Space Engineers

Space Engineers

High Power Batteries for Small Ships
28 Comments
BIV 29 Nov, 2022 @ 9:06am 
More power in batteries, music to my ears. It makes sense if you look at all the different batteries that are being developed now (on Youtube) so by the future they should have some good EverReadies ready to go. Is it ok if I try these out in my single player games, I promise not to try a claim these as my work. Look forward to hearing back from you. Great work guys.
Visentinel 18 Mar, 2021 @ 6:13am 
Hey solo i added u as freind. im a modder i want to ask u something.
SciDerg 14 Sep, 2019 @ 12:37pm 
Might have found a problem with the 3x2x3 25MW battery block.
According to the block info mod I'm using, it has a max output of 42 MW which is fine, but the max input is bugged at only 4 MW. According to the same info mod, that means it will take something like 6 hours to charge from fully discharged? That's a really long time, and the 3x3x3 40MW battery doesn't have that issue.
As far as general balance is concerned, I think the 1x1x1 battery is in a good place, but the larger batteries should actually be better by volume than the smaller batteries due to the square cube law. Basically, there's less battery casing and more battery in the larger battery blocks, and the battery management electronics would take up a basically fixed amount of space.
Solo  [author] 7 Aug, 2019 @ 9:50am 
You're right Rusty. I've been away from SE for a little while, but I'll try fixing it with a better ratio
Rusty290 23 Jul, 2019 @ 8:30am 
So let me get this straight: if you had 27 1x1x1 @ 5MW you have 135MW.
But in that same space with a 3x3x3 you would only have 40MW? Why even use the larger ones?? I'm confused...
SioxerNikita 26 May, 2019 @ 7:37am 
@Warlord2306
What about... opening up Space Engineers and checking?
WARLORD2306 26 May, 2019 @ 4:59am 
ya i would also like to know if it still works
Spicie 26 Mar, 2019 @ 12:44pm 
Do these still work?
Solo  [author] 17 Mar, 2018 @ 8:30am 
Excellent work! Always nice to see mods in good use!
foxhoundusmc 16 Mar, 2018 @ 8:53pm 
Hey bud, check out a few ships I mad using your excellent mod. I figured you'd appreciate it being put to good use. It's set up as a "world" since I use several mods, to save people the headache of individual downloading...

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1333198750
Titus 5 Jan, 2017 @ 7:43pm 
Yes. You both will be credited. Thank you for your permission :)
Solo  [author] 5 Jan, 2017 @ 7:42pm 
As long as people give credit to Tumble and I for the original mod, feel free to use or tinker.
Titus 5 Jan, 2017 @ 6:47pm 
The director of the web series wanted to ask the developer(s) of this mod with his own account, but he can’t seem to comment for some reason. So I am posting it for him. The message goes: “Hello. I am creating a web series based in Space Engineers and would like permission from the creator(s) of this mod to use it in said series. Your mod and account name(s) will be credited in the credits at the end of each episode it it used in.”
SioxerNikita 6 Feb, 2016 @ 6:51pm 
Greetings Mr. TumbleTV and/or Solo.

I am making a new mod to make exploration more interesting. Basically each exploration ship will include a "blueprint" which is good to build 1 block of that blueprint type.

I would like to add this mod to it (specifically the 3x3x3 version) as a capacitor (so values will be changed). Your model looks awesome and I hope I can have permission to add it.

If you accept you will of course receives full credits and co-authorship if you so desire :)

I hope to hear from you soon.
Tuetenkleber 26 Jan, 2016 @ 11:27am 
Sehr hilfreich und ein guter Ersatz zur Standard Batterie.
SciDerg 13 Jan, 2016 @ 1:48pm 
@Every: I did get high honors in high school physics, but I'm not "officially" a physicist of any sort. However, I do seem to remember more of it than most people, for whatever reason.
Evrey 13 Jan, 2016 @ 8:52am 
@SciMan314: Great post. That's a physicist talking.
VS-lockon 11 Jan, 2016 @ 2:27am 
Need a 350 mw
headspace 10 Jan, 2016 @ 9:23am 
The whole idea for batteries and especially capacitors is that they should have higher density energy storage than any alternative. Technically, uranium ingots have the highest density, but the rate at which reactors can safely liberate that energy should be far less than capacitors. That is what is supposed to give short range specialist vessels their punchiness between recharges at a dock or carrier. They can get a high rate of energy, but only when they really need it.

