Space Engineers

Space Engineers

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Planet Surface - UNSC Vehicle Map With GFCS Test Targets
   
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Type: World
File Size
Posted
Updated
20.858 MB
22 Oct, 2015 @ 12:16pm
9 Nov, 2015 @ 10:33am
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Planet Surface - UNSC Vehicle Map With GFCS Test Targets

Description
This mainly started out as just a test world to see if I could find out how to get the Gun Fire Control Script to work on moving vehicles, but now I'm planning to add the new UNSC vehicles here as I complete them and get the designs fine-tuned more like how I want them. Currently the map now has a newly improved version of my original Warthog plus the new Gauss Hog, Rocket Hog and Transport Hog that I worked on during the process of building the Mammoth. When I can finally get my VTOL craft airborne and able to fly properly they too will be added here. The Mammoth is still in progress and needs that new MWI turret that is still not yet submitted into the MWI weapon pack before I will finally call it done, but it is big enough to hold 4 of those hogs in the lower bay.

Update: The new vehicles map is now up and located on the earth type planet. I might still try to add them here also, but the primary map home will be here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=556216881
12 Comments
TheMavLad 15 Sep, 2016 @ 10:27pm 
Oh ok thought it looked a bit different want the Mk. V and the real Mk. VI
Cmdr. DoomForge™  [author] 15 Sep, 2016 @ 10:21pm 
its the Mjolnir spartan armor mod that Arkolis made. although now that script I used for semi-automated turrets doesn't really work anymore since it hasn't been updated by the author in quite a while.
TheMavLad 15 Sep, 2016 @ 9:43pm 
What skin do you have on your guy in the top right corner of this page?
Cmdr. DoomForge™  [author] 12 Nov, 2015 @ 2:05pm 
There will be a link in the description above leading to the updated location when I get it uploaded.
Cmdr. DoomForge™  [author] 12 Nov, 2015 @ 2:02pm 
With Planets now finally live, the world for these vehicles will be getting moved to a real planet surface, possibly by this evening and including the AV-14 Hornet as wel as the D77H-TCI Pelican I recently finished building today. Both the Hornet and Pelican will need some updates with the subsystems though since they are setup for full VTOL and need the rotors and engines synced up with the move it script, assuming I can finally get that cooperating with me.
The Wonderful Amazing Trashboat 24 Oct, 2015 @ 1:11pm 
I'm not sure if it will work without gravity generators if thats what you meant by NG but it will work in NG like on a planet because the gravity gens counter the force of gravity on said planet and then they supply gravity pulling up on the ship which makes it go up. It's basicly a vertical takeoff gravity drive VTGD....
Cmdr. DoomForge™  [author] 23 Oct, 2015 @ 4:11pm 
This folding cockpit glass is starting to give me a headache...why is it so difficult for them to try giving blocks proper collisions base on their shape so other blocks can go near them? Robocraft does this way better when it came to the basic shape blocks, they actually let you put slopes in opposite directions of each other without them merging or getting in the way.
Cmdr. DoomForge™  [author] 23 Oct, 2015 @ 2:34pm 
Ok, sounds interesting. Do you think this still might be possible with the natural gravity effects too? I'm presently trying to work out the cockpit glass canopy for the vulture but I'll certainly keep this idea in mind when I try the hornet. Thanks :)
The Wonderful Amazing Trashboat 23 Oct, 2015 @ 2:28pm 
My advice is use some grav gens and spaceballs for the takeoff systems on your VTOL ships since you can adjust the gravity strenght and the mass of the spaceballs you can counter the othergravity to make you go up....and if you really want it to look like your doing this with weak little thrusters turn them on as you start up the grav engine
EtanchMouMout 23 Oct, 2015 @ 9:47am 
sorry , I have a very low internet flow and I can t download it :(
I will try later :)