Space Engineers

Space Engineers

PvP - Hyperion - Class Frigate
13 Comments
FPC 20 Nov, 2017 @ 7:15am 
That makes sense :) I am looking to do smaller ships as well. Trying to find some people who are very good at external ship asthetics like Horx, to work on a new smaller project.
High Ground  [author] 20 Nov, 2017 @ 6:26am 
A lot of PvP tactics comes down to play style. I prefer to build ships that are 1/2 to 1/4 the size of the Nestorious these days. I do this mainly because I can build more of them, which allows me to have extra ship on stand by that I can jump in if I get taken out. Plus if I'm playing with a few people several small to midsize ships can generally take on and destroy a capital ship, while losing a few along the way.

The Nestorious is designed to be a heavy hitter that deals catastrophic damage to whatever it's up against. But if it takes severe damage it's out of combat for quite a bit. Unlike my cheap throw away designs where if we lose a ship oh well, and if it's salvageable that good too.

Nothing more annoying than an enemy that has plenty of ship to throw at you.
FPC 20 Nov, 2017 @ 6:12am 
Most ships wont survive a few good passes vs equal number of (missile) turret. But yea :p Valid point regardless.

The rockets are the main firepower, in Nestorious’s case. It flies/performs in combat like a heavy fighter. The missile turret are just for point defense vs small ships, player made torpedo, etc.

Look forward to seeing more of your pvp redesigns!
High Ground  [author] 20 Nov, 2017 @ 6:10am 
I agree that Gatling Turrets are weak against heavy armor, but they are great at taking out turrets, thrusters, cameras, etc... A few good passes with gatling turrets can render an enemy ship defenceless and cause it to limp around the battlefield, which make it easier for the rocket/missile ship to go in for the kill!
FPC 20 Nov, 2017 @ 3:52am 
I will add- player made turrets are great but I still avoid mixed grids in multiplayer. I am allergic to clang
FPC 20 Nov, 2017 @ 3:51am 
Gatling only work vs fighter and light armor. Missile turrets work vs anything. ;) Ive done a ton of damage testing. Gatling are useless in pvp vs heavy armor
High Ground  [author] 20 Nov, 2017 @ 3:28am 
Yes and no, in a static engagment (one where the target is not moving) a small fighter is idea. In a giant furball of a battle between ships that are jockeying for position having a ship dedicated to gatling fire can be quite effective if used properly.

A well built gatling ships can shred fighter squadrons if employed properly via shear volume of fire.

Now Whiplash has been experimenting with PMT (player made turrets) these are lethal as fuck to large and small grid ships, and accurate as hell depending on the user.
JD.Horx 20 Nov, 2017 @ 2:28am 
Wouldnt a small fighter with gatlings be sufficient to snipe turrets?
High Ground  [author] 19 Nov, 2017 @ 11:16pm 
Yea I've seen the new ship you and JD have put together. It's a good ship, but damn it's expensive on the ammo, all those rocket launchers and missile turrets. The gravity drive make the ship a true combat threat. I would recommend build it a sister ship that focuses on gatling base weapons. A good strategy would be to lead with a gatling base ship to strip turrets, then finish the job with missiles and rockets.
FPC 19 Nov, 2017 @ 1:34pm 
Horx and I just did this one: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1202094540&tscn=1511126132 SHould have a cruiser fight ;)
High Ground  [author] 19 Nov, 2017 @ 1:30pm 
Been working on a new one. From time to time I go back to an original design and rebuild it from the ground up.
FPC 19 Nov, 2017 @ 11:26am 
This is pretty awesome
JD.Horx 9 Mar, 2016 @ 12:06pm 
I never was able to think such an easy decoy system, this is brilliant! I always built complicated systems, partly outside the hull, but this is so well integrated into the hull, effective and can be fully automated! Much better than any decoy system I came up with...