Tales of Maj'Eyal

Tales of Maj'Eyal

Exponential Leveling v4.0 - A legit way for Madness
52 Comments
Errant Nyles  [author] 3 Jan, 2022 @ 9:49am 
@Riyango currently it doesn't. I'll see if I have the time to do something about it but Normal is kinda balanced when vanilla already
Riyango 18 Nov, 2021 @ 5:19am 
@Errant Does the balanced mode work on normal difficulty? Only extra points and the cheat mode work on normal difficulty and balanced for the higher difficulties,so I thought it would be nice if the extra points was customizable or you can apply the modes for other difficulties to normal difficulty.
Errant Nyles  [author] 14 Nov, 2021 @ 12:41am 
@Riyango you cannot customize points, but you can reduce how much you gain going with Balanced mode instead of extra points.
Riyango 6 Nov, 2021 @ 12:16am 
Is there any way to customize stat point gains on normal difficulty with the extra points option? like I want the balanced nightmare or insane gains ,but on normal difficulty. Extra points is a little too cheaty.
inetz 5 Jul, 2021 @ 4:17pm 
Thanks I really appreciate it.
Errant Nyles  [author] 5 Jul, 2021 @ 10:54am 
@inetz Fixed it in v4.0.2, I increased the eq. regen per levelup instead of reducing it in the v4.0 update by mistake. Each level you'll gain (small) passive equilibrium reduction per turn, aside from meditation or any other effect, which also work during combat. It stacks with everything during rest.
inetz 4 Jul, 2021 @ 1:09pm 
How can I configure this for equilibrium for an antimagic character? The goal with equilibrium is to be as low as possible, not as high as possible
Errant Nyles  [author] 2 Jul, 2021 @ 12:02pm 
Updated the addon for TOME v1.7.4 and reworked the functionality to make it easier to use and more focused on making Madness-Roguelike achievable in a legit fashion.
Kamikaze_Egg 24 Dec, 2020 @ 4:50pm 
Mod works until I load the game again the next day even after changing up the settings a few times :(
八云罪袋 7 Jul, 2020 @ 2:33am 
There is an error in the latest version, and an error will be reported when the mouse is over you.
LexiLove 4 Oct, 2019 @ 2:26am 
To answer Andras question, default gives more points. Default gives, in total, 7 stat, 2 class, and 2 generic per lvl with an extra catagory point at lvl 5 and 3 catagory points at lvl 10. vanilla+ only gives 5 stat, 2 class, 2 generic per lvl, havnt gotten to lvl 10 on my vanilla plus test character yet, just got the mod and its late, but no extra catagory point at lvl 5, im gonna guess possibly 2 at lvl 10? either way, vanilla+ isnt super overboard, though I do kinda wish there was a slightly more toned down version of it, 5 stat points is fine, mainly maybe only give the extra class and generic every other lvl instead of every lvl? if u want something that doesnt completely break the game and get u max everything all the time, just go with vanilla+, cause every other setting besides life only is stupidly overpowered
Yusukitty 11 Jul, 2019 @ 2:41pm 
Any possibility of setting the points directly? For instance I don't want too many points in most things, but really want some extra generic points.
Andras Zodon 28 May, 2018 @ 7:46pm 
Hey Nyles, how does the default mode compare to Vanilla+?
Errant Nyles  [author] 21 Mar, 2018 @ 12:37pm 
The addons has been overhauled and checked for TOME v1.5.5
Tourfaint 27 Nov, 2017 @ 8:08am 
Correction, the vanilla+ option gives more than the cheatmod i have. I'm afraid what the godmode setting does if the weakest setting is double. And the mod description says it will not prevent challenge.
Tourfaint 27 Nov, 2017 @ 8:02am 
Yeah, Even the weakest options give way too much. I have the same mod that does what vanilla+ setting does and it's called "cheat". Im all for a mod that gives 1 or 2 points every 5 levels or so but current settings are way too extreme
Antryst 4 Sep, 2017 @ 7:39pm 
I am going to have to uninstall this to stop it from giving my characters TONS of extra points. I thought the Vanilla+ would slow the progress down, but I get 2 points per level insted of 1, which is DOUBLE... not slightly more.
JimmyBlah 26 Aug, 2017 @ 9:41am 
<3
Errant Nyles  [author] 22 Jun, 2017 @ 9:22am 
Hi Tyrant, I'm sorry for the issues but this version of the mod was lastly updated for TOME 1.4.3, many things have changed since but I'm not really following the game anymore. I'll try to find some time to fix this and my other mods, but can't promise because I'm quite busy at the moment. Thanks for the feedback still.
Tyranness 21 Jun, 2017 @ 10:19pm 
"If it is to work on THIS addon they'd need to be piggybacking on "Actor.levelup" calls and checking if any character that is leveling up is both in the player's party, as well as not having a "no_points_on_levelup" stat to prevent it from applying to summons, then applying the extra stats to characters fitting those two conditions." This would help with compatibility with mods that add controllable units as well.
Tyranness 21 Jun, 2017 @ 10:12pm 
Hi, just here to report a bug that I discovered with this mod in which, for any unit you can switch control to such as Alchemy Golem (or units made from Adventuring Party mod). That you only get the altered/bonus level up points for the uniot you currently control, instead of for your character in general. As the Adventuring Party mod author said:

