Xenonauts

Xenonauts

Mikiztli's Nifty SMGs
113 Comments
Vazl  [author] 22 Apr, 2018 @ 7:44pm 
Melee damage on pistols? That's news to me :O
Gonflick 22 Apr, 2018 @ 7:37pm 
so whys the meele damage for balistic subgun 0? back to pistols :/
van_nova 23 May, 2016 @ 7:16pm 
Love this mod the way it is, could you make a mod to cut the burst TU cost for ARs& MGs to 40\AR & 50\MG or something like that? This mod make them less effective when it comes to burst. And I also always hated how they did the MGs, only getting one shot per turn, if I don't move why I can't get two shots off.
If you don't want to, can you tell me where I can learn how to find all the stat. I tried to mod the stats my self once just for fun. But I missed something somewhere, & it ended poorly, vary poorly.
Heimdall 25 Apr, 2016 @ 4:43pm 
ok thanks, I will first try to mess with the research file and later try a new game
afrothundaaaa 25 Apr, 2016 @ 4:17pm 
I would just ensure that this mod is 1st in load order, and start a new game to test. I had exact same problem.
afrothundaaaa 25 Apr, 2016 @ 4:15pm 
Yeah, you are gonna have to restart game. If you just got to lasers, its not that far into it, so not huge deal, but its worth it to go back if you like the smgs. I liked it i quite a bit.
Heimdall 25 Apr, 2016 @ 4:12pm 
I had since the beggining of the game, I was using the ballistic ones since mission 1. Is there a way to remove the tech requirement? Maybe it was a conlfict with something that I failed to catch running community edition.
Vazl  [author] 25 Apr, 2016 @ 4:07pm 
FriendlyPsicopath: Check the previous comments :) I believe you'll find your answer(s) there. In short, you'll have to have this mod active at the actual time you research Laser Weaponry, Plasma Weaponry and MAG Weaponry, in order to unlock them.
Heimdall 25 Apr, 2016 @ 3:38pm 
Shit I only got the ballistic one.... any idea how to fix? wanna keep using your weapons as I tech up
Vazl  [author] 20 Feb, 2016 @ 8:56am 
Glad you got it working, buddy :) Oh, and yeah, the Flamethrower mod requires you to have it installed and active while you complete the "Heavy Plasmas" research, in order to be able to manufacture the Plasma Torch. The basic Flamethrower is always available, however, since it requires no research to unlock.
afrothundaaaa 19 Feb, 2016 @ 5:49pm 
Haha i suppose so, I didn't even know it was pulled lol.

Yeah i noticed that before i decided to restart my game, I had missing textures and shit, game crashed a few times. I am thinking at this point it was a bunk install of one of the mods, or just Xenonauts being a butthole.

But I can confirm that it is now working in a new game. I saw the SMGs in the laser weapons and I smiled :)

So all is good, and I'm getting back to where i was.

Also, I am running community edition. Once I saw it I immediately got it, which was before i started modding anyway.

Does the flamethrower mod require a new game? sounds like a good idea. I always thought there weren't enough weapon varieties in the game. Glad to see others feel the same way.
Vazl  [author] 19 Feb, 2016 @ 4:44am 
Check out my Flamethrower mod, too, if you haven't already :3 https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=546590218
Vazl  [author] 19 Feb, 2016 @ 4:41am 
Oh lordie, so many typos in that last one :(
Vazl  [author] 19 Feb, 2016 @ 4:40am 
Oh, you're one of the few that managed to grab my Shotgun mod before I had it removed? xD I didn't quite like it myself, so I removed it while starting work on this mod :)

You shouldn't be getting any conflicts with other mods if this one is prio 1 (at top), but who knows :S This game isn't always very stable, and what works one day doesn't the next. Random crashes, and what not :) Sometimes I've had weird issues no matter what I did, and I could not find the cause no matter what. An uninstall and re-install of the game has somehow helped me in this situations. Also, if you're not already doing so; try using the Community Edition (right-click Xenonauts in Steam Library, click Properties, go to the Betas tab, select community, then let the game update itself) and see if it makes things better for you.
afrothundaaaa 18 Feb, 2016 @ 5:50pm 
I hadn't started the game before the mod was installed, so yes i did complete research while mod was on. I started a new game now, cus i really like the ballistic smg, and wanted to get the other ones. I uninstalled some other mods that could have potentially conflicted, and reinstalled your mod, then started a new game. I don't know yet whether or not this will work, but I am hoping so. The ballistic smg was fantastic, and I really like your other mods (pistol and stun gun).

