Sid Meier's Civilization V

Sid Meier's Civilization V

Czech Republic - Vaclav Havel
72 Comments
Melancholy of Life 29 Dec, 2024 @ 1:24pm 
Since its Václav Havel the traits should be:

"Drunktard" - Your soldiers are 10% less effective
"Coward" - You may not select your own social policies or fight against enemy religion

Special unit: "Civilian with keys" - 0 attack 1 tile movement 1 health
Elvenisko 24 Nov, 2020 @ 1:51pm 
@Vencator, to by nemusel byť problém. Problém je však urobiť, aby to nespadlo. Chvíľu pridávaš to, čo chceš - a veľa času vychytávaš chybičky a nedokonalosti. Btw ak by si chcel, môžeš skúsiť toto :) https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2291754823&searchtext=fast+expansion
SabyZ  [author] 21 Nov, 2020 @ 7:16pm 
@Vencator, Thank you :) I haven't made a mod in like 5 years though :(
vencator 21 Nov, 2020 @ 4:23am 
Parada. Nemohl byste udelat i Milose? Mohla by to byt docela prdel :)
Elvenisko 21 Nov, 2020 @ 2:15am 
little question... can i ask for contact? i have a lot of questions about modding :)

for example, i will very much like to make this working. Any idea how can i do it? Only part with water mill, where it changes river to false is working :(


<Buildings>
<Update>
<Where Type="BUILDING_WATERMILL"/>
<Set River="false"/>
</Update>
<Update>
<Where Type="BUILDING_WATERMILL"/>
<Set Culture="2"/>
</Update>
<Update>
<Where Type="BUILDING_GRANARY"/>
<Set Happiness="4"/>
</Update>
<Update>
<Where Type="BUILDING_GRANARY"/>
<Set GoldMaintenance="0"/>
</Update>
<Update>
<Where Type="BUILDING_GRANARY"/>
<Set Culture="2"/>
</Update>

</Buildings>

SabyZ  [author] 17 Apr, 2017 @ 7:03pm 
Thanks for the suggestion and compliments Nato_general!

I'm not really working on civ 5 modding anymore, but if I move into civ 6, I'll have to consider it!
Euro_General 17 Apr, 2017 @ 2:07pm 
@Drazule
Hello! first of all, nice work for this mod! i have one of my funniest game with this civ!
but, i was a little disapointed with the vysadkar... not really a worthy unit, and czech paratrooper are not really renowned.
since you want a post wwii unit i was thinking for the Vz. 77 DANA, The DANA is the first modern wheeled SPG ever conceived and is one of the best vehicle of his class.
for the game he can replace the Missile launcher with a movement advantage of 1 with an fighting/defensive bonus in hill.
what do you think?
still, great job with this work, will send czech in space again!
borussia1979 11 Apr, 2017 @ 5:06am 
ПО НАУКЕ БЕЖИТ БЫСТРЕЕ МЕНЯ, ХОТЯ ВСЕ НАУЧНЫЕ ЧУДЕСА СВЕТА ПОСТРОЕНЫ У МЕНЯ.
Patejl 30 Mar, 2017 @ 5:49am 
jděte s tímhle kašparem v krátkých gatích a prodejnou d_vkou někam kam slunce nesvítí. Historie plná osobností a vy vyberete kašpárka... taková škoda.
SabyZ  [author] 24 Feb, 2017 @ 2:59pm 
You're welcome to Czech out my Masaryk mod instead.
FourQue 24 Feb, 2017 @ 11:27am 
Why Havel, why vysadkar, why that hideous blue letters. Why pick worst thinks of Czech.... I don´t get it.
SabyZ  [author] 2 Jun, 2016 @ 12:36pm 
Thanks Voice of Reason!

They don't get the research boost that Korea gets, and their bonus only applies to two specialists, not all, so I think they're a solid sidegrade from Korea.

And I understand that the paratrooper is kind of irrelevant. What I had hoped for was to make an early paratoorper that replaced the Marine. They'd drop 5 tiles (down from 9) and have stats comperable to Great War Infantry, but I can't figure out how to make a shorter paradrop. And thanks for pointing out the flavor text, I'll look into that on my next pass through.
76561198130311291 2 Jun, 2016 @ 9:21am 
If it were possible to make korea even better, this would be it. Perfect blend of production and science boosts and no merchant slot really makes the game a cinch. Other than that paratrooper replacements will almost always be relevant and the pivovar's very strong given that the Czech tends strongly towards freedom. Other than that paratrooper is missing flavor text. Extremely strong civ.
SabyZ  [author] 1 Jun, 2016 @ 5:31pm 
@RaTeedus
Fixed the issue. We both named our leader scene Vaclav_Scene.xml for obvious reasons. I changed mine to Vaclav_Havel.