"They have it set that the "Player.levelup()" is overwriten rather than the "Actor.levelup()" call.

"Player" only refers to the 'selected' character while "Actor" is just any character in the game.

What this means is I'm pretty sure it'd work just like you're experiencing even without AdventuringParty. Like, even controlling any summon let it be Alchemist Golem or Thought Forged Bowman and leveling up would not net you the extra levelup rewards to your main character. Although your Alchemist golem would probably end up getting the extra benefits if you had it selected."

Really hopin it can get fixed. This is a nice mod.
Maxbiggy 7 Jun, 2017 @ 4:26pm 
hmm i select option 4 and get like double stats/points
Icedfate 27 Feb, 2016 @ 11:49pm 
any new addons you download will only work on a fresh started game, this is to avoid breaking savefiles that have already been created.
G2dP 27 Feb, 2016 @ 3:39pm 
Okay i got it to work, I didnt know it was only on a brand new game. Thank you Author and @femaiden, for the quick response.

now its time for a new character!
Errant Nyles  [author] 27 Feb, 2016 @ 2:42pm 
@FeMaiden I intentionally avoided to change that, otherwise some combinations would really be unkillable (expecially in infinite dungeon mode, where there are many more and more random shadows of you character that can kill you).
Icedfate 27 Feb, 2016 @ 1:10pm 
also worth mentioning to anyone using the addon.... be VERY cuatious in the "dark crypt" on the eastern continent.
the boss of that place summons a "doomed shade" that has ALL of your powers, and then scales them up above yours (most likely due to difficulty settings, which are the only reason someone should use this mod is to make insane and madness modes actually possible to win at..),
so if you use this mod to create an overpowered unkillable character, be prepared for a bad time, trying to kill your own shade...and once the fight starts, it's impossible to escape, it's a fight to the death, you have to kill it to progress.
(I made an "unkillable" character and I ended up in a stalemate and had to abandon my game)
someone suggested to me, to take off all my equipment before the boss summons the shade but it was too late for that run, I'll have to remember that for next time
Icedfate 27 Feb, 2016 @ 1:03pm 
@G2dP also worth noting is that you have to make a brand new character to use a newly downloaded addon. It won't work with an old savefile, like if you already started a game and then downloaded this addon, it won't work for that character.
Errant Nyles  [author] 27 Feb, 2016 @ 9:37am 
@G2dP if you are subscribed and logged in-game to your steam account (there should be a link to your te4.org profile if you're logged) then check on the main menu > addons and see if Exponential leveling is active (green colored). If it is, start a new game, open menu > gameplay settings and there you can change values for it. Anytime you'll level up, you'll gain bonuses. Let me know if you resolved
G2dP 27 Feb, 2016 @ 8:41am 
Do i have to do anything else besides hit "subscribe" to make this work? because I'm looking at all my game settings/options and I don't see the settings for this anywhere.

What could I be doing wrong?
Errant Nyles  [author] 15 Feb, 2016 @ 1:42am 
@FeMaiden Yes it is released. Change the first option to 2 (EXPO Settings), then close and re-open gameplay menu and you should be given a new option (EXPO Mode) which can be set to 1-2-3-4. It should work the same way EXPCONTROLLER mod works.
Icedfate 14 Feb, 2016 @ 7:35pm 
has the 2.0 been completed? the description says 2.0 and in the options, it lets me choose from

high (1)
godlike (2)
low(3)
vanilla+ (4)

