Space Engineers

Space Engineers

Planet Surface - UNSC Vehicle Map With GFCS Test Targets
12 Comments
TheMavLad 15 Sep, 2016 @ 10:27pm 
Oh ok thought it looked a bit different want the Mk. V and the real Mk. VI
Cmdr. DoomForge™  [author] 15 Sep, 2016 @ 10:21pm 
its the Mjolnir spartan armor mod that Arkolis made. although now that script I used for semi-automated turrets doesn't really work anymore since it hasn't been updated by the author in quite a while.
TheMavLad 15 Sep, 2016 @ 9:43pm 
What skin do you have on your guy in the top right corner of this page?
Cmdr. DoomForge™  [author] 12 Nov, 2015 @ 2:05pm 
There will be a link in the description above leading to the updated location when I get it uploaded.
Cmdr. DoomForge™  [author] 12 Nov, 2015 @ 2:02pm 
With Planets now finally live, the world for these vehicles will be getting moved to a real planet surface, possibly by this evening and including the AV-14 Hornet as wel as the D77H-TCI Pelican I recently finished building today. Both the Hornet and Pelican will need some updates with the subsystems though since they are setup for full VTOL and need the rotors and engines synced up with the move it script, assuming I can finally get that cooperating with me.
The Wonderful Amazing Trashboat 24 Oct, 2015 @ 1:11pm 
I'm not sure if it will work without gravity generators if thats what you meant by NG but it will work in NG like on a planet because the gravity gens counter the force of gravity on said planet and then they supply gravity pulling up on the ship which makes it go up. It's basicly a vertical takeoff gravity drive VTGD....
Cmdr. DoomForge™  [author] 23 Oct, 2015 @ 4:11pm 
This folding cockpit glass is starting to give me a headache...why is it so difficult for them to try giving blocks proper collisions base on their shape so other blocks can go near them? Robocraft does this way better when it came to the basic shape blocks, they actually let you put slopes in opposite directions of each other without them merging or getting in the way.
Cmdr. DoomForge™  [author] 23 Oct, 2015 @ 2:34pm 
Ok, sounds interesting. Do you think this still might be possible with the natural gravity effects too? I'm presently trying to work out the cockpit glass canopy for the vulture but I'll certainly keep this idea in mind when I try the hornet. Thanks :)
The Wonderful Amazing Trashboat 23 Oct, 2015 @ 2:28pm 
My advice is use some grav gens and spaceballs for the takeoff systems on your VTOL ships since you can adjust the gravity strenght and the mass of the spaceballs you can counter the othergravity to make you go up....and if you really want it to look like your doing this with weak little thrusters turn them on as you start up the grav engine
EtanchMouMout 23 Oct, 2015 @ 9:47am 
sorry , I have a very low internet flow and I can t download it :(
I will try later :)
Cmdr. DoomForge™  [author] 23 Oct, 2015 @ 8:07am 
As I get more of them built, maybe I'll either add them to this world or make a new one and group them there. If anyone that see this has some suggestions on how to get some good functioning VTOL engines designed for an AV-14 Hornet or with the moving parts on the Sp42 Cobra and the track treads on some of them, I'm open to some tips on those.
Cmdr. DoomForge™  [author] 22 Oct, 2015 @ 1:35pm 
Steam connection is being a pain right now...still trying to figure out how to get the GFCS script to work with it and getting the mod list updated when the browser cooperates.