Space Engineers

Space Engineers

Villa Bellevue 2.0
70 Comments
SILVEREAGLE2020 31 Aug, 2023 @ 4:28pm 
This can be found on my workshop and working on as it should.
Credits were are given to the author for this build.
I do have some plans for further updates with the dlc 2 and 3 packs.
This newer update I am speaking of will contain a complete replace and will be built different.
But, it will contain most of the same mods all but the pistons which will be removed to help remove the issues and errors in the log with them.
This will make this either a one or two story place when done this will take me a-bit.
SILVEREAGLE2020 26 Aug, 2023 @ 8:45pm 
This looks pretty cool from the pics but I have had that same issue with it.
I will see if I can fix that issue with the black/darkness of the world. Also, requesting permission to take this over.
Fireich 23 Jun, 2022 @ 1:11am 
having an issue, the world loads but is now completely black/dark, can move and place blocks but can't really see anything.
ATF_Coldblooded Carebear || 11 Oct, 2020 @ 9:52am 
Thank you
Quayser  [author] 11 Oct, 2020 @ 9:22am 
That is an excellent suggestion and I have removed the ships and vehicles from required mods, and listed them in the description, hoping you'll enjoy this build better!
ATF_Coldblooded Carebear || 10 Oct, 2020 @ 9:46am 
The only reason I ask is that they are in the prerequised items.
And the usual rule of thumb that connected ship to a larger grid won’t show up as part of the blueprint when building them only if copy and past them.

So if villa is for survival you could lighten the required mod of the ship while listing them in the description. And have a separate mod for creative with all the ships in the required mod.

This is only a suggestion not a complain and even less a disrespect for your marvellous work.you done.
Quayser  [author] 10 Oct, 2020 @ 9:19am 
@ATF_Coldblooded Carebear nope but you can always delete them and use all this space with your ships!
ATF_Coldblooded Carebear || 9 Oct, 2020 @ 10:57am 
Is there a version without the ships?? As I have my own ship small and large.
RaxVentus 10 Jan, 2017 @ 11:11pm 
Anyone have the coordinates to the Villa handy? I spawned in somewhere around the middle of nowhere.
Quinlin 14 Nov, 2016 @ 11:23am 
I yhink you should make a guest house near this or guest rooms as a person with this home would have many visitors
killianmartin755 7 Oct, 2016 @ 2:19am 
thanks
Quayser  [author] 5 Oct, 2016 @ 1:21pm 
True! I'll give it a thought...
killianmartin755 2 Oct, 2016 @ 8:22pm 
i do hope you build it though as it would be so cool to have a home in space with a port to use while i sit inside staring out at the stars through the windows:steamhappy::steamsalty:
killianmartin755 2 Oct, 2016 @ 8:20pm 
well take your time as long as it is as good as this house it is worth the wait
Quayser  [author] 29 Sep, 2016 @ 11:16am 
I'd have to rethink a bit the design to integrate oxygen systems in it, but yeah it could be a great build too! Not what I'm on at the moment, as I have another HUGE build going on and I'm cruelly lacking time to complete it due to my job IRL.
killianmartin755 28 Sep, 2016 @ 6:49pm 
but still asteroid version of this house would be awesome
killianmartin755 28 Sep, 2016 @ 6:48pm 
i lived in Los Angeles California but Los Angeles is made up of lots of sub-cities and mine was calabasis who's regoin number is 91302:steamhappy:
Quayser  [author] 24 Sep, 2016 @ 1:51pm 
Yeah in fact it is misspelled english for "pitou of the 62" 62 being the number of the region I used to live in a few years ago.
killianmartin755 27 Aug, 2016 @ 1:38am 
by the way what does your steam name mean? (if it means something in french)
killianmartin755 27 Aug, 2016 @ 1:18am 
can you build a luxury house on an asteroid? that would be awesome like a hotel for passing travelers
Quayser  [author] 28 Apr, 2016 @ 9:36am 
@SPARTAN010824 As of now the furniture problem has not been dealt with, I am on another HUGE build that should take yet several weeks or months before I release it. So the villa is kind of put aside for the time being! Anyway I'm glad you could solve your issue!
SPARTAN010824 28 Apr, 2016 @ 6:21am 
@pitouofze62 I did not notice the furniture missing, but I was able to fix my issue for the time being, whenever everything gets really bright, I have to change my anti aliasing setting to a different setting than what I have on and once the game has visually changed, I can go back to the normal setting I have and be fine until everything gets bright again and I have to repeat the process above, so I have managed to find a temporary solution until I can upgrade my computer because I don't think my computer meets minimum requirements for space engineers, as for the furniture, I will look in to this more because I wasn't able to look around to much before I had to deal with school and what all.
Quayser  [author] 10 Apr, 2016 @ 2:46am 
@SPARTAN010824 Yesterday I loaded my save and I noticed a problem with one mod, I don't know which one, that was deleted from the workshop for unknown reasons, resulting in an almost empty villa: no more furnitures other than the vanilla I had placed! I have decided to replace them with vanilla-made furniture, for the next update. Perhaps the bug you have experienced is related to this issue...
SPARTAN010824 9 Apr, 2016 @ 12:49pm 
Probably, it happens on other maps as well
Quayser  [author] 9 Apr, 2016 @ 1:39am 
I'll look into this but as far as I know there isn't any bug in the map. Maybe the problem is on your end...
SPARTAN010824 7 Apr, 2016 @ 10:35pm 
@pitouofze62 I have a problem with the map, sometimes when I load in after a few minutes everything suddenly gets really bright and then after another few minutes the whole thing goes completely black, and I mean EVERYTHING. The only thing I can see is my hud and the yellow box when you look at doors and stuff, PLEASE HELP!!
Quayser  [author] 6 Mar, 2016 @ 3:02am 
They are just places I wanted to mark because I liked them. Maybe future builds...
Big_boss1225 3 Mar, 2016 @ 2:59pm 
Whats up with all the markers around the planet? All they are, are just tiny solar arrays...
Quayser  [author] 4 Feb, 2016 @ 10:10pm 
Yes I got the same report in the log when it used to crash for me. Unless you deactivate these mods, there's not much I can do. I had the same problem a few days ago, but for a very obscure reason, it works again with the mods. Either you remove the mods (but the villa will be quite empty), or you keep trying to launch the save every day to see if it works. I'm sorry I can't help you more!
Cedup 4 Feb, 2016 @ 8:00pm 
crashes for me. :/

