Total War: ATTILA

Total War: ATTILA

Grand Campaign Flavor - Masema
14 Comments
Aristoxenus 8 Sep, 2024 @ 10:25am 
Visigoths having moorish cavalry? That would be the Vandals, no?
Kerovanka 9 Apr, 2021 @ 7:40am 
its start pos mod or not?
M33tballa 11 Jul, 2017 @ 1:57pm 
can you make this for the base game
Niklas  [author] 27 Feb, 2017 @ 1:46pm 
@DjEllers
Thanks and nice you enjoying it.

- "Heir issue" Hmm thats a new one for me thanks for informing me.

- "Sieges" that is a serious issue I will need to look into :/ sorry for that issue.

- Vassals when it comes to Sassanids isn't a bug the it is part of making Sassanids a more fracuted factions, it isn't perfectly historical (considering they where all same family more or less)
but before the change I made with sassanids they bloobed riddiculus, (I was fighting them of in brittain one campaign xD )

....
Niklas  [author] 27 Feb, 2017 @ 1:46pm 
...continues...

- economy is because the upkeep are reduced when you are in settlement, my logic behind this is to reward / penilize player for either making war effectivly and penilize when you take chanse that don't pan out.
An edditional effect of these is that small defensive NPC's then to survive against larger empires, considering the huge buffe to large empires my mod introduces.
I say this just to explain where I come from, if you have arguments against it or improvement I am happy to hear you out:)

Thanks again for your kind words, me and my friend have had a blast with this mod, I will try to come around fixing the most glaring problem (sieges) if possible, I wont promise anything because I am very busy.
Thanks for your understanding, and feed back:)
JaegerDan 26 Feb, 2017 @ 3:30pm 
Great mod, but I've picked a couple of bugs, I don't really know if they were caused by incompatibility with other mods (no startpos though).
- Heirs sometimes come of age as early as 14, then keep their child portrait forever, even as a general (quite bizarre!)
- Its sometimes impossible to build siege engines when besieging a city, forcing me to return to a previous savegame, or, at least once, restart all over again.
- Vassals can declare war on me independently of their overlords (a vassal of the Sassanids declared war against ERE, even though the Sassanids themselves were fine with me)
- Why our economy is so dependent of having an army stationed at a town/city?

Great overhaul mod though, perhaps could you address some of these issues? Thanks in advance
Niklas  [author] 30 Mar, 2016 @ 5:52pm 
@Ikuzmin007 lates couple of weeks I have updated so defenders have more options and more ammo aswell as and edge in range compared to the attackers.

Hope that the problems don't put you of the mod :)
ikuzmin007 19 Mar, 2016 @ 11:37am 
Thank You. Yes, breaking happens. This is because of unlimited armies, I didn't know. I try Your mod for deployables, load the mod before my city is attacked.
Niklas  [author] 19 Mar, 2016 @ 9:16am 
@Ikuzmin007 in this mod slavic have faction trait +1 army cap, so they will have same number of armies as vanila early game.

Tips: Slavic religious buildings gives garrison for your cities, may help in defense.

I agree that limiting armies isn't ideal, I have experimented with unlimited armies, but it mostly result in AI breaking, and the game runing slow considering the AI just keeps spamming armies.

Hope that answerd some of your questions :)
ikuzmin007 19 Mar, 2016 @ 7:59am 
I'm playing for Sclavenians and in the beginning of company there is a problem: Budins gather all their forces to my town Gelon and attack. I can withstand only with unlimited armies. For my taste there is no need to limit armies as I could do it myself. But I'm not the last reason.
Niklas  [author] 19 Mar, 2016 @ 6:48am 
@Ikuzmin007 yes and no, all wonders now give 1-3 armies, but if it is a deal breaker, and you enjoying rest of the mod. I could remove it and upload it under a different name with the changes you want made? :)

Thanks for your commen
ikuzmin007 17 Mar, 2016 @ 3:43pm 
Sorry that Your mod cuts the number of armies.
Niklas  [author] 13 Mar, 2016 @ 8:36am 
@Squab yes, sorry made very large changes in the roster, without updating the desciption.
Glad you enjoying the mod:)
Squab66 13 Mar, 2016 @ 4:26am 
Allot of the mentioned units are missing, including the Saxon , Lakmid and Alanii roster expansions. Otherwise love this mod, makes sacking the ERE much more profitable:)