Let me know if the issue persists.
rateedus 1 Jun, 2016 @ 2:34pm 
This mod conflicts with JFD's Bohemia, (Leader name is Vaclav). Could you please fix this conflict or tell me how to fix it?
mkn192 16 May, 2016 @ 10:00am 
The mod works flawlessly (great work by the way), but while your mod is active and you are playing as the Czech Republic the menu music loops endlessly.
SabyZ  [author] 15 May, 2016 @ 10:20pm 
Wait, does the mod play? Just the music is messed up? Because I disabled the music for a temporary academic/legal reason.
mkn192 15 May, 2016 @ 9:36pm 
I disabled all mods except yours and tried a game and it still did this. I tried some other modded Civilizations and the music cycled normally. I even tried your mod with the mod that lets you skip music tracks and it still only played the main menu music.
SabyZ  [author] 15 May, 2016 @ 5:26pm 
I have never seen that happen before mkn192. Are you using any other mods?
mkn192 15 May, 2016 @ 4:25pm 
The menu music just loops when I pick this Civ! Any way to fix it? I completely deleted and reinstalled Civ V and it still happens when I select the Czech Republic.
Gabadur 29 Apr, 2016 @ 2:52pm 
you know code for half specialist unhappiness?
SabyZ  [author] 29 Apr, 2016 @ 10:04am 
@Gabadur
I'm sure you can do that, but I don't know how to modify based off of tile improvements.

You'd pretty much make a new mod that's America's ability but instead give it those effects. It'd be something like
<ImprovedSpecialistYield>
<Specialist_Scientist>
<Yield_Production>1</Yield_Production>
</Specialist_Scientist>
<Specialist_Engineer>
<Yield_Production>1</Yield_Production>
</Specialist_Engineer>
</ImprovedSpecialistYield>

Something like that. That is NOT the code for it, but look for a section that would represent that sort of code. Korea and the Hubble Telescope are a good thing to look for because one gives Science an the other gives Production so you can see what modifiing those attributes looks like.
Gabadur 28 Apr, 2016 @ 11:38pm 
hey, i have a question, how would you mod original america to have +1 production from all specialists in cities that have manufactories

or just +1 production for specialists in general
SabyZ  [author] 19 Mar, 2016 @ 3:06pm 
Could do, but I'm focusing on modern civs atm.
LordWest♔Regnum Bohemiae♔ 19 Mar, 2016 @ 8:06am 
Some Karel IV or Přemysl Otakar II ? :DD :)))
SabyZ  [author] 15 Mar, 2016 @ 9:35am 
Just updated the mod. Buffed the Pivovar and fixed some 'bugs' that messed with compatiblity. :Diplomat:
Elvenisko 12 Mar, 2016 @ 9:43am 
@Danny Neptune

damn, i must be blind! completely blind! damn it! and... time to fix it :)
SabyZ  [author] 6 Mar, 2016 @ 10:01am 
@Farmorez
Thanks for the support! I never thought it'd get such praise!

Anyway, I wans't aware of that mod and haven't made any plans to support it. Currently I'm going to say no, but who knows what I'll do in the future.
PensivePolarBear 5 Mar, 2016 @ 1:38pm 
This is my absolute favorite modded civ, very well done. Do you have any plans to make this compatable with the 3rd and 4th unique component mods? I would love two more uniques to help keep them balanced when running both at once. Maybe a "Prague Castle" improvement that adds 15% military experience? Some type of unique mine? An additional midevil unit like a knight or swordsman replacement?
Danny 3 Mar, 2016 @ 5:27am 
@shoferek
If I'm not mistaken, all your 'Where Type' tags need a closing '>' bracket.
SabyZ  [author] 2 Mar, 2016 @ 9:53am 
@Shoferek
I can't help you here.

Look up a guide. Kael's Modding Guide is where I started.
Elvenisko 1 Mar, 2016 @ 11:43pm 
@Drazule

okay, my first mod is out. but... it is not working. i made it and enabled it, but it does not give any bonus when playing in game. can you help me?

