Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

1Divide et Impera - Client State Levies
25 Comments
KepoKid 4 Jul, 2023 @ 1:56am 
is there a satrapy version for this?
「HS」Interfector ex Domini 25 May, 2023 @ 11:49am 
Awsome, thanks!
Could it be possible For AoR units of client states to be chosen rather than randomly given?
ive been using CE to be able and recruit them based on the population rather than just 1 unit a turn and then uunlimited movement to send 1 general over the whole map looking to see if any of the units i want finnaly showed up (only to find out when they finally do the population is 2 depleted ;-:)

armenian legionaires look so cool
Goran 25 Jul, 2022 @ 12:07pm 
does it work?
hntrndrkns 21 Jan, 2022 @ 6:40am 
hey dresden, i am having the same issue as TN. Tu Padre. I am playing as Bosphoric Kingdom, I have had the Royal Scythia as a client state, their buildings are at the right tier, right reform level and I can not recruit their scythian heavy spear and shield infantry. Basically any faction that is my client I cannot recruit any of their best top tier units. Thanks.
Tu Padre 13 Dec, 2021 @ 3:38pm 
yep dresden but some units dont appear, even if the notice of reforms has appeared before
Dresden  [author] 13 Dec, 2021 @ 12:27pm 
Its random what is offered
Tu Padre 11 Dec, 2021 @ 7:09pm 
hello dresden, how can i unlock recruitable units from client states? I see some units that we cannot recruit even if they have the necessary building.
maybe the land unit list?
Dresden  [author] 7 Apr, 2019 @ 1:35pm 
Updated - now increases client state levy amounts
MRFlackAttack 21 Sep, 2018 @ 5:12pm 
Could you alter this mod so players can recriut more levies like in this mod?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=797574914
It would make this mod relevant again, you won't have to keep telling people it isn't needed anymore and people who don't like it can unsubscribe and still have client levies. It's win, win, win.
Dresden  [author] 25 Aug, 2018 @ 11:28pm 
Yeah its not really needed now
Cúchulainn 25 Aug, 2018 @ 10:27pm 
So this is no longer needed?
Dresden  [author] 9 Aug, 2018 @ 10:25am 
Updated for todays patch
Dresden  [author] 27 Dec, 2017 @ 4:21pm 
This is no longer necessary
Mansaren Hashim 27 Dec, 2017 @ 2:14pm 
wouaeu des coups euh
Dresden  [author] 21 May, 2017 @ 2:12pm 
This submod is no longer necessary with 1.2
8-The-General-8 22 Apr, 2017 @ 7:28pm 
Ah, here it is. Thanks Dresden
Dresden  [author] 19 Jan, 2017 @ 5:46pm 
Submods for 1.2 can be found in our 1.2 submod forum, since steam isnt updated I wont be updating the submods here yet. Also if you have the latest version of 1.2 you wont need this submod, we re-added client state levies
steve_ford85 19 Jan, 2017 @ 5:42pm 
Im using the new beta version from TWC I was asking for an update for all those using the latest version.
Dresden  [author] 19 Jan, 2017 @ 1:53pm 
Update for what? Its updated for the steam version of the mod? Nothing has changed on that in a year
steve_ford85 18 Jan, 2017 @ 11:37pm 
Please update thanks
jdlikins 22 Mar, 2016 @ 10:52am 
Really a nice add to your great mod!
Dresden  [author] 4 Nov, 2015 @ 1:31pm 
yes
jmjacob2016 3 Nov, 2015 @ 2:17pm 
save game compatible?
Dresden  [author] 28 Oct, 2015 @ 12:16pm 
Because it bypasses the reform system, so you can recruit units from later reforms early in the game.
Hazzard 27 Oct, 2015 @ 11:45am 
Why was levying removed?