The mods i had installed that I removed were Don't forget to bring a shotgun and the 93 Raffica. I got your shotty mod and your pistol mod, cus its essentially the same thing.

Thanks for the reply, and I'll let you know when i found out its working. I like your work brotato chip.
Vazl  [author] 18 Feb, 2016 @ 4:05am 
Did you complete research for those weapon while you had the mod installed, or did you install the mod after having researched them?
afrothundaaaa 17 Feb, 2016 @ 7:52pm 
I don't seem to have the higher level guns. I have unlocked up to mags and I still have vanilla weapon classes only. As in anything above ballistic tier i dont have smg for. Your mod is 1st in load order, any ideas?
Vazl  [author] 15 Feb, 2016 @ 10:28am 
The machine guns and shotguns/carbines are still the best for suppressing, yup. The flamethrowers are even better, though, but that's another mod :3
DebatedNothing 15 Feb, 2016 @ 10:26am 
SMGs and MPs don't need high suppression in my opinion. Thematically it should be the machine guns, snipers and rifles in burst mode that supress the best.
Vazl  [author] 15 Feb, 2016 @ 7:29am 
Actually. The suppression increase for the MPs was premature. I'm reverting it back to the previous one.
Vazl  [author] 15 Feb, 2016 @ 7:27am 
There we go. Slight increase in suppression values to all SMGs and MPs.
Vazl  [author] 15 Feb, 2016 @ 7:12am 
Right, but it was the Ballistic Machine Pistol you mentioned, hence I replied regarding the Ballistic Machine Pistol :) Yeah, maybe the SMGs do need a bit higher suppression. I'll have a look.
XDHUGOSXD 15 Feb, 2016 @ 7:07am 
lol, i havent used the uzi that much, but i have a soldier who is using the mp5, and he isnt getting ANY suppression either
Vazl  [author] 15 Feb, 2016 @ 6:19am 
Maybe you're using it wrong :) It's a side-arm, and it's already stronger than the regular pistols (albeit lower accuracy, which can be overcome by going closer to the enemy) and has 50% higher suppression than the regular pistols.
XDHUGOSXD 15 Feb, 2016 @ 4:50am 
awesome mod, i have lost two soldiers using the Uzi in a new savegame, it needs a buff, more suppresion.
Vazl  [author] 13 Feb, 2016 @ 2:36pm 
I'm glad you got it working :3
DebatedNothing 13 Feb, 2016 @ 2:24pm 
The rage subsided, I reinstalled it and after some load order tweaking I got it all to work. I'm about 10 missions in now and with very little save scumming I'm yet to lose a guy.
Vazl  [author] 13 Feb, 2016 @ 6:30am 
Ah, yes, I've had that happened a couple of times myself, too. Definitely a hassle. If you decide to re-install the game, I sincerely hope it works out for you this time around :)
DebatedNothing 13 Feb, 2016 @ 5:45am 
Doesn't matter. The community edition mod manager just completely shat itself again and uninstalled all of my mods. This game is more effort that it's worth sometimes...
Vazl  [author] 13 Feb, 2016 @ 5:39am 
Not that I'm aware of :( Maybe if you got a hold of a save game editor, I suppose, but I dunno if any exist. I haven't looked for one before :/
DebatedNothing 13 Feb, 2016 @ 4:51am 
Is there a way to remove a research node?
DebatedNothing 13 Feb, 2016 @ 4:49am 
I've moved it up the load order but I don't have a quicksave from before I researched lasers :'(
Vazl  [author] 13 Feb, 2016 @ 4:46am 
Hmm. Perhaps you're also using another mod that modifies researches? If that mod has higher priority in your mod list (via the launcher), it might definitely surpress this mod. Try giving this mod a higher, or even highest, priority. You might have to re-research Laser Weaponry again if this is what's causing this problem you're experiencing.
DebatedNothing 13 Feb, 2016 @ 4:43am 
Nope, it's not there
DebatedNothing 13 Feb, 2016 @ 4:42am 
Don't think so, let me check. I've had the mod installed since the start of the save.
Vazl  [author] 13 Feb, 2016 @ 4:41am 
That's weird. Did they show up as new manufacturables after completion of Laser Weaponry?
DebatedNothing 13 Feb, 2016 @ 4:39am 
None of the alien tech based SMGs are showing up for me? I have the ballistic ones but I've just researched lasers and they're not there?
Vazl  [author] 11 Feb, 2016 @ 11:31pm 
Krylo: I hope you'll enjoy them :) The Ballistic SMG+MP are always available, in any game, but the rest of the weapons are only available if you complete the required research while the mod is active.
Krylo 11 Feb, 2016 @ 9:45pm 
Neat! Can't wait to install these weapon mods, they look fantastic. I have one question though, is a new game start required upon insalling these mods? I'm hoping it won't interupt with my vanilla playthrough.
Vazl  [author] 8 Feb, 2016 @ 10:28pm 
Dub: oh! well, that's alright :D I'm just glad it seems to be working as it should, my friend :)
Dub 8 Feb, 2016 @ 2:30pm 
I'm sorry Mikiztli for not coming back to this - For whatever reason it seems to be working now. I have a feeling I may have accidentally tried to transfer the SMG by clicking on the wrong slider. Would be typically me. Either way, I'm sorry to have taken up your time for such a non-issue. :/
Vazl  [author] 8 Feb, 2016 @ 2:09am 
Dub: I haven't really been able to find out why they aren't transferable from one base to another :/
Dub 12 Jan, 2016 @ 12:28pm 
Hey Mikiztli. What happens is quite literally me trying to click the button to transfer the item, but for whatever reason, no matter how many times I click the "Increment" arrow, nothing happens. This happens every now and then on other things as well, but perhaps only once and after that it works. For your SMG, it never works. I will try to see what happens if I transfer my plasma SMG tomorrow, if it's specifically that item or items from your mod in general.

