Don't Starve Together

Don't Starve Together

Camp Cuisine: Re-Lunched
111 Comments
All mute 1 Feb @ 7:18am 
The mod does not work with new beds
After you plant the seeds, after 1-2 minutes the server crashes
The King of Bees 30 Nov, 2023 @ 6:06am 
Mod will crash the game when Trading with Pig king
Aosi Yuni 25 Aug, 2023 @ 12:40am 
How to plant tree?
feyd15 3 Sep, 2022 @ 9:54pm 
im worried that this will crash like all the other foods mods
feyd15 13 Aug, 2022 @ 8:12am 
does this mod add only custom crock pot foods or does it add some stuff from sw, hamlet too?
PanderJin 24 Aug, 2021 @ 11:32am 
Crafting the Flour etc in the Refine tab was easy enough but sadly recipes that need flour from other mods don't work plus it does this weird glitch where it displaces an item next to it so you have to keep placing things around to finalize the arranging. Could be a mod incompatibility issue with my existing food mods?
bum0303 4 Nov, 2019 @ 2:36am 
warly can't eat cooking food.....
rgranda33 27 Jul, 2019 @ 10:35am 
im having trouble with using camp cuisine now that the warly refresh is active. appearantly not even he can consume camp cuisine foods. also the recipies im following to make certain foods from the mod are instead swapped into making tradition foods from the game itself. Plz fix it
Ssalad 4 Apr, 2019 @ 12:47pm 
Pretzels
Average Genestealer 10 Mar, 2019 @ 1:07pm 
This added apples. this game always needed apples. Thankyou, o great mod creator
brother 9 Mar, 2019 @ 11:02pm 
It took me quite some time to pin this issue down, but when the Hallowed Nights event is going on and you give the pig king a trinket, the game crashes.
Goldathome  [author] 26 Feb, 2019 @ 2:58pm 
I'll look into it, at least once I get over the flu.
displacerghost 26 Feb, 2019 @ 12:09pm 
I am having the same issue that Terra M Welch reported, where I have the craft pot installed and the recipes from this camp cuisine mod show up but only result in making vanilla food (meatballs).
Goldathome  [author] 20 Jan, 2019 @ 1:48pm 
They also need to have this mod installed, in order for them to see the recipes.
Buggie 18 Jan, 2019 @ 11:41pm 
@Goldathome I am playing with this mod on LAN with Waiter 101 and craft pot installed and my friends cannot see the reciepes for Camp Cuisine, they only appear on my screen. Is this an issue with mod compatability or is there something i can do in the mod script to enable them to see camp cuisine??? Thank you for yout time and patience.
Badjuju 11 Nov, 2018 @ 2:23pm 
Is this compatible with Custom Farming?
Terra B Welch 9 Jan, 2018 @ 9:08am 
Rather weird issue I'm having between the Deluxe Cook Pot mod and this, while the recipes in this mod work fine with the vanilla crockpot, attempting to make any recipes in the deluxe cook pot either results in wet goop or a vanilla food like meatballs, despite the craft pot mod displaying the correct crockpot result.

I mentioned this on the Deluxe Cook Pot mod page too, idk if creator of the Deluxe Cook Pod mod has to add compatibility or if you have to.
Goldathome  [author] 8 Jan, 2018 @ 6:14pm 
@NGZE: yes, but I'm working with the author of Waiter to make our mods play nice togther.
NGarlic 8 Jan, 2018 @ 7:07am 
is the flour from this mod different from the one in Waiter 101, if i have both on at the same time
Goldathome  [author] 28 Nov, 2017 @ 6:45pm 
@Terra: Ok, I figured it out. It was a scripting tweak I made for greater compatability with Waiter 101. In order to make the Fauxturkey, I had to do this in the modmain:

AddIngredientValues({"plantmeat", "plantmeat_cooked"}, {veggie=1}, true)
--AddIngredientValues({"plantmeat"}, {veggie=0.5, monster= 1, meat= 0.5},true,false,false)

which were my original values.

