Space Engineers

Space Engineers

Orpington 06 Industrial Miner (NO MODS)
7 Comments
Waldwick 4 Jun, 2019 @ 7:07am 
Nevermind the gravdrive comment, i did a bit of digging and found out that i was a bit late to the party with grav drives as they have been removed
Waldwick 4 Jun, 2019 @ 7:03am 
Hey! I have been trying this out in my creative world and years have not been kind to it, as some stuff doesnt seam likes its working, is it ment to be using the gravdrive to make its way into the asteroid or am i as a player ment to attempt to keep it at 0,3m/s? Love these styled ships i would aprishate greatly if its possible to update this :)
Recon  [author] 22 Jan, 2016 @ 7:30am 
Hi Reddawg, I have experienced this glitch myself. From what I have gathered, it is an actual glitch in the game current, where sometimes things on rotors may get their own ship designation when attempting to build one through a blueprint.

It is possible to build the rotor head sepperatly with another projector but attaching the two may prove a bit more difficult than actually expected. Again, due to the glitchy attach mechanic on advanced rotors.

To get a blueprint, I suggest loading the ship in a testmap, cutting the front off and saving the actual rotorhead as a individual blueprint from creative mode. Should take you less than a minute :)
Reddawg99 18 Jan, 2016 @ 10:40pm 
Looks like the blueprint fails to show the mining head, all it ends at is the rotor. Looks like the rest of the ship is projected fine. Its possible the mining head might require a 2nd projector specifically for it, in which case, we'll need a blueprint for the head.
TheExplorerWorldWideWeb 22 Dec, 2015 @ 7:54am 
Thanks for this ship
Recon  [author] 20 Nov, 2015 @ 6:07pm 
Cool, I hope you like! :)
MattWolf 19 Nov, 2015 @ 8:39pm 
I have a rotor mining ship too its cool and use less drill bit. It works ok but i think my drill is too large and sometime it destroy some drill bit. I really like the way your ship looks ill try it!