Space Engineers

Space Engineers

Gaka Target Painter (Decommissioned)
23 Comments
overwerk 27 Jan, 2017 @ 11:04am 
rest in peace target painter, your awesomeness shall be remembered
Tor 25 Jan, 2017 @ 5:19am 
Is it possible to get similar functionality from the new raycast system?
Shroom 6 Sep, 2016 @ 10:06am 
Just found this. Looks awesome, can't wait to test later.

Have you read any of The Expanse series by chance? They use the same terminology - i.e. target "painting" lasers
Cystrade 18 Jul, 2016 @ 8:44am 
Thanks for the reply. I have found a way to fix the problem, for some reason the program block was unresponsive, and deleting it and replacing it seemed to fix it.
Alysius  [author] 18 Jul, 2016 @ 8:28am 
@Crystrade havent touched this script for long, but if not wrong the remote control block names must be caps and the direction must point forward. sometimes it may be pointing somewhere else other than forward. Also rotors, docked drones and projections interferes with the lock on
Cystrade 18 Jul, 2016 @ 4:57am 
Hey Alysius, I've been really enjoying this build, and have been attempting to use the scripts inside other forms of ships. I can manage to seek a nearby object with the proximity scan, but I still cannot manage to get the target system working. I've listed the names correctly to work with the script but it doesn't detect or outputs any sort of null data. I would appreaciate if you could help me identify what I'm doing wrong. Thanks!
Alysius  [author] 21 Jun, 2016 @ 7:49am 
@Sanya The GPS format is also printed to the Public Title of the Text Panel.
Sanya 20 Jun, 2016 @ 2:30pm 
Anyway to get the coords directly? Instead of having to type them out.
XCanG 20 May, 2016 @ 2:47am 
Useful and very clear, ty for this tool!
Alysius  [author] 13 May, 2016 @ 8:14am 
@All I tried the mines and it is working as intended. Probably a few patches ago there was a visit from Clang God.
Takeshi 28 Apr, 2016 @ 9:23am 
nice idea, thx for sharing
Gonz.0 22 Mar, 2016 @ 10:27pm 
Very cool. I was working on a similar idea to go with my ICBM idea. Kudos
haximodor 17 Feb, 2016 @ 4:57pm 
By the way, can you update the offset coordinate on HUD in real time?
haximodor 17 Feb, 2016 @ 4:55pm 
Nice work. Did you update the offset coordinate into your remote targeting script?
MattB425 16 Jan, 2016 @ 12:54am 
Button 1 works great but button 2 never finds any nearby objects for me.
overwerk 15 Jan, 2016 @ 8:46am 
i know, i mead the indicator do not show anithing, and the script do not seem to start by any way, even if i cleared the area first
Alysius  [author] 14 Jan, 2016 @ 8:12pm 
The mine must be triggered, then the area 4.8km radius must be cleared first. This is to prevent the mine homing in on the mine layer upon placement.
zakiducky 14 Jan, 2016 @ 1:19pm 
Very nice, I'll have to check it out.
overwerk 14 Jan, 2016 @ 10:51am 
speaking of your mine, sometime when i paste it, the script seem to do nothing
Alysius  [author] 13 Jan, 2016 @ 5:07pm 
There is a Locus Swarm Mines in my workshop that does this. It sits there to detect passing ship.
zakiducky 13 Jan, 2016 @ 12:29pm 
While this would be more useful in space than on a planet since it detects rocks, I'm sure with some fancy scripting you could create a station or ship that automatically detects targets in a 5km radius, builds, programs and then launches missiles to destroy that target. Such a system would be amazing to see, and a game changer if indeed possible to build.
overwerk 13 Jan, 2016 @ 11:45am 
this is realy a great tool. thanks!
Dabigatran 10 Jan, 2016 @ 11:10am 
thx a lot alysius liked and subbed at both steam and youtube your work is great.