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I've made sure you have full credit. I'll keep it maintained. I hope you don't mind.
<IsAirTight>true</IsAirTight>
If the Author wishes to update his mod, that'll fix the longstanding airtightness issue. Otherwise I will make a fixed version myself.
There is, however, a problem with grids in the game containing large amounts of individual blocks that can cause problems with not just airtightedness but also cause issues with refineries and assemblers not pulling in items. I expect that if someone is having issues with this mod with respect to either of those, it's because of it being a mega-build (which is why people come looking for this mod in the first place). I used this mod to successfully redo a base, restoring airtightedness and conveyor functionality to a large base.
thanks
~KPD
When you try to weld a projection (with compound blocks) you get a picasso.
All the blocks weld in in the wrong positions, resulting in a mess.
I am no longer working on anything Space Engineers related, ad haven't been since the beginning of this year. That'll be a negative for any and all support inquiries. Space Engineers has treated my buddies and me poorly, and thusly, is no longer holding my interest in either playing or modding.
I am not sure how that works, but could you check on this?
Regards
drayst
It seems that the 'air tight' problems occour when there is a door halfway across a 5X5 block and your trying to create a barrier halfway across it.
Also problems when you have a 5X1, using its tip as part of a wall. Goes for other sizes.
STILL a fantasic mod, I just hope the air thing is fixable.
Greyon: I'll check if I can jury-rig this with a flat airtightness modifier.
Mhmm. Are the upper blocks not properly calculated, Dragon? Because, I based it of the cost of a single block of whatever type, and multiplied it. If I made any mistakes there, please tell me.
are gona bug me, since I can se the camo from far away). If you find a solution I would be happy.
The important thing is that they're fixed. Thanks for keeping on top of that, and thanks for being open to the idea of 2x and 4x block variants, too. Those should help me out a bunch, especially the 2x blocks when I'm using armor slopes.
Jesus. I must've been tired or something. It seems like I ... rounded at some point.
The 5x5x1 light armor slab (small grid, 25 blocks) has the cost and weight of 23 light armor blocks (unless this is intentional, to encourage performance friendly building?)
5x1x1 light armor on smallship has the cost and weight of 25 blocks.
Are these errors just due to keencode?