Crusader Kings II

Crusader Kings II

[3.0] Local Noble Recruitment v6
29 Comments
FunGaming44 2 Jul, 2019 @ 9:47am 
I think the mod aint working as it should be, lets say I have Status of Women set to full then i do not have the option for any women at all in no position at all, they all seem to be tied to just the 1 level they become available and not higher levels.
FunGaming44 2 Jul, 2019 @ 8:22am 
I just looked through the files but i gues there is no Noble Man in this mod, also what are the culture conversion events for if I may ask ??? Because they do not seem to be connected to the creation of the characters
FunGaming44 2 Jul, 2019 @ 6:22am 
Gues it does work with HIp just tried it, only problem i have is that in the Intrigue decisions tab i only have employ foreign stewart. And when i right click on the coat of arms of a province of mine I have them all available except for Noble Man, I have Noble Woman but not Man
FunGaming44 2 Jul, 2019 @ 4:12am 
Is this mod compatible with HiP and does it still work as intended ?
AnotherGuy 30 Jul, 2018 @ 11:30am 
the only one to show up for me are the diplomats... no one else shows up, also some counties only let me buy priests?
Carmichael  [author] 16 Mar, 2017 @ 10:50am 
@Barnus Mcflagen Could you tell me if you have any other mod installed and if not, the context of the recruitment (Who and where?)
Carmichael  [author] 16 Mar, 2017 @ 10:36am 
@Barnus MacFlagen No it's not thank for the report I'll look into it
Barnus Macflagen 15 Mar, 2017 @ 10:12am 
Dont know where to report this but v4 makes so that when i recruit a steward/spies/priest:steamhappy: (whatever) the county change to my religion and culture, is it supposed to work like that now?

Also great mod btw really good ;)
Dunier 3 Jul, 2016 @ 7:23pm 
do you know if this works with Elder Kings?
mK 10 Apr, 2016 @ 5:38am 
Great mod... thanks for your effort.

Would be great, if one could recruit locals without owning the specific region. Of one wants to re-culturize a specific area, you have to revoke the specific county to regain access to locals from that culture.
lionheartrmsy 10 Feb, 2016 @ 12:10pm 
Can you make a version for the elder kings mod?
Carmichael  [author] 3 Feb, 2016 @ 6:30pm 
Thanks for the notice, it will be fixed in the next mod update.
As for the intrigue menu one, it is for people who don't want the hassle to search for the foreign title to make the decision =p
Aschenbrenner 3 Feb, 2016 @ 1:47pm 
dont know if this is still in youre mod but the recruit steward local event is not localised and i dont see a need for the one in the intrigue menu.
Carmichael  [author] 3 Feb, 2016 @ 7:57am 
I should just have to update the mod to match the new feminism changes, and maybe the culture education events since I don't really understand yet how they work now.
Carmichael  [author] 3 Feb, 2016 @ 7:55am 
Normally it should work with Conclave since the update didn't change the files structure this mod uses.
Nilserrich 3 Feb, 2016 @ 7:33am 
I like this mod! Good work!

When is the Conclave update ready? or functioned it with Conklave?
Kaiser Waffle 22 Jan, 2016 @ 10:30am 
amazing idea for a mod i love it
Agamemnon 7 Jan, 2016 @ 1:52pm 
Lol, nice man.
Carmichael  [author] 31 Dec, 2015 @ 8:10am 
The other thing I like to do is take the Varangian route and have one of my children educated by one of my foreign counts/duke to have him the culture of the realm he'll inherit. Bonus side effect is that said realm is a lot more stable with that afterwards.
Carmichael  [author] 31 Dec, 2015 @ 8:03am 
@Агамэмнон Indeed, just like for my other mod CaDS I try to make balanced mod so that you can still have the pleasure of playing without cheats. It just expands the possibilities :).
What I like to do when I play 769 Sigurdr Ring is to conquer one of the Sami ruler in the north and subjugate the other, whom I educate the children to convert them to Germanism pre-reform and give them the lands I conquer in the North-East. That way I respect their culture all the while spreading my faith =D.
Mausekoenig 30 Dec, 2015 @ 5:27pm 
Nice mod.
Agamemnon 30 Dec, 2015 @ 10:21am 
@Carmichael I can see what you mean about making it easier, and Paradox has made education a lot nicer lately (though I haven't played an unmodified game in forever). I generally don't pay that much attention to the ease of the game, as if you're willing to sacrifice immersion you can make the game REALLY easy, but you raise very good points about the balance for those who are very concerned about it (I don't use god mods either, I just like RP, but yeah). The education is a good idea, and could result in a change of religion or culture, thank you very much.
Xas 30 Dec, 2015 @ 1:13am 
They regard me as a foreigner.
Carmichael  [author] 28 Dec, 2015 @ 4:32am 
@Агамэмнон Your ideas are interesting but I feel that would make the game too easy. One of the things that I like about the problem you brought was that it also is a bit true historically. There are many stories of foreign vassals that would be loyal to a king who gave them land but wouldn't like its successor, or children of first generation counts that would thing their titles are due by right and not to their liege.
What I like to do to prevent this problem is educate these children myself. It is a great way to ensure they get good ruling traits (content...). Moreover, with the last patches you esaily get opinion boost from "happy with upbringing" and get a good chance to become friend with your ward. Otherwise I try to make them get educated with people who have the traits I want them to have.
Carmichael  [author] 28 Dec, 2015 @ 4:01am 
@Nocan There should be no problem with AGOT, but if you find some, please tell me.
Carmichael  [author] 28 Dec, 2015 @ 4:01am 
@WeeveFerrataine The government of people now entirely depends on their first holding, so it is not possible to determine that for simple courtier :)
Agamemnon 27 Dec, 2015 @ 2:03pm 
Looks really cool, subscribed. If I may make one suggestion though, for nobles especially it would be really cool for there to be opinion modifiers. At the moment, in-game when conquering stuff it makes the most sense to put as many people of your religion and culture in charge as possible. In reality, often kingdoms did something closer to what this mod does. However, the game's penalties make this sort of play impractical, as eventually the "foreign ruler" and "infidel" negative opinion will turn the new vassal against you. Perhaps a hereditary trait is added, something like "Puppet of the King", that adds diplomacy and increases their opinion of the ruler (if that's possible in a trait) but has a very strong negative opinion of an opposite trait (that would be randomly given to foreign cultures and given to anyone who rebels) called "Nationalist" (or something similar). Basically it would be sort of like how honest and dishonest characters hate each other, but much stronger.
Elder 27 Dec, 2015 @ 8:08am 
looks really good, but I'm wondering. Is it compatible with AGOT?
Reaver 22 Dec, 2015 @ 9:12am 
Good shit man.