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"They have it set that the "Player.levelup()" is overwriten rather than the "Actor.levelup()" call.
"Player" only refers to the 'selected' character while "Actor" is just any character in the game.
What this means is I'm pretty sure it'd work just like you're experiencing even without AdventuringParty. Like, even controlling any summon let it be Alchemist Golem or Thought Forged Bowman and leveling up would not net you the extra levelup rewards to your main character. Although your Alchemist golem would probably end up getting the extra benefits if you had it selected."
Really hopin it can get fixed. This is a nice mod.
now its time for a new character!
the boss of that place summons a "doomed shade" that has ALL of your powers, and then scales them up above yours (most likely due to difficulty settings, which are the only reason someone should use this mod is to make insane and madness modes actually possible to win at..),
so if you use this mod to create an overpowered unkillable character, be prepared for a bad time, trying to kill your own shade...and once the fight starts, it's impossible to escape, it's a fight to the death, you have to kill it to progress.
(I made an "unkillable" character and I ended up in a stalemate and had to abandon my game)
someone suggested to me, to take off all my equipment before the boss summons the shade but it was too late for that run, I'll have to remember that for next time
What could I be doing wrong?
high (1)
godlike (2)
low(3)
vanilla+ (4)
but it only lets me put 1 or 2. it doesn't let me pick 3 or 4, if I pick 3 or 4, it just changes it to 2.
But it took like 30 mins of micromanaging per floor of a dungeon to keep things running smoothly. This method may be quite a bit faster, especially on non Nightmare/Madness/whatever horrifying difficulty I picked.
Thank you very much :)