mod_warning: (DX11) Eikesters Decorations and more - Part I
mod_warning: [Dx11]DeadTech - MessHall Pack
mod_warning: 01.116 Sanchininterior Fixed
mod_warning: Retractable Glass Bridge & Door (DX11)
And so on. For all mods needed for this one here.
Every time it says "None file extensions."

Crashes with
Thread: 1 -> ERROR: branch name cannot be resolved, services=
Quayser  [author] 23 Jan, 2016 @ 9:42am 
I just updated the mod! New penthouse extension waiting for you!!!
Quayser  [author] 18 Jan, 2016 @ 8:15am 
Found it! It appears that the Sanchin interior mod does not get along well with the latest game updates. I am updating the mod list with the sanchin interior fixed mod, which does work!
Quayser  [author] 14 Jan, 2016 @ 10:21am 
As I suspected, the log file seems to point several mod failures while loading them, so maybe try playing without mods, although the villa will certainly lose in quality. When I have the time I will try to know which mods are to be blamed.
OzpiBonki 13 Jan, 2016 @ 9:57am 
I've got the same problem. What do we have to do with the crash log ?
Quayser  [author] 11 Jan, 2016 @ 7:18am 
You need to see the crash log, I don't have much time atm so I didn't check mine.
Quayser  [author] 11 Jan, 2016 @ 7:17am 
Yes I get the same kind of problem. Whenever I try to load the save the game crashes, and I can't identify the reason for this...
JulienBossGaming 10 Jan, 2016 @ 4:11am 
"space engineers - application error occured. For more information please see application log "

what does it mean ?
JulienBossGaming 10 Jan, 2016 @ 4:00am 
i can't load it why ?
Star Hamster 10 Jan, 2016 @ 2:44am 
;)
Zero 6 Jan, 2016 @ 7:30am 
Looks like you also had the movie Oblivion in mind as you made this as well! Well, pretty closely related also. Very nice.
Tuxenus 5 Jan, 2016 @ 11:39am 
Povedlo se
Quayser  [author] 2 Jan, 2016 @ 6:29am 
I am not gonna build it on alien planet but I am currently on another exciting project that will take quite some time to build. I'll keep you posted in the next weeks or months!
Microsoft Word 18 Dec, 2015 @ 1:26pm 
how do i get to world settings
Imagine Wagons 11 Dec, 2015 @ 1:36pm 
BUILD IT ON THE ALIEN PLANNET
Cricket_Milk 8 Dec, 2015 @ 9:11pm 
I tried the same thing but it was crap compared to this lol.
Lex174 6 Dec, 2015 @ 1:57am 
@kris220b:
Actually, a world using this would have to have a planet with the exactly same seed, and the villa has to be exactly on that particular cliff, rotated like this, and have everything like this world.

AND I TOLD YOU THIS IS NOT AN EXPLORATION SUBMISSION, IT SAYS "MOD CATEGORY", NOT "TAG"
Quayser  [author] 5 Dec, 2015 @ 10:31pm 
That's weird because you're supposed to spawn right next to it! Maybe you can try to respawn in the medbay?
Andersen98 5 Dec, 2015 @ 3:30am 
i used 6 hours yesterday but i can't find it how to find it? please help!
kris220b 4 Dec, 2015 @ 12:33pm 
pretty sure the reason its a mod category tag
is because exploration ships can be added in as random incounters
Lex174 4 Dec, 2015 @ 8:00am 
Edit: But I haven't got an idea why should a world be labelled with a mod category