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Hi There AJ :^)
Noticed that your Robert Taylor buildings are no longer filling up with the 150 residences I have them RICO-set for....I'm lucky to get 40 residences filled .... most of them hoover around 12.
I suspect this might be because the buildings have not been updated to work with the GREEN Cities free updates that automatically hit our computers when the DLC came out, as that was about when I noticed the problem.
Would it be terribly hard for you to update the buildings? I really don't want to have to exchange them for other buildings that are updated because I have whole neighborhoods of them on each of my 5 islands.....
Help, please?
I need this function in a building so my industry areas will stop screaming for workers every three hours because all the buildings I placed on the cheapest dirt roads with NO facilities and NO parks are STILL changing from originally full of all uneducated workers to full of mostly educated and highly educated workers.
I need to keep a neighborhood of uneducated workers for my industrial area.
Will this complex of buildings hold it's UNEDUCATED WORKERS housing or will it rapidly ratchet up to housing half full of educated workers and eventually turn into a building full of well educated and very well educated.....which won't work for me.
Why?
This lot doesn't require the mod anymore, so Ill start relplying on the mod comment thread to better consolidate discussion on Ploppable RICO mod issues there. So check the Ploppable RICO mod page for my response :)
When the residential building burns down or becomes abandoned, it won’t show anything and the remover mod will delete it. I’m going to try to tweak things so the residential building can’t burn down, won’t accumulate garbage, and can’t become abandoned. I think I can set things up so the unique building main lot will take care of those things.
I may also need to get in touch with the author of that mod, and see if I can get the mod to spare the plopped buildings.
Are you guys by chance using a mod like auto demolish for abandoned or burned down buildings?
I think the residential buildings might be burning down or becoming abandoned, and the the game is demolishing the lots. I can turn off the fire for the residential, but need to do more research to figure out how to disable abaonment.
Thanks again for taking time to test things and report issues.
Nice work though!
Thanks for the feedback. I know there are a lot of things that need fixing, so I appricate you guys taking time to play with the mod and report issues.
Thanks man, I'm glad to hear its working.
Ill turn off garbage accumulation for the monument, and see if I can tweak anything on the residential AI to minimize garbage output.
@david:
Yea, so far.
@Super:
Thanks man!