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should have fix
though i want approve of this mod maker first
cause i did it for myself already though = 3 =
Ok well I'll keep it around then!
I dont use Armies Reworked
Are you using this and not Armies Reworked? I was going retire this mod.
This should be fine to use for 1.18 as is.
1.18?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=755780165
1.17
Nope sorry
I have also added SubSaharan and cavalry units for Horde which use more firepower.
1.16?
At the moment I don't think so, the AI used the standard coded unit preferences. Capable of being changed but I haven't done so.
@g_moore
A function of time really. I might do Sub Saharan, but they are pretty good comparatively. The Americans I didn't do because I just don't enjoy those games. It's a long, boring wait for the Europeans, just not my cup of tea.
OK sounds good. Yea, steam can be more than a bit of a pain. I have wasted many hours attempting to upload or update a mod on steam. And the euiv upload process seems to change with every update...
The workshop somehow always refused to let me enter the upload process though - that's why I'm here and subscribed to this mod actually.
On the pre-gunpowder thing:
On one hand I thought about it more in the way of adding such artillery as an actual unit for realism (with stats, like 'wild hunt' said, of about 0 but still adding the siege bonus) and on the other hand kinda the way the Total War series went with it (like: the game is kinda grounded on realism but it still allows for alternate stuff in many ways).
Interesting idea. I think it would require a total revamp of the pip system, a bit to Wild Hunting Accident Appeared!'s point. It's probably better suited to a total rehaul of the combat system mod then mine which is more geared towards enhanced vanilla experience. I think you would end up upping the pip count on all gunpowder siege weapons to make room for non-gunpowder siege weapons. I would agree that many other aspects of the unit system, naval included, can be improved with additional diversification. Have you thought about making a mod? This is really not all that hard, if you are interested I can talk you through it.
In case you might want to add something: Would be cool to have things like catapults, mangonels, Puckle guns, 'First Ship of the Line' or Fourdecker, Atakebune, and so on.
Thanks for taking a look!