Asenna Steam
kirjaudu sisään
|
kieli
简体中文 (yksinkertaistettu kiina)
繁體中文 (perinteinen kiina)
日本語 (japani)
한국어 (korea)
ไทย (thai)
български (bulgaria)
Čeština (tšekki)
Dansk (tanska)
Deutsch (saksa)
English (englanti)
Español – España (espanja – Espanja)
Español – Latinoamérica (espanja – Lat. Am.)
Ελληνικά (kreikka)
Français (ranska)
Italiano (italia)
Bahasa Indonesia (indonesia)
Magyar (unkari)
Nederlands (hollanti)
Norsk (norja)
Polski (puola)
Português (portugali – Portugali)
Português – Brasil (portugali – Brasilia)
Română (romania)
Русский (venäjä)
Svenska (ruotsi)
Türkçe (turkki)
Tiếng Việt (vietnam)
Українська (ukraina)
Ilmoita käännösongelmasta
Also, if any of you guys happen to do (or have done) a let's play of CoS, post me the link, I would be supper jazzed to see it :)
Yes, in the caves you need to defeat the ancient guardian to obtain a key that unlocks the portal.
- Fixed another bug with soul bonding that stopped the soul bond effect being applied
- Fixed a bug with the Koalefant's 'Winter Fur' passive ability
- Your companions should no longer suffer damage from extreme heat or cold
- You shouldn't be able to assess the caves earlier than intended now
- Using the glossary should no longer cause the game to crash
- Equipping the Thulecite Crown should no longer cause a crash
- Having 'Companion banter' turned off should no longer cause a crash
- Birch nutters should no longer vanish when put to sleep
- Hidden deciduous trees should no longer shed leaves while a combat was in progress
- The player character should no longer continuously wise crack when they successfully avoid an ambush
- Soul bonding should no longer cause a game crash
- Fixed a bug which allowed attribute bonuses from equipped items to stack improperly