Rebuild 3: Gangs of Deadsville

Rebuild 3: Gangs of Deadsville

Perk buff
25 Comments
Prpich25  [author] 22 May, 2022 @ 3:55pm 
Well, they worked fine 7 years ago. No issues during nor after testing, and did what they're intended to do. As well it worked fine with all other mods i made.


None the less, what is the issue? Is it crashing your game? Is the mod not working as intended? Is it clashing with the other mods i made? Have you tested this yet? Or is it you just don't understand the code? If its broken i can just remove this mod completely. I would rather do that then leave something broken up.

More so, because this is something i just don't have any interest in at this time.

Quite frankly, this was 7 years ago. I don't even have the mod or the game download on this PC, Nor the PC that i even did it on for that matter. Let alone remembering what lines where changed to what values and for what reason.

By all means, if you have the passion today to rework or just make your own mod for this, have at it. Its an open source code if i remember correctly, should be just fine.
Thundercraft 22 May, 2022 @ 3:57am 
ALSO, I noticed this line:

; Chance of a new colin having a random starting-level perk
;PERK_RANDOM_CHANCE = 1000.00

Because the line with PERK_RANDOM_CHANCE has a semicolon (";") in front of it, the game will completely ignore it.Thus, this line does nothing, even though it says "= 1000.00". :steamsad: I'm sure you just forgot. But you'd have to edit this mod and remove the ";" in front of that line for it to actually make it more likely for new survivors to have a starting perk.
Thundercraft 22 May, 2022 @ 3:43am 
I found the following extra line in this mod:

; How often do any random events happen
EVENT_FREQUENCY_MULTIPLIER = 0.50, 1.00, 1.00, 1.00, 1.00

Argh! Why? :steamsad: Why add this line which has nothing at all to do with either how likely a survivor is to have a starting perk or the max level when in a new city?

There is no semicolon (";") in front, so this line potentially affects game behavior. What's baffling is that this line is the same as the default value, so the only thing it can potentially change is to block the effect of mods like Faster events as they both try to alter the same thing.

I haven't tested this, but I suspect I might still get Faster events to work by having it either higher or lower in my mod list. But, at the least, this should've been mentioned in the description!
louveteau01 16 Apr, 2022 @ 2:47am 
@Harridan Sharr, well yep you can get backgroup perk by do some questline and make certain choice in a lot of map
louveteau01 16 Apr, 2022 @ 2:46am 
i'm confused, do this mod made the perk gained at lower level or do it make so you can gain the vanilla perk at the vanilla level, and "modded" level ?
thank a lot by advance =)
Harridan Sharr 14 Mar, 2020 @ 8:19pm 
Is there a way for you to make it so that our main characters can receive new skills/perks?
Prpich25  [author] 2 Nov, 2016 @ 11:18am 
Nope they should run just fine with each other. If there is an issue let me know.
[FR] The Sweatiest Nerd 23 Oct, 2016 @ 1:14pm 
Is this mod compatible with your super recruit mod ? Or will they break my game ?
Prpich25  [author] 15 Apr, 2016 @ 4:38pm 
Not really to much more to mod for the game. Very limited on what can be modded as well.
ChimpyDimpa 15 Apr, 2016 @ 12:16pm 
Can you please make more mods?
WatersMoon110 22 Feb, 2016 @ 5:24pm 
Oh, right.
Prpich25  [author] 22 Feb, 2016 @ 1:01pm 
Ah yeah if i change it, it still wouldent matter with this mod. Perks come with this mod at lvl 1, 2, and 3. In vanilla mode they come at levels 4, 7 and 10. So in the end even if i lowered the dream team back to vanilla, which is 5, and if this mod was kept on, you still wouldent be able to get those perks.
WatersMoon110 22 Feb, 2016 @ 11:36am 
Perhaps a second mod?
Prpich25  [author] 21 Feb, 2016 @ 12:07pm 
I'll wait and see how many other people would like it changed, if enough people ask for it, i will.
Prpich25  [author] 21 Feb, 2016 @ 12:06pm 
A few people have asked about it. I think i might change that and move it over to the other mod the quickly levels survivors up.
WatersMoon110 21 Feb, 2016 @ 12:04pm 
I really do like this mod, but I wish it had a version that still leveled down my "dream team" because then they can get more perks again. Not a huge deal.

This is a great mod, and I am very grateful for it. I couldn't imagine playing without it!
Prpich25  [author] 11 Jan, 2016 @ 4:51pm 
No there is no new perks.
506720057 10 Jan, 2016 @ 10:41pm 
but no new perk
Prpich25  [author] 13 Nov, 2015 @ 2:17pm 
Its up in the forums now, in the "modding" section. If you have any questions let me know, always happy to help people out.
Prpich25  [author] 13 Nov, 2015 @ 2:08pm 
Post the file? Techinally every mod is that file, just tweeked. I'll post in the forums the link to the file download page, on the officals forums.
zedudedaniel 13 Nov, 2015 @ 1:50pm 
how about posting it on workshop? Thanks a lot, btw
Prpich25  [author] 12 Nov, 2015 @ 5:45pm 
Just download the Config.ini file from the offical forum's, then change the values via text form. Really simple after learning how to do it.
zedudedaniel 12 Nov, 2015 @ 5:27pm 
How did you make a mod for RB3 anyways?
Prpich25  [author] 12 Nov, 2015 @ 5:00pm 
Right now there is not a away to make new perks. I wish i could, but right now its only editing certain conditions for the perks. Which is only the level in which you can receive them.

I even tired to get another round of perk selections. But that didnt work either, cant add any new lines as of yet.
zedudedaniel 12 Nov, 2015 @ 3:31pm 
Maybe new perks, too?