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the blueprint scren shouldnt even open if you open the admin menu and it doesnt open on my end, so if that happens i would say its something irregular that happens there.
so you manage a server without having access to se itself to join it as an admin to be able to check in on stuff and access settings made to be accessible from in world?
if that is the case i would recommend from my side that you either get a version of se you can use for it or get someone you trust to do that stuff for you.
besides that the file with the settings of the world are inside the world specific storage folder findeable under %appdata%\spaceengineersdedicated\saves\yourworldname\storage\571920453.sbm_sedrag but you might need to request access to it if you use a third party serverprovider as most of them dont allow access to the appdata area on default.
Multiple wings I think will work, but I suggest just trying it and comparing.
Does multiple layers of sloopes (wings) will help with lift? like multiwings?
and second is worth additional 'profile' to keep closed shape that additional mass or get rid it :)
i usually go with "does it look like it can fly with wings?" and if it looks like that is give it a trial and error tour till i find is ok how it flys.
So I ran those numbers to check. At 20x cD, the terminal velocity of a large ship armor block is 20.8 m/s, 60x 12.12ms, and 1x 95m/s. I calculated the Terminal velocity at the atmosphere height i took this measurement should be 61.1m/s. Off yes ( i know this because i set the base cD a bit lower on purpose initially, and I do have a good reason why), but not by a factor of over 20x. This is the sort of testing thats valuable. Not somone just coming in and saying "I know your wrong, just change this specific code, trust me bro".
Accusing me of gaslighting you, I was at work not focusing on your discussion I'm not going to be 100% accurate. This is basically assuming I was acting in bad faith when I was not.
Constantly nit-picking code instead of sticking to the problem statement and the evidence.
After a ton of back and forth on everything under the sun being wrong you finally got to talking about the drag of your ship, while being unclear you were talking about your ship
In the end we concluded the terminal velocity was close to expectation, so whats to change?
"I see you are not very interested in developing the mod" - You apologized for this to be fair
"Denying me to upload with changes
2. Not reacting to my question if he would do it himself
3. I read "you could drop all your notes there" as "do it if you want, I don't care"
4. The said discord has dead channels with last message unanswered questions > year old" Insulting, and not accurate.
"why calculation is slightly wrong, your response - "no, it's accurate" - the variable name is accurate and i said, "no, a is accurate" not "no, it's accurate", so you continue to lie and misrepresent what I said.
"Got banned for a suggestion, so I was right. " I timed you out, for my sanity and yours, that's not a ban, you could continue the discussion later if you like.
"More than this, author is inadequate" Another insult
About my aerodynamics mod: this mod has good foundation, UI features, visuals for center of mass and lift, particles. It is much work, and is more optimal to fix what is underperforming. I suggested it, and didn't recieve any certain answer. It could be anything from "Not interested" to "yes, I like it" or "I like this, but don't like that" - I would accept any of those and move on. Instead arguing with me without real arguments... After this I thought about making own, yet just I started modding a month ago, so we will see about that. Now I just need quick fixes for my world, which I'm doing.
So when is your aerodynamics mod coming out?
Nothing to comment about drag coefficients, they are useless now, and I am not going to solve it.
You preferred to reply only to criticism about reenty, ignoring all others, cool.
I was polite when I joined discord, I even apologized for what I said here in my first messages. This resulted in you being unbelievably pretencious.
Your personal attacks and abuse need to stop. Your constant assumption that I'm acting in bad faith also needs to stop. You came into the discussion assuming bad intent.
What you don't understand is I could make all changes I need and thats it. I reached out to improve your mod. You percieved it as an attack, and got 200% defensive, not willing to explain anything so I had to ask twice.
Now whoever tested this did a bad job, and I don't care who you say they were, facts are facts. OR you could mention low drag in the description, but no.... Just as with drag coefficients not working for large grids, which people use 90% of the time - no info. And I tested the mod which enables it: all blocks coefficients = 0.75 except cockpit, wtf? And the coeff I got for super sleak 7x3 ship is 0.966.
It is easy to check by outputting acceleration to an lcd with automatic lcds script, and printing out dragForce. Divide force by mass and you get deceleration you should have, but - there is almost no deceleration at any speed. Would it be right - the "mult" in dragsettings would make sense, because deceleration in pretty high, like in real world.
hope you did read through the discord communication before deciding that.
i for my part would say that just the few comments here definitly dont paint the full picture.
i would argue that no one that is right in its mind would leave if they get a slap on the wrist to come down from theyre horse.
while i dont understand fully what whas calculated there and which parameters where used the communication itself was definitly far enough of the friendliness rails that i would myself give out a timeout for atleas a few hours to poke the thinking cells.
If anyone thinks I'm in the wrong, you are welcome to read through the discord yourself and come to your own conclusion.
for me it sounded more like an invite to drop the notes there so that it can be worked on.
2. Not reacting to my question if he would do it himself
3. I read "you could drop all your notes there" as "do it if you want, I don't care"
4. The said discord has dead channels with last message unanswered questions > year old
Correct me if I'm wrong
Also gradual heating, or atleast adjustable through settings would be nice. Now heating to critical is almost intant. In settings there is <mult> parameter, which is not explained...
Last thing is burning altitude: relying on getting vanilla air density is not very realistic... burning must start at high atmosphere, not below 1/2 of it. Contact me, if you want, and I will send you my solutions to all these issues.
in that case its to my understanding planet related and something that would need to be changed on the planets side.
which of the many shield mods?
you will need to put a request in on that shield mods end to make the neccessary changes to tap into the aerodynamics mod for it to work as a heat shield.