War for the Overworld

War for the Overworld

Gem Racers
13 Comments
joncalle 16 Nov, 2017 @ 10:51am 
Peck
Green.Sliche  [author] 27 Aug, 2017 @ 5:44pm 
Replaced Spirit Chamber with Prison which contains 2 lvl10 neutral succubus. The prison is guarded by 4 lvl5 Wardens. Replaced old Prison with Crypt which is guarded by 2 level7 Matriarchs. This change guarantees that AI won't get stuck dealing with inhibitors and middle area habitants.

This is the last major change I intend to do. I believe new AI will solve all remaining problems with AI performance, for now it should be capable enough to deal with Empire on it's own and get to other player's cores.
Green.Sliche  [author] 27 Aug, 2017 @ 2:03pm 
Reworked level structure in order to secure the AI's progression. Added few shortcuts ( AI should crack them open ) which will prevent pathfinding issues. Reduced level of some Empire units.

Swapped First Mana Shrine and Gold Shrine's locations. This ensures that AI won't run out of gold and go passive.

Made general pathing easier by adding bunch of portcullis locked doors which indicate the presence of shortcut.

This level may get few more improvements in future. The major concern is AI which may not always perform the way it should. I believe with AI overhaul patch, this issue shall be eliminated and map will work just as intended. For now, AI can reach other players and destroy inhibitor on it's quarter of the map by itself.
Green.Sliche  [author] 27 Aug, 2017 @ 5:47am 
Rebalanced the types of units of Empire. Now AI should have better time dealing with them. Introduced an extra shortcut to Inhibitor.
Green.Sliche  [author] 25 Aug, 2017 @ 5:30am 
Removed Empire Ramparts from balistas since AI doesn't know how to handle ramparts in general right now. Replaced some stone knights with blade lotus.
Green.Sliche  [author] 25 Aug, 2017 @ 3:42am 
Replaced 5 lvl 1 Huntresses with 5 lvl 1 Arcanists. This should eliminate all troubles with progression for current AI.
Green.Sliche  [author] 19 Aug, 2017 @ 4:21pm 
Corrected error with imprisoned succubus. They should no longer rebel.
Green.Sliche  [author] 18 Aug, 2017 @ 3:35pm 
Reduced the level of Huntress from 4 to 1. This should solve the issue with AI players falling to progress on certain personalities at early stage.
Green.Sliche  [author] 18 Aug, 2017 @ 3:06pm 
Corrected wrong door states. Now Empire units won't overflow players from start.
Green.Sliche  [author] 17 Aug, 2017 @ 7:41am 
Visual improvements.

Rebalanced the amount of Empire content. Now it's more manageable and less FPS heavy.
Green.Sliche  [author] 3 Jun, 2016 @ 11:58am 
Additional tweaks for better AI performance. The best AI personality for this map is Rhaskos. Others may perform with various success rate.

Reduced the number of Inhibitors to 4. Now if you get to middle and destroy enemy cores, you can quickly finish off other 3 inhibitors ( they are all near the center ), so you no longer have to do your opponent's job and destroy other 12 inhibitors instead. Now there are better rewards on the place of former 12 inhibitors. Removed Highguards from the location of Mana Shrine ( former 3rd inhibitor ).
Green.Sliche  [author] 28 May, 2016 @ 6:46am 
Additionally tweaked for better AI performance. Reduced the levels of Empire guards and added new rooms for better rewards. Added lvl 10 succubus for each player, she can be rescued by claiming Empire prison after 3rd inhibidor.
Green.Sliche  [author] 27 May, 2016 @ 10:45am 
Updated and tweaked for correct work in 1.4. Greatly reduced the type of traps and amount of embers, making progress more feasible and map less heavy. Added a passage to enemies, now you can go and crush whomever you wish once you get to middle.