Space Engineers

Space Engineers

Ultra Light Armor (DX11)
26 Comments
Lock&Load98 30 Jan, 2017 @ 4:13pm 
Armor blocks show frame when finished. But are see through.
Dontrell94  [author] 27 Jun, 2016 @ 4:13pm 
well, the textures are easy to do, just some copy and rename stuff, hardest part is changing the component costs.
Dontrell94  [author] 27 Jun, 2016 @ 4:00pm 
Sadly not by me, these are an adaption of keen items. As such, you are free to make a mod that takes the new items and adds the same properties.
Dontrell94  [author] 8 Jan, 2016 @ 2:08am 
I've had to do a lot of workarounds to get se servers to work, I don't mind those kinds.
Dontrell94  [author] 7 Jan, 2016 @ 6:55pm 
@The Witch It's a mod of the mod for a server, unfortunately, nobody can do anything unless the author removes it. Due to the way servers work, mods of mods need to be posted publicly.
Dontrell94  [author] 10 Nov, 2015 @ 9:37am 
it is stock with the difference being textures and component cost
megapro 10 Nov, 2015 @ 9:23am 
Does this block also have a higher deformation factor than the light armor block so it bends easier?
Dontrell94  [author] 9 Nov, 2015 @ 4:04am 
No, its fine. Maybe later.
Visentinel 9 Nov, 2015 @ 2:58am 
I cant add a block definition that only kicks in if another mod is present, instead the only way to do it is to just make another version of this mod that has no edges.

I could do it for you if u want
OptomisticGaming 8 Nov, 2015 @ 4:58pm 
look's like a pretty fun mod :steamhappy:
Dontrell94  [author] 8 Nov, 2015 @ 3:00pm 
Can you add a compatibility for my mod to yours?
Visentinel 8 Nov, 2015 @ 2:53pm 
He referring to the mod i made
i have had requests to make my new no camo an addon instead of a replacer.

my no edges and or no camo will not affect this mod by Dontrell at all, the block id's wont interfere at all
Dontrell94  [author] 8 Nov, 2015 @ 1:58pm 
@msmoser85 This is a standalone mod of armor with the original armor textures, the icons are red if you look on the G-Menu. It's currently only light armor, I'm currently thinking of how to do the variant of heavy armor. As far as testing with the no edge mods, I have not tested it together.
msmoser85 8 Nov, 2015 @ 10:37am 
Is this an add-on? I have been looking for a way to have the "no camo/no edges" mod, but still be able to use the Vanilla camo blocks when I want. I dont think it should be one way or the other.
Dontrell94  [author] 4 Nov, 2015 @ 8:56am 
ultra light was actually someone else's mod using keen's work. I made a modification and published un updated variant. :steammocking:
Visentinel 4 Nov, 2015 @ 8:54am 
Yeah cool will do
Even tho its Keens you did the DX11 work :)
Dontrell94  [author] 4 Nov, 2015 @ 8:52am 
Modify it in a way and give credit is all I ask.
Visentinel 4 Nov, 2015 @ 8:50am 
Oh your cool with me using these textures as aluminium plate blocks in one of my mods ?
Visentinel 4 Nov, 2015 @ 8:49am 
No worries :)
Thanks for the DX11 update to
Dontrell94  [author] 4 Nov, 2015 @ 8:46am 
Yep, update will be going out soon with that fix, thank you.
Visentinel 4 Nov, 2015 @ 8:34am 
Oh i noticed the mod is 42mb for just 4 armor blocks. Upon checking the textures all of them are just 32bpp uncompressed. Compression would reduce the mod size a ton.
Dontrell94  [author] 4 Nov, 2015 @ 7:53am 
@Visentinel Huh?
Visentinel 4 Nov, 2015 @ 5:23am 
BC3 is your freind O.o;
Dontrell94  [author] 4 Nov, 2015 @ 12:24am 
The Blocks are all variants of light armor, all the original blocks are there, so, no round blocks or 2 piece blocks. I'm going to see if its possible to change the texturing of all of the blocks though.
DeAnti 3 Nov, 2015 @ 5:38pm 
thank you man you're the best!
Rathlon Tobias Riverwind 3 Nov, 2015 @ 8:11am 
Is there the other armor blocks like the slope, corner, and intset corner blocks?
Cause this would be great for small and light scout ships.