Space Engineers

Space Engineers

Pistons Mod Pack~(DX-11 Ready)
197 kommentarer
Romulous 6. juli kl. 18:46 
SG 3x3 pistons do not extend.
ShaunTheKnife 4. aug. 2024 kl. 13:19 
working fine for me, but the torque settings are set to zero as default. Needs adjusting to work
Bolisaris 24. okt. 2023 kl. 8:01 
Definitely out of date and NOT working. Mod can be marked as DEAD!
GeneralMayonaise 25. feb. 2022 kl. 13:22 
No wonder this mod doesn't work... Last updated in 2015. I'll check out a different one.
Teirdalin 15. dec. 2021 kl. 23:29 
Sir Spoony 6. nov. 2021 kl. 14:44 
Just another abandoned = unsub, :gearthumbsdown: and move on MOD...
Fokey 4. dec. 2020 kl. 17:10 
hey could you do me a favor ? i just got an idea and need someone who can edit some values, can you make a copy and paste version of the regular rotor (with renaming that the regular rotors don't get affected) that has a way extended limit to how faar outwards you can moove the rotor head ? so you could basically could have levitating grids around your main grid like this buged ship https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=897628879) PLEASE tell me if it is possible
Azmodeous 16. nov. 2020 kl. 14:27 
During my play through these did not work. Was able to build them just fine and they appeared to have ports, however I could not make them extend or retract. Tried tearing them down and building them again but no dice. And yes, I made sure the piston head was also built.

Not sure if it's a mod conflict or what, but I'll be passing on these in the near future.
LoopeeDK 10. feb. 2020 kl. 14:46 
Seems to work fine except they dont have a feed connect
Odom1957 26. aug. 2019 kl. 10:04 
Whisper...check the axis and off axis torque values. They are 0 by default. I have to change them every time I place a piston.
The Old Fossil 31. juli 2019 kl. 4:11 
Would be nice to have these but is very dead pistons not responding to commands.
Bolisaris 29. juli 2019 kl. 12:41 
Last update 3 and a half years ago, so is the mod dead?
Fenrir (Away maybe for long) 14. juni 2019 kl. 11:14 
@SEModder04™ Can you update your mod plz?
Hirnsausen 7. juni 2019 kl. 9:35 
Hi, I envy you for your modding skills.

Can you create a piston for our server (and for everyone else who is interested), that is 350 meters long when extended and maybe 15 to 20 meters long when reduced?
S.S.Mogeko 31. maj 2019 kl. 17:59 
Oh mans~
Darius 1. maj 2019 kl. 6:32 
Mod works so far , though the starting impulse values start at 0 N instead of 50N which makes it look like it doesn't work.
The piston movement is janky though, so if you're trying to make an elevator try to have magnet boots on or have low speeds
Sheo 23. apr. 2019 kl. 4:02 
Any idea why I added this mod to an existing world, I can place the piston but it has no texture whatsover nor I can toggle him on? Is it updated right? What I'm doing wrong?

Thanks!
SFC Gunny 22. apr. 2019 kl. 3:40 
Further - I attribute the comments of "not working" to complete player incompetence.

Have you welded the piston head? Just as with the rotor, the piston has two separate parts which must be welded in order for items to pass through the conveyor feed.

Have you checked you axis values? Have you checked inertial tensor settings?

If you don't understand how to properly use pistons, rotors, etc - then don't claim the problem is with a mod, when clearly the problem lies with your own incompetence and inability to do fundamental research on the game mechanics.
SFC Gunny 22. apr. 2019 kl. 3:37 
It works - I've been using it just fine, including the 1x1x5 large piston with absolutely no issues. Some of you need to check for other mod conflicts, but this mod works just fine and as intended.
MrFox 13. apr. 2019 kl. 11:03 
not working plz update.
matthewvogt 1. apr. 2019 kl. 21:42 
does not work
MattJE9601 26. mar. 2019 kl. 23:37 
Still works but kills sim speed by 15 to 20% on empty server. I will miss this one.
Paulinere 8. mar. 2019 kl. 6:40 
not work
der_Kobold 13. feb. 2019 kl. 11:28 
hm the conveying of the pistons seems to be broken.

