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Thanks and nice you enjoying it.
- "Heir issue" Hmm thats a new one for me thanks for informing me.
- "Sieges" that is a serious issue I will need to look into :/ sorry for that issue.
- Vassals when it comes to Sassanids isn't a bug the it is part of making Sassanids a more fracuted factions, it isn't perfectly historical (considering they where all same family more or less)
but before the change I made with sassanids they bloobed riddiculus, (I was fighting them of in brittain one campaign xD )
....
- economy is because the upkeep are reduced when you are in settlement, my logic behind this is to reward / penilize player for either making war effectivly and penilize when you take chanse that don't pan out.
An edditional effect of these is that small defensive NPC's then to survive against larger empires, considering the huge buffe to large empires my mod introduces.
I say this just to explain where I come from, if you have arguments against it or improvement I am happy to hear you out:)
Thanks again for your kind words, me and my friend have had a blast with this mod, I will try to come around fixing the most glaring problem (sieges) if possible, I wont promise anything because I am very busy.
Thanks for your understanding, and feed back:)
- Heirs sometimes come of age as early as 14, then keep their child portrait forever, even as a general (quite bizarre!)
- Its sometimes impossible to build siege engines when besieging a city, forcing me to return to a previous savegame, or, at least once, restart all over again.
- Vassals can declare war on me independently of their overlords (a vassal of the Sassanids declared war against ERE, even though the Sassanids themselves were fine with me)
- Why our economy is so dependent of having an army stationed at a town/city?
Great overhaul mod though, perhaps could you address some of these issues? Thanks in advance
Hope that the problems don't put you of the mod :)
Tips: Slavic religious buildings gives garrison for your cities, may help in defense.
I agree that limiting armies isn't ideal, I have experimented with unlimited armies, but it mostly result in AI breaking, and the game runing slow considering the AI just keeps spamming armies.
Hope that answerd some of your questions :)