Space Engineers

Space Engineers

Tiered JumpDrives
33 comentarios
DarkLordDLDL 12 OCT 2024 a las 6:53 
Does this mod still work?
Kara Vaki 22 SEP 2020 a las 18:17 
same here, been using them alot and without issue, minus the charge times being way over 5 minutes XD
EHLO 17 AGO 2020 a las 5:56 
In the event anyone in 2020 is still wondering, yes this works and yes it works great! I haven't run into any issues thus far!
Moredice 13 DIC 2017 a las 10:54 
As a side note, it didn't matter if the gravgen was on or off. But when I removed it entirely, or moved it one block aside, everything worked as normal.
Moredice 13 DIC 2017 a las 10:53 
A gravity generator was sitting right smack in the middle of the center-line of the ship's mass, and it turns out it wasn't just these jump drives that were affected. So it's something Keen has to look into fixing, it relates to some recent patch changes.
RE4L54UERKR4U7 13 DIC 2017 a las 10:48 
still working for me...nothing that @Moredice has said happened in my case

not sure if you updated it already so thats the reason why its working...
Moredice 10 DIC 2017 a las 15:29 
Attempting to blind jump with these results only in an error message complaining about a would-be obstacle and truncation of jump distance. It doesn't matter what distance I set or where I am pointing the ship, except into gravity fields where it gives the ordinary message about that.
zeph112 18 FEB 2017 a las 12:51 
ok ill try it again
Yanke$  [autor] 18 FEB 2017 a las 11:31 
well i tested and all jump drives work for me
Yanke$  [autor] 18 FEB 2017 a las 10:56 
well i take a look, maybe after some SE update it broke
zeph112 18 FEB 2017 a las 8:39 
theres no option to activate jump on the large mrk 4 jump drive
SpaccyVA 27 DIC 2016 a las 4:58 
there is a god. thank you so much this should make transporting cargo much easier on a server
Yanke$  [autor] 26 DIC 2016 a las 6:13 
it would take 1 jump even with heavy ships with just one tiered jumpdrive instead of multiple vanilia ones..
SpaccyVA 25 DIC 2016 a las 20:28 
correct me if i'm wrong, but this will greatly reduce the time it takes to go from one planet to another right?
Moredice 29 JUL 2016 a las 13:03 
Ah yes, you're right. I was looking at the one introduced through the Small Ship Mega Mod Pack. My apologies. :-)
Yanke$  [autor] 29 JUL 2016 a las 12:38 
See ,there is no vanilia jumpdrive for small grid.....
Moredice 29 JUL 2016 a las 11:03 
In that case, it becomes difficult for me to justify the cost, and therefore the point, of building one instead of a vanilla drive on a small grid. I would believe that tiered jump drives, regardless of grid size, would be gradually superior to the vanilla one.
Yanke$  [autor] 29 JUL 2016 a las 6:20 
Small grid jumprive MK4 is supposed to be weaker than vanilla(Large grid).When Large grid Mk4 is much better than vanilla one
Moredice 28 JUL 2016 a las 22:44 
Is the MK4 supposed to have an inferior range compared to the vanilla jump drive, despite being far more costly? I'm looking at and comparing the small grid jump drives. The MK4 has a 900km range (while it can carry nearly twice the mass of course) versus the vanilla drive's 1250 km. The other tiers are seemingly not scaled either.
Yanke$  [autor] 19 ENE 2016 a las 4:39 
Well Jump Charge is in MegaWatt per hour and power input is in MegaWatts.For Example 6MWh is 21600MW and with power input 50MW it will charge in ~7min.
And yes values were tweaked a little just after initial release and i forgot update description.
Arstan 18 ENE 2016 a las 21:03 
Edit, nvm, i see what happened, the sbc values dont match the posted values here, must've been an update without edit! Makes sense now tho! Great mod mate!
Arstan 18 ENE 2016 a las 20:43 
Hey boss, I've been trying to crack open and understand the values that control the jump specs but the required input and power for jump have me stumped. Im trying to figure out the correlation between the values entered in CubeBlocks.sbc and the values posted here. I haven't been able to find any documentation on this and was hoping you could help decipher these for me. Any help/tips/pointers you can offer would be greatly appreciated!
Maybach 660HL 15 ENE 2016 a las 20:55 
Just a suggestion but you should make a version that has small size jumpdrives for large ships.
Mainly for Big ships that are small enough to the point where they cannot fit a fullsize jumpdrive.
nobu 14 ENE 2016 a las 23:42 
This mod is amazing, I really like it. I can finally jump millions of meters around the solar system. So useful.
Yanke$  [autor] 8 ENE 2016 a las 19:26 
I will look into that.
Meat Vegetable 7 ENE 2016 a las 13:06 
Did a jump then I could not access any console on my ship at all
venator2070 7 ENE 2016 a las 9:53 
One question. is there the possibility of making these jumpdrives more accurate or even jump to an exact point or some way af making jumps in formation without docking the ships somehow? If yes please make such a mod.
R-TEAM 31 DIC 2015 a las 10:01 
yup - i (and maybe other) like the default balancing that only large ships/base can do specific tasks - but that dont stop from needing more variety from blocks for this tasks...
Yanke$  [autor] 31 DIC 2015 a las 6:01 
want me to release version only for large ships?
R-TEAM 31 DIC 2015 a las 4:42 
Sad - the addition of small jump ddrives destroy the balance that only large ships canb use hyperjump - deabo ... was so an nice mod
Hawkwar 18 DIC 2015 a las 16:08 
Please put in same mod or package as I have soooo many mods as it is :)
Yanke$  [autor] 18 DIC 2015 a las 12:54 
Well i probably create seperate mod for small ship jumpdrives
G.A. 18 DIC 2015 a las 11:38 
Question: Please, you'll create an variant for small ships?