ENDLESS™ Legend

ENDLESS™ Legend

More Faction Traits
43 Comments
The Viral Divinity 18 Mar @ 11:43am 
We are gathered here today, to mourn the loss of this mod. R.I.P. 2015-2015
bat592 23 Nov, 2020 @ 8:55am 
No workie!
Misery 14 Nov, 2019 @ 3:08am 
As it happens, I just finished about 30 turns of a MP game with a friend to test it, as the opportunity arose; There seem to be no conflicts.

The ELCP is the acronym for the Endless Legend Community Patch.
Zen Tractor  [author] 14 Nov, 2019 @ 2:37am 
I don't know which mod you are talking about, sorry. I haven't kept up with EL in a while. This mod is fairly lightweight, so there shouldn't be any conflicts.
Misery 14 Nov, 2019 @ 1:11am 
I can't imagine a reason it wouldn't be, but would you happen to know if this is compatible with ELCP?
Nephaelys 22 Dec, 2016 @ 4:13pm 
Great! I'm mod-fishing for ELegend for the first time after being too frustrated by it's faction customisation limits compared to ESpace. Took me two years to think about looking at the workshop XD
Now I hope this works with the mod that allows changing the faction traits :3
In all cases, THANK YOU! :D:
Prickly Poke 29 Apr, 2016 @ 6:19pm 
lol yeah
I got lost 2 paragraphs in with the description xD
Zen Tractor  [author] 29 Apr, 2016 @ 5:56pm 
I personally don't use it. Mostly because I haven't figured out how. It seems pretty helpful, but you might want to figure out how to do things manually the first few times, just so you know what the tool actually does and how it saves you time.
Prickly Poke 29 Apr, 2016 @ 5:42pm 
Found the tutorial PDF =)

Would you recomend the Splitter created by another modder>?
Zen Tractor  [author] 29 Apr, 2016 @ 5:08am 
Yep! Just be careful about editing the base files. Your game will work, provided you don't break anything, but your game will desync when playing with others without your edits. You'll have to verify your game cache to re-download the old ones. It's well worth reading the tutorial and following the basic mod-setup steps, so you can work without changing the base files!
Prickly Poke 29 Apr, 2016 @ 12:59am 
Great! I was afraid that my regualr notepad wouldnt save in the right format. So i should be able to make changes and save them then?
Zen Tractor  [author] 28 Apr, 2016 @ 10:13pm 
An XML is just a text file with some formatting! Anything which can read plaintext will work, even regular old notepad. I use notepad++, but there are lots of alternatives.
Prickly Poke 28 Apr, 2016 @ 5:52pm 
Quick question,
Which sofware is it that allows me to eddit the files in this game -_-

I know they are XML, but I know nothing else - including what an XML doc is xD
Prickly Poke 28 Apr, 2016 @ 5:02pm 
Thanks for the redirect! I will head over there now and take a look. ^_^
Zen Tractor  [author] 28 Apr, 2016 @ 1:13am 
The official forums are great, and the people there will help you out if you ask. There's also a few official documents put out by the devs you can find on there that have a lot of good info.
Prickly Poke 27 Apr, 2016 @ 8:12pm 
I will be following, but i was hoping to get a few tips on how to make traits of my own. The most I hav ever done with modding is playing with script files in basic games like bejewled. Where shhould I start looking?
Cephalopod empress 28 Dec, 2015 @ 5:17pm 
havnt played much with other people, but that does sound like fun :P
Zen Tractor  [author] 28 Dec, 2015 @ 2:34pm 
Pretty sure it does, yes. Try not to be too mean to your friends!
Cephalopod empress 28 Dec, 2015 @ 12:52pm 
does socialites affect converted villages? If so I could have ALOT of fun with it in a custom cultist build.
TwelveStep 7 Dec, 2015 @ 4:37am 
The smaller the region, the more valuable each population you get is. The larger the reason, the more likely you are to get 3 additional easy population per city. With the right governors, it's pretty insane. Just thought 10 might be more appropriate, as 2 points wouldn't hurt in situations where it's not abused.
Zen Tractor  [author] 7 Dec, 2015 @ 3:19am 
The mechanics of allowing more minor factions isn't hard, but I can't modify the GUI, so it wouldn't really work.

