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The reason, I have looked over the code and may have a fix for the 'Exception: NullReferenceException' issue.
You have multiple if checks for the following
if ((MyPlayer.ownedShip != null) & (Camera.main != null))
I think the issue is with the &. it should be &&, which is the c# AND operator.
& is the bitwise logical AND.
so the if checks should be
if ((MyPlayer.ownedShip != null) && (Camera.main != null))
1) Zoom out far enough to see the same amount that is depicted by your "view circle" that's on the minimap.
And when you zoom in....
2) I no longer crash into difficult beaches when "de-fogging" a new map quadrant (following the outer edges and then along the inner beaches.) It's a lot easier to see what's truly shallow or not.
3) Plus, you can actually see sunken loot under the water before you even get the dive suit cue.
One other part I like (even though it's kinda cheating)...
4) If you are on a map with pirates that keep hiding, you can zoom all the way in and rotate the camera 360 degrees to find out where they are. Even when they are not on the minimap!
I been playing this game for a while now, but it started getting dull. You brought back life to my game! Thanks!
(Now if only you can make the zoom in so far that you appear at the helm of your ship.)
That being said, I uploaded the code to http://carsoncarshops.com/files/CameraMod_source.zip - you're more than welcome to do whatever you want with it.
Otherwise, good job. It fixed a couple other problems I had with Windward's default camera system. ^^
Allowed Mods
Mod
name = "CameraMod"
version = 7
hash = "96f754379750ed9731fdcea2c9b8a6d6"
and still no go...what am i doing wrong? Says Mod Mismatch when I try to connect to my dedicated server.
"[world name].dat.config" anywere.
I'm down to seeing a single error, and only when I start an instance; still debugging....
Thanks for the feedback!
has still null reference bug
Freddy: No, it should be pretty easy. Try 'zreset' in the chat window and see if that does what you want. Do you have a key preference?
Shade Seeker: Depending on the image, it's either a combination of sail and decal colors, or a multi-colored decal. I think* multi-colored decals need to end in _RGB, but it's been a while......