Otherwise I definitely don't mind - The SMGs are extremely awesome so far, definitely a very useful close range weapon. :)
Vazl  [author] 11 Jan, 2016 @ 9:23pm 
Dub: what actually happens when you try to transfer it? Sometimes my games won't let me transfer base game items, either, because of some user interface glitches.
Vazl  [author] 11 Jan, 2016 @ 9:21pm 
Unfortunately I am currently very short on time, Dub =( I have some ideas as to where and how this issue can be remedied, but it might take me some time to get to it. I'm actually kind of surprised this issue exists, but nevertheless, I shall look into it :) Hope you'll be able to enjoy it, still, in the meantime.
Vazl  [author] 11 Jan, 2016 @ 4:42am 
Dub: Hmm. Thank you for bringing this up! It might certainly be an oversight on my part, and I will look into it. I'll get back to you :)
Dub 11 Jan, 2016 @ 3:58am 
Hey Mikiztli. I have a problem trying to transfer my laser submachine gun to another base. For whatever reason it won't let me. Is this an oversight on your part or is it a problem with my game? I currently use:

Mikiztli's Nifty SMGs
Mikiztli's Piston Tweak
Skitso's Map Pack
Full Soviet Weapons Extension Pack (Slightly modified by myself, adjusting values, descriptions and whatnot)
Saracen Reborn
Khal's More Portraits
Steelgonade Tuganames
SteelGonade Yugonames.

Also I may or may not have committed the crime of not starting a fresh playthrough after loading your mod, I cannot remember. I also do not know whether other submachine guns act the same, or whether laser machine pistols do as well as I do not find them necessary.

Hope this can be solved somehow.
Eevee.exe 16 Dec, 2015 @ 12:49pm 
well wb selig we were worried we upset u X3
Selig 16 Dec, 2015 @ 11:34am 
@Mikiztli: Sorry I was busy and I had no time to work on weapons, I will try to make something on the weekend
Vazl  [author] 6 Dec, 2015 @ 5:56pm 
You flatter me :P