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sorry about that, I'll do that soon
I will be updating the "tax system" to take this mod's currency rather then items. I believe this is a good way to fight inflation and make it more... realistic!
I can make it take items and gold or only gold. What would you like? I'm thinking of making gold more valuable for the tax system and having items not so important. (Like 100 gold would give 2 days ownship, while items give a couple of hours)
I've actually made an economy mod on Space Engineers that is very indeph. I can do the same thing for Medieval Engineers, but I'ed need a way to make "Shop Keeper NPC's". The best way I can think of to make this work is with a "Shop" Block, that can be used like a crafting table, but you can use currency to get specific items that shop sells.
If this sounds like a neat idea, I'll make a seperate currency mod that tries to reduce inflation.
Here's the Space Engineer's example mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=557471187
*Methyma Server*
If you find any problems please tell me and if you would like to suggest something, just mention it. Also I went ahead and updated the icon too!
Please rate the mod if you like it! :D
Please Fix, I like this mod.
Though I am working on the Runescape Total Conversion Mod Pack :P