Age of Wonders III

Age of Wonders III

Dynamic Structure Generation
14 Comments
Ariga 3 Dec, 2016 @ 2:03pm 
1/4 of ressource structure are inn which make it pretty unbalanced.
otherway i really like this mods would be great if you could decrease the inn spam♥
ty for your work again
Samurai190  [author] 3 Dec, 2016 @ 7:32am 
Yeah, those are among the most common structures, I may have an another set of generation mods coming out, depending on how I can get them to work.
Ariga 3 Dec, 2016 @ 6:57am 
There is too much inn map full of inn with all in many
Tanaka 18 Jan, 2016 @ 11:29pm 
Did you ever figure out how to make an opposite version of this for huge maps with less of all of these?
Samurai190  [author] 6 Jan, 2016 @ 8:23pm 
A small update to fix a wrong entry change.
Samurai190  [author] 30 Dec, 2015 @ 4:52pm 
We'll see what I can do as I dissect the files.
Tanaka 30 Dec, 2015 @ 1:52pm 
Hmm well I cannot seem to figure it all out I hope if you can maybe make an opposite version of this for more spacing on huge maps :)
Samurai190  [author] 29 Dec, 2015 @ 5:13am 
That it should be.
Tanaka 28 Dec, 2015 @ 11:13pm 
Is it under object distances?
Samurai190  [author] 28 Dec, 2015 @ 11:07pm 
That is correct.
Tanaka 28 Dec, 2015 @ 9:42pm 
Thanks increasing the distance should decrease the number of cities and locations theoretically correct?
Samurai190  [author] 28 Dec, 2015 @ 12:17pm 
The relevant values are located in AoW_LevelGenerator.rpk, under Generation Continent/Islands/Land/Underground, various distance settings should be there.
Tanaka 28 Dec, 2015 @ 11:33am 
I have been wondering how to do this except I want to do the opposite and increase the distance for these in larger maps. Could you make an increased version or tell me which settings you changed in the editor so I could do it myself? Thanks!
SaintTodd 26 Dec, 2015 @ 5:33pm 
Sounds like fun.