 2016 @ 5:38am 
Alright thats cool if you want and have the time could you make them a bit darker ? (The mod NLD_Units made M81 camo schemes too but these look too dark) also could you look into the armor values ?
the vests are very nice but the only thing is they aren't practical.
I hope I don't sound nagging that's not my intention.
Bertogucci Alfonso  [author] 15 Aug, 2016 @ 3:51am 
the AAF model uniforms or the BluForce uniforms ?
The AAF can go bit darker now, the other ones i gave them a worn look so they suppose to look a bit pale from washing and sunlight.
Ronnie 14 Aug, 2016 @ 12:22pm 
Hey, Is there a chance you can make the M81 camo a bit darker ? This mod is still the best out there by the way.
Penhaligon 8 Aug, 2016 @ 5:43am 
Okay thank you very nice mod keep up the good work!
Bertogucci Alfonso  [author] 7 Aug, 2016 @ 10:19am 
i did some playing around with camo schemes on hard hats and it just doesnt look good.
there are helmets in tan and olive drab other than that there are tons of camouflaged canvas Mich Helmets. or take a A3 original in grass or snakeskin.

What i did add, the original bluforce uniforms in M81 and Multicam (Mali mission) patterns
Made in my opinion a nice SF team equipped to stay behind enemy lines for prolonged periods of time.
To conduct amphibious operations, sabotage operations, support air assets, perform reconnaissance operations and or take out HVT's.
Penhaligon 5 Aug, 2016 @ 10:55am 
Awesome mod can you add a version of the tan helmet in 3 color desert DCU? Also I wish there would be some kind of landing boats xD :D