but it only lets me put 1 or 2. it doesn't let me pick 3 or 4, if I pick 3 or 4, it just changes it to 2.
Errant Nyles  [author] 13 Feb, 2016 @ 2:18am 
@Teyar I'm currently working on a "2.0" update which will let you decide between a higher, normal or lower level up bonus gaining rate. Hope to release it soon :) Thanks for the suggestion.
Falrea 12 Feb, 2016 @ 4:28pm 
I rather like being able to fill out a complete character, but the stat points themselves are completly ridiculous - Everything is absolutely capped by 20, and at the rate I'm going, class and generics wont be far behind. Tune it JUST a bit down, and it'll be a perfect rebalance for higher difficulties that give you a character that runs at the upper limit instead of being completly broken.
Errant Nyles  [author] 11 Feb, 2016 @ 3:17am 
@FeMaiden Mod is always "active" if you don't set it to "manual/off" in the addons section of the game menu. However, you will not gain extra experience if you don't start a new game > open menu > set the experience to something different than "1" (normal value). So, YOU choose when to have the bonus active or not (you can enable/disable it mid-run aswell) :)
Icedfate 10 Feb, 2016 @ 10:09pm 
can someone get this mod and then turn it on or off at will? or will subscribing to this automatically make all future characters level exponentially?
Errant Nyles  [author] 2 Jan, 2016 @ 7:16am 
@Evan Yes, it doesn't break achievements.
Evan 31 Dec, 2015 @ 6:27pm 
do you still get achievements with this mod?
Errant Nyles  [author] 13 Dec, 2015 @ 6:38am 
Updated compability with infinite dungeon, you will keep leveling after lv50 with new bonuses (v1.3.1)
(:AR:)-Paradox 8 Dec, 2015 @ 1:52pm 
This might make things easier - I've been using a very odd and tedious set of mods to do the same thing so far. My mod cocktail let me play Adventurer and level every passive skill, stat, prodigy etc. to max level fairly early on.

But it took like 30 mins of micromanaging per floor of a dungeon to keep things running smoothly. This method may be quite a bit faster, especially on non Nightmare/Madness/whatever horrifying difficulty I picked.

Thank you very much :)
Crono 6 Dec, 2015 @ 10:31am 
well as you know there is a non steam version which i was using before , you should check my player profile on the tome site instead. You're getting me wrong , i like the idea of your mod i just think it's a bit too strong to say that it will not prevent challenge - there's times i feel i'd like to use your mod but then again i think it's just too powerfull to not ruin the fun - all i said in the first place is that this will somewhat prevent the challenge. If there was a less "strong" version of this mod i'd certainly use it from time to time
Errant Nyles  [author] 6 Dec, 2015 @ 9:25am 
@Cr0no as your achievements show, you've never played at nightmare or higher, or even roguelike mode.. that's not what i call challenge honestly. If you like the mod use it, if you don't.. do not. If you think you will have no challenge.. as you wish. Now please, stop saying random things.
Crono 6 Dec, 2015 @ 9:01am 
I've been up to tempest peak several times now now if that isn't far I don't know what is.. , even the room of death in Vor Armory is absolutely doable - if there's an enemy you can't beat it's time to go and come back later :p
Errant Nyles  [author] 6 Dec, 2015 @ 7:33am 
Just to say one: overpowered hydras. If you don't know what they are, you haven't really got much far xD
Crono 6 Dec, 2015 @ 7:09am 
i never complained about the mod , i never said i used it or going to used it i just stumbled over it and been wondering how in earth this mod doesn't prevent challenge, like hell 19 prodigies, speed and global speed increases and so on .. i just think the description is missleading thats all. I have yet to see one of those "overpowered enemies" which i would need those boosts for :p
Errant Nyles  [author] 6 Dec, 2015 @ 4:06am 
@Cr0no If it's not for your, then don't use it. I'm not trying to convince someone to. However, try the game at insane/madness roguelike if you feel like you have no challenge with this mod, or simply don't use it.
Crono 6 Dec, 2015 @ 2:56am 
i don't see how this keeps the challenge if you can get 19 prodigies
LixieLorn 5 Dec, 2015 @ 7:38am 
I figured it was probably deliberate. Having a lot of fun using this to help test run my necromancy thing. :)
Errant Nyles  [author] 4 Dec, 2015 @ 11:18am 
@LixieLorn Every 10 levels (10/20/30/40/50) you receive a great bonus to all resources and HP instead of normal gains, so yes it is intended. I'll look into feedback, probably a bug I didn't notice, thanks for reporting.
LixieLorn 4 Dec, 2015 @ 10:14am 
Also, the bonus feedback at level ten gives you a feedback bar if you didn't have one. This doesn't have much of an effect beyond UI clutter, I think.
LixieLorn 4 Dec, 2015 @ 8:53am 
Oh hey, no talent/stat points at level ten. Is that deliberate?