Age of Empires II (2013)

Age of Empires II (2013)

Ozhara's Extended Texture Pack V7 - Alacazain Edition
48 Comments
Ozhara  [author] 8 Apr, 2019 @ 8:34am 
It's a special mix based on V7 with individual adjustments made for/requested by Alacazain.
NeuroticSlav 5 Apr, 2019 @ 6:43am 
What is different in this version?
Nobody 13 Jan, 2017 @ 6:49am 
Thanks your the best!
Ozhara  [author] 12 Jan, 2017 @ 10:18pm 
with the sunshine effect beeing applied to shallows too since AoR, most of my shallows will look a little of with that effect enabled. One of the many things I'll update on all my mods.

But yes - that most likely one of the very few water mods out there that might work with those shallows out of the box.

I'll try to update my green water this weekend. If it's still not to your satisfaction after that I'll take a look at the shallows. :)
Nobody 12 Jan, 2017 @ 11:08am 
well i use your green moving water one but the shallows are too saturated for me
Ozhara  [author] 12 Jan, 2017 @ 11:06am 
without reworking them to blend with your used water they most likely won't fit that good...
Nobody 12 Jan, 2017 @ 10:32am 
Hey I love your stuff! Would you have the shallow textures only in this mod so i can combine it with other mods?
RNGesus 23 Feb, 2016 @ 2:58pm 
Wow, 512x512, haven't heard of those sizes in a while when it comes to gaming :P
If it's problematic, default 512p would do fine.
Ozhara  [author] 22 Feb, 2016 @ 10:51pm 
Only the terrain textures themselve could be done like that.

At the beginning AoE had a lot more performance problems than it has now, so I always tried to make my mods as small as possible (you can find mods out there that have like 80 mb of just terrains, this mod already covers ak and a lot more objects than just terrains and still is at ~12 mb).
There also have been requests to do more smooth terrains, for the more pixelated ones tend to make units less recognizable. I say pixelated for the terrain is made out of tiles that have 512x512 pixels - so even when doing larger terrain textures (and my sources all are in 512x512 right now), they will be shrinked to that size ingame automatically. You can achieve a little more detail that way, but it makes the mod way larger in size - especially compared to the result.
So - I can take a look at this, but I can't promise anything. :)
RNGesus 22 Feb, 2016 @ 7:45pm 
Any chance at a high-contrast version of this in 720 or 1080p [if the game could handle it? No clue as to engine constraints :| ]
Ozhara  [author] 21 Jan, 2016 @ 10:25pm 
Thanks a lot! :D:

I'll try. ;)
kaisermanjensen 21 Jan, 2016 @ 1:55pm 
I love you, Ozhara. Please keep making mods like this, they're plain-out beautiful.
Ozhara  [author] 21 Nov, 2015 @ 5:30am 
Content that isn't used by FE or even plain HD - just isn't used.
월드와이드先生 21 Nov, 2015 @ 4:42am 
Not at all! I do not have the expansion myself, yet I use the mod just fine.
Ozhara  [author] 20 Nov, 2015 @ 11:09pm 
In this specific case priotity is not important for this mod doesn't change buildings, units and fire.

If two or more mods do change the same files, for each file the mod with the highest priority changing it will 'win'.

This mo is completelly comnpatible to AK.
월드와이드先生 20 Nov, 2015 @ 4:01pm 
@hkiss as long as you put them in the right priority, it'll all be fine.
월드와이드先生 19 Nov, 2015 @ 6:43am 
I know there are different possibilities, I just prefer the classic one myself :D
Ozhara  [author] 19 Nov, 2015 @ 6:11am 
So a 'classic' semi transparent black grid - ok. :)
Just asked for there are many possibilities ( https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=177352680 ).
월드와이드先生 19 Nov, 2015 @ 6:04am 
And thanks in advance! :D
월드와이드先生 19 Nov, 2015 @ 6:04am 
If possible, could you please try to make it as transparent as in the second link? :)
월드와이드先生 19 Nov, 2015 @ 6:02am 
Hmm, I think I'd like a grid like https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=145971860 or https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=176712202 (both of them are pretty similar, so you get the idea :) ) if possible :D
Ozhara  [author] 19 Nov, 2015 @ 1:42am 
Yes it is mp compatible. :)
Hypnotized 19 Nov, 2015 @ 12:27am 
( it will be my first installed mod so.. :p )
Hypnotized 19 Nov, 2015 @ 12:26am 
Is this kind of mod compatible with multiplayer? (thanks for your work)
Ozhara  [author] 18 Nov, 2015 @ 10:45pm 
I did grid mods with different kinds of grids - and there are many more possibilities - what type of grid would you prefer?
Ozhara  [author] 18 Nov, 2015 @ 10:43pm 
I'll do one. :)
월드와이드先生 18 Nov, 2015 @ 7:57am 
I'd love a grid variant.
Ozhara  [author] 15 Nov, 2015 @ 1:36pm 
Great you like it. :)
xDizzyBx 15 Nov, 2015 @ 1:31pm 
This mod is sweet! Goes to my texture collections haha. What I love of this version of AoE is that I can change the textures with just a click. Thank you and Alacazain for this!
1carus 15 Nov, 2015 @ 2:43am 
Thank you for your reply. Actually only I think the color of bamboo is not SO GOOD, but my friends think that, like you, they are colorful and lively. JUST DO WAHT YOU THINK ARE BEST THINGS, WHICH IS WAY YOU ARE THE OUTSTANDING MOD AUTHOR!
Ozhara  [author] 15 Nov, 2015 @ 1:44am 
In classic AoC it was meat - since HD it is officially crops.

