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Overall VERY good mod, and also largely fitting in the historical context!
I'll probably be coming back to this mod to make some balances/changes to the faction unit compositions. Wanted to be minimalist in what I add. The units added are mainly unique in that they are a special new unit type (eg elephants, axe throwing, horse crossbows, etc) that would spice up the vanilla AoC rosters/campaign.
Have added pike levies to the Franks.
Will maybe look at integrating tsome units to other nonplayable factions with the same culture.
Looking for feedback on stats/cost, but I think they are mostly balanced.
This mod looks awesome 8/8
Also updated the camel riders to have a unique battle axe (unit card updated too).
I believe that the only incompatability would be combat balance (which would be minor).
Will take a while unfortunately. Im waiting on some new models from another modder who will collaborate/contribute to this mod. So just updating current mods here and there for now. Also looking forward to the next DLC announcment (perhaps in February).
also i feel like the shield model of the pavise crossbowmen for the lombards doesn't blend in well within aoc. they would be the only unit with the what i think is the desert tribesmen shield model. may i suggest changing it to maybe a round shield, so the unit better fits in the already heavy round shield lombards.
i think the camel unit card looks amazing, maybe add a beard to the rider so it distinguish itself more from the berber light cavalry rider. their unit models already have a beard as oppose to the light berber cavalry. that's feedback on a high level though!
I will add guerilla attributes, makes sense since they are supposed to be an elite unit.
A proto-knights generals units for all factions is a good idea.
Thanks I will correct those two issues. I will fit a bit more body to the unit card. Any feedback on the camel unit card?
Good idea, I'm planning to add 1-2 more units to each faction.