Rise of Nations: Extended Edition

Rise of Nations: Extended Edition

Immersive WW1 [Script]
3 Comments
Cpl. Burden R 3294 27 May, 2024 @ 4:15pm 
I am curious, why did you disable flamethrowers and submarines? (and why leave in anti-tank rifles?)
kyokko  [author] 3 Apr, 2016 @ 9:48am 
You're right, but it wasn't used in a massive way as the game mechanichs push you (and AI) to do. It's not possible to limit a single unit, so I completly removed it.
A Servant 19 Feb, 2016 @ 5:24am 
could you add cavalry to industrial age