Space Engineers

Space Engineers

Pistons Mod Pack~(DX-11 Ready)
197 comentarii
Romulous 6 iul. la 18:46 
SG 3x3 pistons do not extend.
ShaunTheKnife 4 aug. 2024 la 13:19 
working fine for me, but the torque settings are set to zero as default. Needs adjusting to work
Bolisaris 24 oct. 2023 la 8:01 
Definitely out of date and NOT working. Mod can be marked as DEAD!
GeneralMayonaise 25 febr. 2022 la 13:22 
No wonder this mod doesn't work... Last updated in 2015. I'll check out a different one.
Teirdalin 15 dec. 2021 la 23:29 
Sir Spoony 6 nov. 2021 la 14:44 
Just another abandoned = unsub, :gearthumbsdown: and move on MOD...
Fokey 4 dec. 2020 la 17:10 
hey could you do me a favor ? i just got an idea and need someone who can edit some values, can you make a copy and paste version of the regular rotor (with renaming that the regular rotors don't get affected) that has a way extended limit to how faar outwards you can moove the rotor head ? so you could basically could have levitating grids around your main grid like this buged ship https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=897628879) PLEASE tell me if it is possible
Azmodeous 16 nov. 2020 la 14:27 
During my play through these did not work. Was able to build them just fine and they appeared to have ports, however I could not make them extend or retract. Tried tearing them down and building them again but no dice. And yes, I made sure the piston head was also built.

Not sure if it's a mod conflict or what, but I'll be passing on these in the near future.
LoopeeDK 10 febr. 2020 la 14:46 
Seems to work fine except they dont have a feed connect
Odom1957 26 aug. 2019 la 10:04 
Whisper...check the axis and off axis torque values. They are 0 by default. I have to change them every time I place a piston.
The Old Fossil 31 iul. 2019 la 4:11 
Would be nice to have these but is very dead pistons not responding to commands.
Bolisaris 29 iul. 2019 la 12:41 
Last update 3 and a half years ago, so is the mod dead?
Fenrir (Away maybe for long) 14 iun. 2019 la 11:14 
@SEModder04™ Can you update your mod plz?
Hirnsausen 7 iun. 2019 la 9:35 
Hi, I envy you for your modding skills.

Can you create a piston for our server (and for everyone else who is interested), that is 350 meters long when extended and maybe 15 to 20 meters long when reduced?
S.S.Mogeko 31 mai 2019 la 17:59 
Oh mans~
Darius 1 mai 2019 la 6:32 
Mod works so far , though the starting impulse values start at 0 N instead of 50N which makes it look like it doesn't work.
The piston movement is janky though, so if you're trying to make an elevator try to have magnet boots on or have low speeds
Sheo 23 apr. 2019 la 4:02 
Any idea why I added this mod to an existing world, I can place the piston but it has no texture whatsover nor I can toggle him on? Is it updated right? What I'm doing wrong?

Thanks!
SFC Gunny 22 apr. 2019 la 3:40 
Further - I attribute the comments of "not working" to complete player incompetence.

Have you welded the piston head? Just as with the rotor, the piston has two separate parts which must be welded in order for items to pass through the conveyor feed.

Have you checked you axis values? Have you checked inertial tensor settings?

If you don't understand how to properly use pistons, rotors, etc - then don't claim the problem is with a mod, when clearly the problem lies with your own incompetence and inability to do fundamental research on the game mechanics.
SFC Gunny 22 apr. 2019 la 3:37 
It works - I've been using it just fine, including the 1x1x5 large piston with absolutely no issues. Some of you need to check for other mod conflicts, but this mod works just fine and as intended.
MrFox 13 apr. 2019 la 11:03 
not working plz update.
matthewvogt 1 apr. 2019 la 21:42 
does not work
MattJE9601 26 mart. 2019 la 23:37 
Still works but kills sim speed by 15 to 20% on empty server. I will miss this one.
Paulinere 8 mart. 2019 la 6:40 
not work
der_Kobold 13 febr. 2019 la 11:28 
hm the conveying of the pistons seems to be broken.

I added conveyor junctions at start and bottom, but no material can go through
Draco Zandros 2 febr. 2019 la 7:18 
ViMeS, it works, but the force of the pistons defaults to 0 when placed, likely you need to go in and change
ViMeS 28 ian. 2019 la 5:52 
The pistons aren't moving for me. Does anyone know if this mod still works?
FlamingNinja 3 nov. 2018 la 6:24 
i stand correted on my previous comment, my own incompetence broke the piston mod.
Rantalunta 20 oct. 2018 la 1:03 
I found one ugly(partly invisible) working long(100m) piston:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1531848699
Could this help to fix that mod here?
Defcon™ 10 oct. 2018 la 11:49 
it broke
Kronic Offender 22 aug. 2018 la 16:39 
Still working for me. For now anyway.
Brov 22 aug. 2018 la 11:25 
Seems broken. Any chance for update?
S.S.Mogeko 3 aug. 2018 la 0:16 
Update?
[DK] markaabo [DK] 20 iul. 2018 la 14:32 
Please update!
Bones 22 iun. 2018 la 5:03 
Any chance you could do the 1x1x1 with side conveyor ports?
GLIMMERMAN 7 iun. 2018 la 20:43 
These are causing tons of errors now.
Kronic Offender 30 apr. 2018 la 9:27 
Измените Max Impulse на что-то выше 0, и он отлично работает.
Izmenite Max Impulse na chto-to vyshe 0, i on otlichno rabotayet.
Def0ult_ 30 apr. 2018 la 5:35 
Вообще не работает, просто нет реакции. Построил в креативе, в списке есть как постороеный, но работать не хочетш
Kronic Offender 10 febr. 2018 la 14:17 
I got them to work. There are two setttings that are set to zero after you place the pistons. I compared these to regular pistons and noticed the difference. Once I set them to the same as the regular pistons it worked. Same as deathray33 . I'm rather happy with them as a matter of fact.
KotiKat 10 febr. 2018 la 13:27 
do not work
Kronic Offender 5 febr. 2018 la 21:45 
Thanks! :steamhappy:
Deathray88 5 febr. 2018 la 19:32 
@Kronic Offender

Nevermind, the settings are just defaulted to not allow it to move. Changing the Max Impulse to something above 0 and it works fine.
Deathray88 5 febr. 2018 la 19:28 
@Kronic Offender

Yes, seems to be broken atm. Pistons do not move.
Kronic Offender 5 febr. 2018 la 12:57 
Has anyone tried this mod recently?
Squittle 22 nov. 2017 la 21:40 
You have to change the force slider. But beware, previously placed pistons may explode.
SnapHappyFox 20 nov. 2017 la 0:30 
Oh ok, cool. Could you specify which settings need to be changed? I couldn't get them working.
Squittle 19 nov. 2017 la 10:08 
You have to change some of the settings on the pistons themselves for them to extend. They still work fine.
SnapHappyFox 19 nov. 2017 la 3:18 
Seems yesterday's physics overhaul update has broken the pistons in this pack.
They no longer extend at all.
J0K3R6397 22 sept. 2017 la 2:43 
Is this mod (still) broken and can/will it be fixed to work with the current version? Thanks!
PsyberWolf 29 aug. 2017 la 18:06 
Hello! First, I want to say, I love this mod. However, I tried putting Conveyer Junctions on both ends of the long piston...and, nothing would transfer through.
Linrox 13 aug. 2017 la 5:55 
i noticed when you use vanilla pistons with timer blocks that you can increment the extend and retract which defaults to 0.5M but with this pack they default to 1.7M.
Is there a way to control the amount it increments?