Space Engineers

Space Engineers

Tiered JumpDrives
33 則留言
DarkLordDLDL 2024 年 10 月 12 日 上午 6:53 
Does this mod still work?
Kara Vaki 2020 年 9 月 22 日 下午 6:17 
same here, been using them alot and without issue, minus the charge times being way over 5 minutes XD
EHLO 2020 年 8 月 17 日 上午 5:56 
In the event anyone in 2020 is still wondering, yes this works and yes it works great! I haven't run into any issues thus far!
Moredice 2017 年 12 月 13 日 上午 10:54 
As a side note, it didn't matter if the gravgen was on or off. But when I removed it entirely, or moved it one block aside, everything worked as normal.
Moredice 2017 年 12 月 13 日 上午 10:53 
A gravity generator was sitting right smack in the middle of the center-line of the ship's mass, and it turns out it wasn't just these jump drives that were affected. So it's something Keen has to look into fixing, it relates to some recent patch changes.
RE4L54UERKR4U7 2017 年 12 月 13 日 上午 10:48 
still working for me...nothing that @Moredice has said happened in my case

not sure if you updated it already so thats the reason why its working...
Moredice 2017 年 12 月 10 日 下午 3:29 
Attempting to blind jump with these results only in an error message complaining about a would-be obstacle and truncation of jump distance. It doesn't matter what distance I set or where I am pointing the ship, except into gravity fields where it gives the ordinary message about that.
zeph112 2017 年 2 月 18 日 下午 12:51 
ok ill try it again
Yanke$  [作者] 2017 年 2 月 18 日 上午 11:31 
well i tested and all jump drives work for me
Yanke$  [作者] 2017 年 2 月 18 日 上午 10:56 
well i take a look, maybe after some SE update it broke
zeph112 2017 年 2 月 18 日 上午 8:39 
theres no option to activate jump on the large mrk 4 jump drive
SpaccyVA 2016 年 12 月 27 日 上午 4:58 
there is a god. thank you so much this should make transporting cargo much easier on a server
Yanke$  [作者] 2016 年 12 月 26 日 上午 6:13 
it would take 1 jump even with heavy ships with just one tiered jumpdrive instead of multiple vanilia ones..
SpaccyVA 2016 年 12 月 25 日 下午 8:28 
correct me if i'm wrong, but this will greatly reduce the time it takes to go from one planet to another right?
Moredice 2016 年 7 月 29 日 下午 1:03 
Ah yes, you're right. I was looking at the one introduced through the Small Ship Mega Mod Pack. My apologies. :-)
Yanke$  [作者] 2016 年 7 月 29 日 下午 12:38 
See ,there is no vanilia jumpdrive for small grid.....
Moredice 2016 年 7 月 29 日 上午 11:03 
In that case, it becomes difficult for me to justify the cost, and therefore the point, of building one instead of a vanilla drive on a small grid. I would believe that tiered jump drives, regardless of grid size, would be gradually superior to the vanilla one.
Yanke$  [作者] 2016 年 7 月 29 日 上午 6:20 
Small grid jumprive MK4 is supposed to be weaker than vanilla(Large grid).When Large grid Mk4 is much better than vanilla one
Moredice 2016 年 7 月 28 日 下午 10:44 
Is the MK4 supposed to have an inferior range compared to the vanilla jump drive, despite being far more costly? I'm looking at and comparing the small grid jump drives. The MK4 has a 900km range (while it can carry nearly twice the mass of course) versus the vanilla drive's 1250 km. The other tiers are seemingly not scaled either.
Yanke$  [作者] 2016 年 1 月 19 日 上午 4:39 
Well Jump Charge is in MegaWatt per hour and power input is in MegaWatts.For Example 6MWh is 21600MW and with power input 50MW it will charge in ~7min.
And yes values were tweaked a little just after initial release and i forgot update description.
Arstan 2016 年 1 月 18 日 下午 9:03 
Edit, nvm, i see what happened, the sbc values dont match the posted values here, must've been an update without edit! Makes sense now tho! Great mod mate!
Arstan 2016 年 1 月 18 日 下午 8:43 
Hey boss, I've been trying to crack open and understand the values that control the jump specs but the required input and power for jump have me stumped. Im trying to figure out the correlation between the values entered in CubeBlocks.sbc and the values posted here. I haven't been able to find any documentation on this and was hoping you could help decipher these for me. Any help/tips/pointers you can offer would be greatly appreciated!
Maybach 660HL 2016 年 1 月 15 日 下午 8:55 
Just a suggestion but you should make a version that has small size jumpdrives for large ships.
Mainly for Big ships that are small enough to the point where they cannot fit a fullsize jumpdrive.
nobu 2016 年 1 月 14 日 下午 11:42 
This mod is amazing, I really like it. I can finally jump millions of meters around the solar system. So useful.
Yanke$  [作者] 2016 年 1 月 8 日 下午 7:26 
I will look into that.
Meat Vegetable 2016 年 1 月 7 日 下午 1:06 
Did a jump then I could not access any console on my ship at all
venator2070 2016 年 1 月 7 日 上午 9:53 
One question. is there the possibility of making these jumpdrives more accurate or even jump to an exact point or some way af making jumps in formation without docking the ships somehow? If yes please make such a mod.
R-TEAM 2015 年 12 月 31 日 上午 10:01 
yup - i (and maybe other) like the default balancing that only large ships/base can do specific tasks - but that dont stop from needing more variety from blocks for this tasks...
Yanke$  [作者] 2015 年 12 月 31 日 上午 6:01 
want me to release version only for large ships?
R-TEAM 2015 年 12 月 31 日 上午 4:42 
Sad - the addition of small jump ddrives destroy the balance that only large ships canb use hyperjump - deabo ... was so an nice mod
Hawkwar 2015 年 12 月 18 日 下午 4:08 
Please put in same mod or package as I have soooo many mods as it is :)
Yanke$  [作者] 2015 年 12 月 18 日 下午 12:54 
Well i probably create seperate mod for small ship jumpdrives
G.A. 2015 年 12 月 18 日 上午 11:38 
Question: Please, you'll create an variant for small ships?