Usually, batteries either have high storage capacity and low discharge rate, or the reverse with shallow capacity and high discharge.
Solo  [author] 8 Jan, 2016 @ 7:31pm 
I will be updating the batteries shortly to go with the following:
1x1x1: 2 MW in, 2 MW out, 1 MWh capacity.
3x3x1: 20 MW in, 20 MW out, 10 MWh capacity.
3x3x2: 42 MW in, 42 MW out, 21 MWh capacity.
3x3x3: 66 MW in, 66 MW out, 33 MWh capacity.
SciDerg 8 Jan, 2016 @ 9:07am 
As others have said, the balancing of these batteries could use some work. They're not consistent within the mod with respect to energy density or power density, and the stats they do have are somewhat overpowered.

Setting the power density to ~2MW per block would put them at exactly the same power outputs as the Azimuth fusion reactors.
Setting the volumetric energy density to ~1 MWh per block would make these batteries useful, feel like batteries, and not take forever to charge.

Using those numbers, the new specs for these batteries would be:
1x1x1: 2 MW in, 2 MW out, 1 MWh capacity. (Baseline)
3x3x1: 20 MW in, 20 MW out, 10 MWh capacity.
3x3x2: 42 MW in, 42 MW out, 21 MWh capacity.
3x3x3: 66 MW in, 66 MW out, 33 MWh capacity.

The physically larger batteries are slightly better than exactly proportional because of the Square-Cube law. A larger battery should be slightly better than a smaller one, because it spends less of its volume on structure and more on batteries.
SciDerg 8 Jan, 2016 @ 8:50am 
The mod description is missing a few details about these batteries. Just need 3 stats per battery.
Max power in, max power out (both in megawatts), and power storage capacity (megawatt-hours)
Example:
Size: Input Power, Output Power, Capacity
1x1x1: 5 MW in, 5 MW out, 5 MWh capacity
etc.
Right now I only see "1x1x1 5MW" and I don't know which stat(s) that is describing.
Hammie 8 Jan, 2016 @ 5:31am 
change the small 5MW to 2MW, the 30 MW to 40W, and the 40MW to 50MW, that would sort it i think, correct me if im wrong
Evrey 8 Jan, 2016 @ 2:00am 
How the heck are they balanced? Don't get me wrong: High capacity batteries are awesome!
However, your balancing is just broken. Efficient engineers would just spam the small blocks. Here's the maths explaining why:

First the sizes...
Size1 = 1 * Size1
Size2 = 9 * Size1
Size3 = 2 * Size2 = 18 * Size1
Size4 = 3 * Size2 = 27 * Size1

The stored energy as it should be, measured by size compared to Size1:
Size1 = 1 * 5MWh = 5MWh
Size2 = 9 * 5MWh = 45MWh != 20MWh
Size3 = 18 * 5MWh = 90MWh != 30MWh
Size4 = 27 * 5MWh = 135MWh != 40MWh

Measured by size compared to Size2:
Size1 = 1/9 * 20MWh ~ 2MWh != 5MWh
Size2 = 1 * 20MWh = 20MWh
Size3 = 2 * 20MWh = 40MWh != 30MWh
Size4 = 3 * 20MWh = 60MWh != 40MWh

So...
Nice models, nice idea, bad balancing.
G.A. 8 Jan, 2016 @ 12:04am 
thx
michael 7 Jan, 2016 @ 11:43pm 
how many MWh?
Crimson Revenant 7 Jan, 2016 @ 7:06pm 
DX9, DX11 or both?
Tumble  [author] 7 Jan, 2016 @ 3:10pm 
Yay it's up : )