安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
Also, if any of you guys happen to do (or have done) a let's play of CoS, post me the link, I would be supper jazzed to see it :)
Yes, in the caves you need to defeat the ancient guardian to obtain a key that unlocks the portal.
- Fixed another bug with soul bonding that stopped the soul bond effect being applied
- Fixed a bug with the Koalefant's 'Winter Fur' passive ability
- Your companions should no longer suffer damage from extreme heat or cold
- You shouldn't be able to assess the caves earlier than intended now
- Using the glossary should no longer cause the game to crash
- Equipping the Thulecite Crown should no longer cause a crash
- Having 'Companion banter' turned off should no longer cause a crash
- Birch nutters should no longer vanish when put to sleep
- Hidden deciduous trees should no longer shed leaves while a combat was in progress
- The player character should no longer continuously wise crack when they successfully avoid an ambush
- Soul bonding should no longer cause a game crash
- Fixed a bug which allowed attribute bonuses from equipped items to stack improperly