Total War: ATTILA

Total War: ATTILA

Roerich-mod (Religious Rebalancing & Hardcore)
19 Comments
Karnil Vark Khaitan 12 May, 2016 @ 4:43am 
Love this idea
true.tryggvi  [author] 6 Apr, 2016 @ 12:33am 
@DinoMight, thank you!
☩ Armoured ☩ 5 Apr, 2016 @ 4:38pm 
Good man. I give a like and postive rating.
true.tryggvi  [author] 18 Mar, 2016 @ 12:17pm 
@Hiraku Mirasake, thanks!
About Pentarchy. It's not right both from balance and history points of view. Balance - because the Eastern Christianity is already very strong (both temples and strategic postion). History - because the CA (as I understand) reflects non-Roman, non-imperial, non-Greek Christianity. It would be strange if the Syrians and other Semitic people laid claims to the institutes of the Greek imperial church.

About the tolerance. What language do you use? What campaign? What faction? What religion?
Von_Rotenturm 18 Mar, 2016 @ 2:49am 
Fantastic work btw! :)
Von_Rotenturm 18 Mar, 2016 @ 2:12am 
I don't get the relogious tolerance button cause there is no description and I can't change it to something else. The icon stays.
Von_Rotenturm 18 Mar, 2016 @ 2:11am 
Could you make a tier V pentarchy See building for Eastern christianity? So like a temple thing? That would be awesome!
true.tryggvi  [author] 15 Mar, 2016 @ 6:46am 
Roerich-mod is updated
There are some bug fixes and minor gameplay changes (actually, these are bug fixes too). The main changes are:
- the immigration penalty is removed from the faction edicts (migration mechanics are quite uncontrollable).
- the food upkeep is removed from the Charlemagne DLC (it used to ruin the DLC food balance).
- the minor Slavic temples produce up to 2 fertility levels, not 3. So the Roerich-mod is fully compatible with the Fermat-mod . It's strongly recommended to use these mods together.
true.tryggvi  [author] 6 Mar, 2016 @ 10:45am 
@Leuname, thank you!
Jesus Loves You^_^ 6 Mar, 2016 @ 9:22am 
Fantastic work. Hat of sir !
true.tryggvi  [author] 2 Mar, 2016 @ 1:25pm 
Roerich v1.4 is released!

1) Updated to the game version 1.6 and Slavic DLC.
2) The Tengrianism is fully reworked. It's the unique religion the temples of which can lower religious unrest and improve diplomatic relations.
3) All agents have an upkeep (food). The more agents you have, the more their actions cost.
4) The faction edicts now influence on diplomatic relations.
5) Fully reworked 'Minor/Great Religions' system. Now opposition is between barbarian paganism and cults of civilized nations. Paganism (Germanic, Celtic, Slavic, Semitic, Tengrian) has not the diplomatic bonuses of great religions but unique bonuses that can help in war affairs.
6) Based on previous changes, the balance is changed again. E.g. the Semitic Paganism is slightly weakened, the Slavic Paganism is severely weakened.
7) Religion plays less important role in the Charlemagne campaign.
true.tryggvi  [author] 2 Feb, 2016 @ 3:23am 
@Korrah مع الكوفية , спасибо)
Insurgent Korrah 2 Feb, 2016 @ 2:38am 
Замечательно. и название, хоть и не имеет отношения к личности, порадовало)
true.tryggvi  [author] 29 Dec, 2015 @ 10:39am 
Roerich v1.3 is released!

1) The local traditions map is fully reworked. The Celtic Paganism is strengthened on the British Isles.
2) The balance is improved. Now it includes main traits of religions. Some of these traits are also changed or strengthened.
3) The Manichaeism is reworked again. The Library works like a vanilla one. The Basilica gives food and economic bonus. The minor temple provides new mechanics – it increases religious unrest in adjacent enemy provinces .
4) Some ROERICH features are imported in Charlemagne’s DLC. These are improved diplomatic system, increased religious unrest and an exclusive new feature
5) All factions get the fifth edict – Religious Tolerance – which affects all provinces. It reduces (almost entirely) religious unrest and gives a culture economic bonus but decreases loyalty and state religion influence and increases immigration.
true.tryggvi  [author] 12 Dec, 2015 @ 1:52pm 
Roerich v1.2 is released!
- updated to the game version 1.5.
- for the Langobards, their great 5 level temples are returned. They are slightly nerfed but the Langobardic Paganism is the strongest religioin in the mod. I've done so because their temples are rather faction specific buildings rather than elements of the religious balance.
- the religious startpos of the empires (WRE, ERE, Sasanid) is reworked and some 'interreligious' public order penalties are slightly changed.
Now the Sasanid campaign start is harder, and Roman campaigns become more adequate. You still have rebellions in some regions (having to abandon some provinces) but the entire situation is more controllable.
true.tryggvi  [author] 4 Dec, 2015 @ 11:44pm 
SPC J. Foley , the WRE may be the hardest faction in this mod. And yes, it's presumed that you have to abandon many provinces.
However, I agree that the WRE starting situation is quite inadequate. But this is because not of religious unrest but of strange religious startpos made by the CA (for example, the huge % of the Celtic Paganism in Spain).
I'll try to make new religious startpos after the Charlemagne DLC release.
CptFoley191 4 Dec, 2015 @ 10:06pm 
I haven't tried this mod with other nations but with the WRE, the first five turns are ruined with 60%~ of your provinces rebelling due to in some cases -40 civil restfulness per turn. The religious unrest is almost too OP.
true.tryggvi  [author] 1 Dec, 2015 @ 2:59am 
Владыка , сделал русскоязычную тему в обсуждении. https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/564932925/492379159716688723/
Вячеслав 29 Nov, 2015 @ 5:43am 
А по русски?)