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This is the last major change I intend to do. I believe new AI will solve all remaining problems with AI performance, for now it should be capable enough to deal with Empire on it's own and get to other player's cores.
Swapped First Mana Shrine and Gold Shrine's locations. This ensures that AI won't run out of gold and go passive.
Made general pathing easier by adding bunch of portcullis locked doors which indicate the presence of shortcut.
This level may get few more improvements in future. The major concern is AI which may not always perform the way it should. I believe with AI overhaul patch, this issue shall be eliminated and map will work just as intended. For now, AI can reach other players and destroy inhibitor on it's quarter of the map by itself.
Rebalanced the amount of Empire content. Now it's more manageable and less FPS heavy.
Reduced the number of Inhibitors to 4. Now if you get to middle and destroy enemy cores, you can quickly finish off other 3 inhibitors ( they are all near the center ), so you no longer have to do your opponent's job and destroy other 12 inhibitors instead. Now there are better rewards on the place of former 12 inhibitors. Removed Highguards from the location of Mana Shrine ( former 3rd inhibitor ).