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made the nemo and used it. going to the mining area it handled just fine but on way back full (of stone) the maneuverability went sideways, literally. was this a symptom of being fully loaded?
Also, when I got to base and connected up to it to dump all my stone, I found large piles of stone all over the place yeeted out of the ship. I guess this is normal maybe? not sure where they were coming from.
Nemo should be able to carry a max load (as much ore as it can hold). Of course, you need to make sure you utilize those large downward facing thrusters for that situation. Use the 2nd toolbar and #1 to stay in a horizontal position
Normally you can just re-run the timer block which runs the script. That should update the text panel with the current Ore information.
Now, just keep in mind, since Cockpit storage is not considered "inventory", any ore stored in the cockpit is NOT accounted for in the script. It is possible that you have not yet filled the cockpit, and are therefore not seeing values in the text panel.
Regarding the batteries issue, its possible that you've got a couple of the batteries set to recharge. Otherwise, if your batteries are indeed fully charged, you should have up to an hour of "hover" flight.
Regarding the 2 side large thrusters falling off the ship - I never have an issue myself as long as I'm careful not to bump too hard into the walls of the hole. Whether or not its an atmospheric ship isn't the issue... its more about being careful in a gravity-affected environment. Just remember, you won't be able to stay in the air unless your most powerful thrusters are the ones combating gravity. If you're tilted left/right, you will slowly drift in those respective directions until you re-align yourself with the horizon.
going to try adding supports around them to see if this will help lol
All Batteries are turned on and ive tested with and without the reactors going
If you'd like I can make a quick build replicating the issue. I'll name it after your username