Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

ave_general_units.pack
34 Comments
waldo9494^1 31 Oct, 2023 @ 12:35am 
Please Sir, we respect and love your mod/ mods. update would set me in ave lol
Chuck Noris on bathsalts 13 Jul, 2023 @ 8:38pm 
hey I hope all went well with you new job! I was wondering if you have any plans on updating some of the mods in the " A REAL ROMAN LEGION" mod pack??
REGNATOR  [author] 20 Nov, 2021 @ 3:39pm 
Maybe, some day,... I'm very busy with lessons to become sergeant firefighter. All mod upgrades have to wait, I hope you uderstand
lpenab 10 Aug, 2019 @ 11:08am 
Please update your excellent mods for great campaign, I miss them a lot when I play, because with the last update they have already become obsolete, anyway, if it is not possible, thank you very much for creating them and allowing us to enjoy them,
Greetings
REGNATOR  [author] 13 Jan, 2019 @ 4:17am 
Work in progress, please have some patience
JOEY897 16 Dec, 2018 @ 3:27pm 
PLEASE UPDATE :(
REGNATOR  [author] 2 Jul, 2018 @ 1:21am 
I am working on a new mod, compatible with Empire Divided, but it will take a while. This mod is only compatible with patch-17
SnusHead 9 Jun, 2018 @ 12:35am 
doesn't work anymore; the generals don't show in the list
Popushca 18 Mar, 2018 @ 7:54am 
please update
REGNATOR  [author] 16 Jan, 2018 @ 1:43pm 
I have spent many hours on this mod, so I prefer you create a link to this mod. If such would not be possible, we can discuss this further
Starsmil 16 Jan, 2018 @ 3:09am 
btw, can I use this great units in my future Global mod?
REGNATOR  [author] 5 Jan, 2018 @ 9:01am 
Thank you
Starsmil 30 Dec, 2017 @ 9:20am 
This mod works with patch 18 well :)
Mr. Bluecoat 20 Dec, 2017 @ 5:47pm 
Absolutely magnificent.
FriskyCheeks 3 Dec, 2017 @ 7:02pm 
appreciate it REGNATOR! i'm sure it's frustrating having to constantly update your mods, thank you again
REGNATOR  [author] 3 Dec, 2017 @ 6:14pm 
The newest upgrade of Creative Assembly is rather drastic. This is why all around the community modders are working very hard to keep their mods working as they did before. Many tables have been changed. The changes, made by Creative Assembly, forces modders around the world to alter their mods, which in some cases could take some time. I can only hope for you, subscribers, to have a little patience. I'm working very hard to get my mods to be compatible with the newest 'patch/DLC'. The upgrades should be launched by 16th of DECEMBER.
jmjacob2016 3 Jun, 2017 @ 10:04pm 
Quick question, why does the Imperator in this mod have less stats than the Dux in your ave_Roman Generals pack. Technically wouldn't the Imperator be the better unit? Please make a minor update for that, otherwise love your mods!
Mr. Bluecoat 5 Apr, 2017 @ 10:47am 
Whoa. That Spartan unit though.
FriskyCheeks 20 Feb, 2017 @ 3:54pm 
if not boost stats please make unit count to 60?
FriskyCheeks 20 Feb, 2017 @ 3:42pm 
I understand completely. Just curious if you could make a standalone for the unit? I'm not sure if this is troublesome, I don't know anything about modding, maybe a copy and paste type deal. Thank you for the response.
REGNATOR  [author] 20 Feb, 2017 @ 8:48am 
I do understand your opinion, but this mod was created to run with most mods and the Seleucid Empire is already one of the most powerful factions, so I think it will change too much to their potential if I augmented their (new) general unit in numbers or stats. I hope you understand.
FriskyCheeks 19 Feb, 2017 @ 9:26am 
awesome mod man, the seleucid body guard cav look awesome, truly the design and attention to detail is obvious. is it possible to make a stand alone with just this seleucia cav unit by itself and/or boost it stats and make total unit up to 60units? I love leading my armies charges with the general in the front
REGNATOR  [author] 2 Apr, 2016 @ 7:21am 
This mod is most certainly save game compatible. However, if you choose to play this mod, you cannot continue campaign without it anymore (goes for almost all mods, by the way).
Vlatyr 1 Apr, 2016 @ 7:04pm 
Don't suppose these are save game compatible are they?
cageychunk 15 Mar, 2016 @ 3:37pm 
Thanks!
REGNATOR  [author] 26 Feb, 2016 @ 12:39pm 
UPDATE:
New general unit added for Pontus: Basileus
REGNATOR  [author] 25 Feb, 2016 @ 11:33am 
UPDATE:
Bodyguard unit "Diokitis" now have masked crests.
Improvement on armour
REGNATOR  [author] 20 Jan, 2016 @ 6:09am 
UPDATE:
New crests for Athens and Syracuse bodyguard units
Improvement on armour
REGNATOR  [author] 13 Jan, 2016 @ 10:36pm 
UPDATE:
Major improvement on armour and shields. Complete reskin of Polemarchos of Sparta.
The units should now be available in DLC's (except Romans, because the units are to advanced for Punic and GiG). Please let me know if it works in DLC's (I don't have any of them)
REGNATOR  [author] 9 Jan, 2016 @ 10:22am 
UPDATE:
improvement on armour
units for Gauls, Germans and Britons now have masked shields (faction colour)
improvement on generals
REGNATOR  [author] 18 Dec, 2015 @ 12:00am 
Yes, they should be. I am not sure off all of them, since I don't have all DLC's. Please keep me informed if anything should not work as intended. Thank you for your reaction
Bamein 17 Dec, 2015 @ 8:55pm 
Nice! These are in campaign too?
REGNATOR  [author] 15 Dec, 2015 @ 8:44am 
In the near future I might create a general units mod for eastern, african and arabian then...
Jesus Loves You^_^ 15 Dec, 2015 @ 8:40am 
We want eastern, african and arabian