I added conveyor junctions at start and bottom, but no material can go through
Draco Zandros 2. feb. 2019 kl. 7:18 
ViMeS, it works, but the force of the pistons defaults to 0 when placed, likely you need to go in and change
ViMeS 28. jan. 2019 kl. 5:52 
The pistons aren't moving for me. Does anyone know if this mod still works?
FlamingNinja 3. nov. 2018 kl. 6:24 
i stand correted on my previous comment, my own incompetence broke the piston mod.
Rantalunta 20. okt. 2018 kl. 1:03 
I found one ugly(partly invisible) working long(100m) piston:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1531848699
Could this help to fix that mod here?
Defcon™ 10. okt. 2018 kl. 11:49 
it broke
Kronic Offender 22. aug. 2018 kl. 16:39 
Still working for me. For now anyway.
Brov 22. aug. 2018 kl. 11:25 
Seems broken. Any chance for update?
S.S.Mogeko 3. aug. 2018 kl. 0:16 
Update?
[DK] markaabo [DK] 20. juli 2018 kl. 14:32 
Please update!
Bones 22. juni 2018 kl. 5:03 
Any chance you could do the 1x1x1 with side conveyor ports?
GLIMMERMAN 7. juni 2018 kl. 20:43 
These are causing tons of errors now.
Kronic Offender 30. apr. 2018 kl. 9:27 
Измените Max Impulse на что-то выше 0, и он отлично работает.
Izmenite Max Impulse na chto-to vyshe 0, i on otlichno rabotayet.
Def0ult_ 30. apr. 2018 kl. 5:35 
Вообще не работает, просто нет реакции. Построил в креативе, в списке есть как постороеный, но работать не хочетш
Kronic Offender 10. feb. 2018 kl. 14:17 
I got them to work. There are two setttings that are set to zero after you place the pistons. I compared these to regular pistons and noticed the difference. Once I set them to the same as the regular pistons it worked. Same as deathray33 . I'm rather happy with them as a matter of fact.
KotiKat 10. feb. 2018 kl. 13:27 
do not work
Kronic Offender 5. feb. 2018 kl. 21:45 
Thanks! :steamhappy:
Deathray88 5. feb. 2018 kl. 19:32 
@Kronic Offender

Nevermind, the settings are just defaulted to not allow it to move. Changing the Max Impulse to something above 0 and it works fine.
Deathray88 5. feb. 2018 kl. 19:28 
@Kronic Offender

Yes, seems to be broken atm. Pistons do not move.
Kronic Offender 5. feb. 2018 kl. 12:57 
Has anyone tried this mod recently?
Squittle 22. nov. 2017 kl. 21:40 
You have to change the force slider. But beware, previously placed pistons may explode.
SnapHappyFox 20. nov. 2017 kl. 0:30 
Oh ok, cool. Could you specify which settings need to be changed? I couldn't get them working.
Squittle 19. nov. 2017 kl. 10:08 
You have to change some of the settings on the pistons themselves for them to extend. They still work fine.
SnapHappyFox 19. nov. 2017 kl. 3:18 
Seems yesterday's physics overhaul update has broken the pistons in this pack.
They no longer extend at all.
J0K3R6397 22. sep. 2017 kl. 2:43 
Is this mod (still) broken and can/will it be fixed to work with the current version? Thanks!
PsyberWolf 29. aug. 2017 kl. 18:06 
Hello! First, I want to say, I love this mod. However, I tried putting Conveyer Junctions on both ends of the long piston...and, nothing would transfer through.
Linrox 13. aug. 2017 kl. 5:55 
i noticed when you use vanilla pistons with timer blocks that you can increment the extend and retract which defaults to 0.5M but with this pack they default to 1.7M.
Is there a way to control the amount it increments?