For best compatability with Waiter 101, change the lines in the modmain to:

--AddIngredientValues({"plantmeat", "plantmeat_cooked"}, {veggie=1}, true)
AddIngredientValues({"plantmeat"}, {veggie=0.5, monster= 1, meat= 0.5},true,false,false)

but that will make it so you can't make the Fauxturkey anymore. I'm a better pixel pusher than scripter, so this is the best I could come up with at this time. To enable the compatability with Waiter I made my food values match his, but that's what disabled the Fauxturkey.

I've set the values to my originals and re-uploaded it, so the mod will default to them now.
Terra B Welch 28 Nov, 2017 @ 6:34pm 
I am using the mod that shows you what crockpots will make when you put the ingredients in.
And the deluxe cookpot mod, but the issue occured with vanilla crockpots aswell.

Although when I added this mod to a world and tried to make honey egg bread with the deluxe cook pot(from another mod), it made wet goop when a regular crockpot made the honey egg bread fine. In a new world the deluxe cook pot makes the honey egg bread fine.

I wonder if camp cuisine has some kinda weird issue with the deluxe cookpot mod, the only other crockpot mod I use is Waiter 101, which this mod is supposedly compatible with.
Goldathome  [author] 28 Nov, 2017 @ 4:44pm 
@Terra: that's really bizzare, since my recipe specifically excludes using any meat type in order to avoid just that sort of result. I'll look into it - in the meantime, are you using any mods that might cause a collision?
Terra B Welch 27 Nov, 2017 @ 9:20am 
Oh and an idea, perhaps compatibility with hybrid bananas from the advanced farm mod? I'd love to be able to use hybrid bananas in place of cave bananas in recipes. :P
Terra B Welch 26 Nov, 2017 @ 4:20pm 
@goldathome I was using the leafy meat, I tried both raw and cooked, and tried both the raw and cooked pomegranate. Result was meatballs.
Goldathome  [author] 26 Nov, 2017 @ 1:51pm 
@DON, I don't know, that's not a mod I use. @Terra I don't know about the faux turkey - are you using real meat, or the leafy meat from the eyeball plant?
Terra B Welch 26 Nov, 2017 @ 8:08am 
(A bit of deja vu here), It seems when using this mod with Waiter 101, trying to make the shroom sandwich causes it to make waiter 101's mushroom malody.(I do believe this issue was resolved in the singleplayer dont starve version of this mod, but now it needs fixing for DST).

Also for some reason trying to make the faux turkey makes meatballs.
DON 26 Nov, 2017 @ 12:02am 
I use birds and berries mod which adds apple trees. how does this affect them?
Goldathome  [author] 18 Nov, 2017 @ 2:30pm 
Tweaked the values of bratwurst and meat and cheese tray to be a bit more valuable.
Goldathome  [author] 24 Oct, 2017 @ 4:47pm 
Honey Egg Bread: honey, egg, flour, spices :)
JusTashaGaming 19 Oct, 2017 @ 1:00pm 
how do you make egg bread, and honey bread??
Goldathome  [author] 25 Sep, 2017 @ 4:47pm 
Pretty simple; I named it tater
Taffy.Tings 25 Sep, 2017 @ 4:07pm 
@goldathome Hi there i'm having trouble finding russet potatoes in my game and was wondering what the prefab was for it. Thanks
Goldathome  [author] 20 Aug, 2017 @ 7:32pm 
@FreyaMaluk: I am unable to reproduce the issue with Spring Rolls - I used one red cabbage, one carrot, one flour, and one spices and got spring rolls, while 3 red cabbage and one spice resulted in saurkraut. I will continue testing! Thank you for the feedback :)
FreyaMaluk 21 Jul, 2017 @ 3:33am 
also.. I can attest that this mod does not cause any crashes EXCEPT if you have any other "food" mod installed
FreyaMaluk 20 Jul, 2017 @ 11:28pm 
Really like this mod :) You did an amazing job with the individual icons for every meal. I really appretiate the effort and I hope you can continue giving support to this amazing mod :)
One bug: it seems like the Sourkraut recipe takes precedence when cooking if you are trying to make Spring Rolls. 4/4 times I always got Saurkrauf when cooking cabbage, carrot, flour, spices.
Also.. couls you include for the spices and flour recipes all type of seeds, please? later in the gmae is kinda difficult getting more plain seeds :)
Dex Enfvaras 24 May, 2017 @ 4:05am 
I'll give the mod a test when I return. Not playing DST as much anymore right now.
Dex Enfvaras 24 May, 2017 @ 4:04am 
It was something like this that was posted by Desblat a while ago.