But I'll upgrade my ressource icon mod soon.

For the bamboo - the old one had some light outlines I didn't like. This one is just more green and vivid. Like the oaks, they have more color too. But you can easily subcribe to one of my other tree mods and give it a higher priority than this mod. :)

Btw. thanks for this feedback! Critical feedback really does help me to further improve my stuff. Right now I have several things waiting for beeing done - but I might adjust the bamboo slightly when they are done.
1carus 14 Nov, 2015 @ 5:28pm 
Thanks Ozhara, but I have something to say that in this pack and pack 6 I just think that the color of bamboos is too light, which is not as same as other plants. I prefer your old pack, in which the bamboo looks more realistic. By the way, I remember the signal of food in top is meat, why mine change into crops? Could you have some measure to change it back?
Ozhara  [author] 14 Nov, 2015 @ 12:49pm 
750mb... xD I'd send emails all weekend xD
Arhandir 14 Nov, 2015 @ 12:38pm 
Okay thank you ! If you couln't publish this mod ,you can send me this mod by email :)
Ozhara  [author] 14 Nov, 2015 @ 12:34pm 
Well, it still exists on my pc.^^

Thing is - I was officially asked by Pyz0n to delete it - therefore I won't publish another one now...
Arhandir 14 Nov, 2015 @ 12:33pm 
God , One of this folers is terrain skin mod :/ Ozhara ,can you create a new Lotr music mod just for me ?
Ozhara  [author] 14 Nov, 2015 @ 12:33pm 
If you unsubscribe, these folders remain.
I just don#t know if they might have survived your uninstallation - but I suppose then they didn't? :(
Arhandir 14 Nov, 2015 @ 12:31pm 
Ow ! I have 8 folders ,but in game I have 7 mods :o
Ozhara  [author] 14 Nov, 2015 @ 12:30pm 
I suppose you just deleted everything from the game folder?
I don't know, but you may be lucky and the steam folder for a games download content wasn't deleted too for AoE...

All downloaded content for AoE is in this folder:
T:\Steam\SteamApps\workshop\content\221380
In this folder are other folders named with numbers that match the mods ids in steam (they are shown in a mods url).
For I deleted those mods from steam I can't just tell you the right folder - but in case there aren't too many and the old download contents survived - you'll find the soundtrack in one of those folders.
Arhandir 14 Nov, 2015 @ 12:22pm 
No. After ,I deleted Aoe2HD ,I deleted everything with this game and a few monts later I installed aoe ,there were all mods but not Lotro music :(
Ozhara  [author] 14 Nov, 2015 @ 12:20pm 
And you deleted it?
Otherwise you can enable it manually really easy.
Arhandir 14 Nov, 2015 @ 12:16pm 
I know 'couse I have had this in my Aoe2 :/
Ozhara  [author] 14 Nov, 2015 @ 11:03am 
I had one but was asked to put it down - so I won't upload a new one.
Arhandir 14 Nov, 2015 @ 10:46am 
Please add Lord of the rings music mod ! :O <3
Ozhara  [author] 14 Nov, 2015 @ 6:50am 
Great you all like it. :)
Alacazain  [author] 14 Nov, 2015 @ 5:32am 
Became awsome!
1carus 14 Nov, 2015 @ 5:32am 
thanks a lot Ozhara! :steamhappy:
Atinla 14 Nov, 2015 @ 4:02am 
Awesome! Thanks Ozhara. ^^