Have you found Socialites too powerful? In what circumstances?
TwelveStep 7 Dec, 2015 @ 1:50am 
Any way you could add a mod that allows more minor faction assimilation? Perhaps 3 tiers at 15 points for the first two tiers and 10 for the third? Also, would you consider increasing the point cost for Socialites to 10?
Phikeman 28 Nov, 2015 @ 3:04pm 
Oh, ok. Thanks for info.
Zen Tractor  [author] 28 Nov, 2015 @ 2:33pm 
I think that's possible. The code for hit chances is public, so someone could do it. It's a bit beyond the scope of things I'm willing to take on, though.
Phikeman 28 Nov, 2015 @ 2:17pm 
I know it has nothing to do with your mod, and I'm apolgizing for this, but do you think you'd be able to create a mod, which would make the units in battle always hit whichever (critical, normal, reduced or blocked hit) has the greatest chance? I have incredibly bad luck and I'm losing battles while having more and stronger units and heroes and so... I hate RNG in games. Do you think you could do that? It would be awesome!
Caricifus 21 Nov, 2015 @ 10:24pm 
Dude that is so awesome! Thank you so much! I like taking negative mods too but I super appreciate you taking the time on this. I have no idea on how to do things like this. Have all of the fake and free internet points I can give!!!
Zen Tractor  [author] 21 Nov, 2015 @ 4:59pm 
Sure, i can make a micro-mod like that.

I wound't use it, though. It's much more fun to take negative traits to give you extra points!
Caricifus 21 Nov, 2015 @ 12:51pm 
Can you modify this mod (or make another) that lets all races have up to 105 points to put into traits as opposed to just the Vaulters/Mezari having that? Basically this mod: http://www.nexusmods.com/endlesslegend/mods/11/? I just dont know how to port things :(
Zen Tractor  [author] 20 Nov, 2015 @ 1:31pm 
Ah, that's right! that looks like game ID number, and then something else. Maybe mod ID number. Things look much different from my end, as Amplitude have created their own upload interface thingy.
Kepos 20 Nov, 2015 @ 1:29pm 
@zen
Yeah, found it deep inside Steam directory '..SteamLibrary\SteamApps\workshop\content\289130\554268262' besides other numbers. :steamfacepalm:

Seems Steam brings organization inside the chaos...unfortunately it's not easy to find.
BTW...we may change this over into discussions if it lasts longer...
Zen Tractor  [author] 20 Nov, 2015 @ 1:18pm 
I honestly have no idea...

Isn't there a workshop folder in steam? Probably in there somewhere.
Kepos 20 Nov, 2015 @ 5:43am 
@zen
Ok, will do....if you might share info where the mod is stored after patch? with workshop it is not in '...Documents\Endless Legend\Community' any longer. :steammocking:
Zen Tractor  [author] 20 Nov, 2015 @ 4:31am 
Hm. Okay. Well that's unfortunate.

You can do a workaround and copy the english folder in the mod's localisation folder and rename it 'German" and it will give you english tooltips. Unfortunately I don't speak german, and I don't think that relying on google translate would work too well.
Kepos 20 Nov, 2015 @ 3:42am 
@zen I unly used a placeholder phrase and tested without Enchanteur's mod. Unfortunately I get same typing error with Echantanteur's. :steamfacepalm:
Zen Tractor  [author] 20 Nov, 2015 @ 3:37am 
I think that's Enchanteur's mod, not mine. All of my names have 'zen' in them, to ensure that other peopler are unlikely to have the same names, and hence cause conflicts. However, this mod is only localised in english, so I wouldn't expect the german version to work properly.

I had thought it might default back to english or french if there was no relevant localisation strings, but I must admit to not really testing that functionality.
Kepos 20 Nov, 2015 @ 3:30am 
Hm...localization doesn't seem to work properly. Getting lots of %tinytrait...% offers with German version. :KOh:
Leon Mercury 19 Nov, 2015 @ 9:29pm 
Okay, thanks.
Zen Tractor  [author] 19 Nov, 2015 @ 9:27pm 
Oh! I missed that when I copied the description over from the amplitude forums, they have the icons. It's +4 approval! I will fix that now. :spacemonster:
Leon Mercury 19 Nov, 2015 @ 9:03pm 
Does beach party effect all resources, or something specific? It's hard to tell what it's for from my perspective.
Melno Wolf 19 Nov, 2015 @ 7:53pm 
ah ok, might be a little op in some territories... I like it
Zen Tractor  [author] 19 Nov, 2015 @ 7:17pm 
The Socialite and Xenophobe traits technically affect the villages themselves, causing them to grant their owning city +/-1 pop in addition to their usual +1. It also happened to work for converted villages, but I liked that so I kept it in.
Melno Wolf 19 Nov, 2015 @ 7:09pm 
its nice to see some people playing with the kit already, but is the Socialite and Xenophobe traits
per village in a territory, or +/- 1 per territory itself? just wondering