[00:10:53]: [string "scripts/components/stackable.lua"]:4: attempt to index field 'stackable' (a nil value)
LUA ERROR stack traceback:
scripts/components/stackable.lua:4 in (field) ? (Lua) <3-8>


[00:10:53]: [string "scripts/components/stackable.lua"]:4: attempt to index field 'stackable' (a nil value)
LUA ERROR stack traceback:
scripts/components/stackable.lua:4 in (field) ? (Lua) <3-8>
scripts/class.lua:30 in () ? (Lua) <23-32>
scripts/components/stackable.lua:17 in (field) _ctor (Lua) <14-19>
scripts/class.lua:181 in (local) cmp (Lua) <171-184>
scripts/entityscript.lua:519 in (method) AddComponent (Lua) <508-530>
../mods/workshop-543693004/scripts/prefabs/apple_seeds.lua:22 in (field) fn (Lua) <7-59>
scripts/mainfunctions.lua:146 in () ? (Lua) <135-177>
Ghost Meep 24 May, 2017 @ 3:10am 
Dop you know when the mod will be fully funcctional without crashes? >.< Been waiting so long to use it on my server.
Goldathome  [author] 23 May, 2017 @ 6:43pm 
Ok Nibble, give this upload a try. I'm cautiously optomistic after fixing a few things - I was able to zone in and out of the Caves multiple times in a row. I also fixed the missing potato seeds, but have been unable to replicate the crash on feeding an apple to the bird, nor the invisible food in the farm that Dnightshade reported.
Goldathome  [author] 23 May, 2017 @ 6:17pm 
Nibble: are you using a LAN or a dedicated server?
Dex Enfvaras 20 May, 2017 @ 9:55pm 
Would it also be able to have you fix the situation with feeding an apple to a bird in a birdcage avoid the crash? I don't know if it was this mod, but I do remember seeing the crash before.
Goldathome  [author] 20 May, 2017 @ 9:43pm 
Still haven't been able to figure out the Caves crash, though I've definitly been able to replicate it on my end. Still working at it.
Goldathome  [author] 1 May, 2017 @ 6:46pm 
Still working/testing on this. Coding is not my first love, I'm more of a pixel pusher. Not forgotten, however!
Dex Enfvaras 5 Apr, 2017 @ 10:17pm 
Awesome thank you. I heavily enjoy this mod to the fullest, but with it game breaking, I had to turn if off. Can't wait for the update when it's fixed!
Goldathome  [author] 5 Apr, 2017 @ 8:32pm 
Life has been remarkably busy for me lately, but I'll look into it as soon as I can, Nibble :)
Dex Enfvaras 30 Mar, 2017 @ 5:50pm 
Is the crashing on the main menu and entering/leaving caves thing going to be fixed soon? It's getting real frustrating that the server crashes and everyone is asking why.
Milkrat 20 Mar, 2017 @ 8:59pm 
Are the recipes for the Crock pot or are they in a tab?
Goldathome  [author] 27 Feb, 2017 @ 6:42pm 
Noted. Thanks!
Dnightshade 25 Feb, 2017 @ 10:38pm 
for some reason the potato seed icon is invisable, as well as some vegetabless when you grow them.
Goldathome  [author] 10 Feb, 2017 @ 10:41pm 
@Desblat & Levi: I'll look into it, thank you for the error reports!