Space Engineers

Space Engineers

Aerodynamic Physics
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Update: 22 Oct, 2024 @ 11:24pm

Update: 22 Oct, 2024 @ 10:10pm

-Updated character planet detection to be same as grid
-Hopefully fixed default wind speed issues on modded planets.

Update: 13 Apr, 2023 @ 12:55pm

Control button and more should be back when using a remote control. (keen?)

Update: 24 Jan, 2023 @ 7:54pm

Settings are now preserved when Save-As or Copies of saves are made. (Only after saving new settings once does this take effect)
Changed Center of Mass lines to be a triangle instead.
Adjusted atmospheric density formula to have cubed falloff.
Adjusted reentry physics to be slightly more realistic.
Implemented new Water Mod API
Some minor performance enhancements.
Increased base drag coefficient to constrain grids under new physics.
Per-Planet wind settings no longer apply, instead there is a global multiplier for wind speed.
Definition Extensions properties are used to determine the base wind speed and change rate for each planet. Note that if this is absent it is read from the planet generator definition (unit is km/h).

Update: 29 May, 2022 @ 12:00pm

Update: 29 May, 2022 @ 9:56am

Added new performance option, Ignore Static - causes the server and client to ignore static grids for drag calculations. It defaults to off, but can be changed in the advanced physics menu.

Update: 29 Apr, 2022 @ 6:30am

MaxTrajectory value for projectiles capped to 1500 m/s above original velocity.

Update: 28 Apr, 2022 @ 6:11pm

Added aerodynamic profiles to new blocks.
Moved all previous aerodynamic definitions to a definition file (no longer hardcoded).

Update: 20 Apr, 2022 @ 2:45pm

Subgrid physics update #2: all physics forces are now applied only to the parent grid.
Fixed crash relating to max speed being set too high.
Adjusted max velocity values of Warfare II weapons based on max speed, so you don't hit yourself.

Update: 15 Mar, 2022 @ 11:55am