<?xml version="1.0" encoding="utf-8"?>
<!-- Created by ModBuddy on 3/2/2016 7:58:50 AM -->
<GameData>
<!-- TODO: Insert table creation example here. -->

<!-- TODO: Insert table data example here.-->

<!-- Enter your Game Data here. -->


<GameData>
<Buildings>
<Update>
<Set Happiness="2"/>
<Where Type="BUILDING_GRANARY"
</Update>
<Update>
<Set YIELD_PRODUCTION="2"/>
<Where Type="BUILDING_MONUMENT"
</Update>
<Update>
<Set YIELD_FOOD="2"/>
<Where Type="BUILDING_SHRINE"
</Update>
<Update>
<Set River="False"/>
<Where Type="BUILDING_WATERMILL"
</Update>


</Buildings>



</GameData>

</GameData>
SabyZ  [author] 1 Mar, 2016 @ 10:52am 
@Shoferek
Go to your steam library and find "Tools". In there you'll find "Side Meier's Civilzation 5 SDK".


Everything you need is in there.
Elvenisko 1 Mar, 2016 @ 9:58am 
@Drazule, how can i modify a civ? for example to give France some bonuses? do i need any special software to do it?

and another thing, how can i make a blank map? for example, there are maps, that have a lot of forests. or desert tiles. but how can i make a map, that will have nothing else?
SabyZ  [author] 11 Feb, 2016 @ 11:31am 
Awesome to see, Shoferek!
Elvenisko 11 Feb, 2016 @ 10:34am 
Predstavujem novú knihu, venovanú hre Civilizácia 5. V slovenčine.

http://knihy.rs-design.sk/knihy/narody-v-hre-civ5
Elvenisko 8 Feb, 2016 @ 2:08pm 
Môj návod na Českú republiku od @Drazule:

http://pastebin.com/5UbkyWf0

(musím cez pastebin, viac ako 1000 znakov)
Lord Bobromyl (Deus Vult ✞) 7 Feb, 2016 @ 11:26am 
je ale na pytel
SabyZ  [author] 7 Feb, 2016 @ 8:59am 
@Lubos354 haha I don't think Lucie really fits the bill for Civ leader.
Najvyrovnanejší Slovák 7 Feb, 2016 @ 8:33am 
Lucie Borhyova: Ceskoslovensko uz je, sprav radsej Slovensko :D
Lord Bobromyl (Deus Vult ✞) 6 Feb, 2016 @ 2:13pm 
Udelej Karla IV nebo Ceskoslovensko. Ci neco z husitama :D
Pierre Woodman 4 Feb, 2016 @ 8:28am 
češi! češi everywhere! :D
Elvenisko 3 Feb, 2016 @ 9:48am 
@Drazule

also, here is my "Dream" civilization, that will perfectly fit my favorite game style

trait: if you create a religion, your holy city get +5 food (so it grows rapidly)

unit: sharpshooter (replaces composide bowman, with promotion to improve damage. it will work on upgraded units as well)

building: holy relic (replaces garden, provides +2 faith and classic garden bonuses, can be build anywhere)
Elvenisko 3 Feb, 2016 @ 9:37am 
@Drazule

great, that was my first thinking about a Slovakia civilization. In fact, it is a little bit hard to make a civilization based on this country, because we are... i dont know... not so great? anyhow, i believe that cultural victory should be the most logic path for Slovakia. Okay, here is another possibility:

trait: Free granary in every city (similar to carthage); starting with tradition policy tree enabled;

unit: Partizán (not changed)

building: Salaš (replaces zoo, provides +10 percent tourism from the city)

of course i hope that this civ will not have too big bonus.
SabyZ  [author] 3 Feb, 2016 @ 7:39am 
@Shoferek
Thanks for the ideas
-Happiness per horse in-savings is interesting. It could be interesting, but I feel like we can do something more with it.
-Bread and Circuses would be interesting. Also would be pretty simple.
-I think it is actually pretty common to make an observatory replacement with no mountains
-That is simply Deity AI. They get the 4 techs for free from difficulty alone.
-The Japanese Samurai can build fishing boats, so I can see a warrior building farms. Though they need something more.
About your Slovakia civ: I absolutely hate 'free' tourism. A modifier for helping culture victory is one thing, but to get a flat amount of tourism is just broken. You have 10 cities, that's 20 tourism by the time you start unlocking museums, 40 once you get your zoos out, and by that point you're probably leading the ideology race and dominating the weakest civ in the game. Look at Australia and see what I mean. They get tourism for trade routes and it is pretty much broken.
Elvenisko 3 Feb, 2016 @ 1:56am 
idea about slovakia

leader - donno (Tiso is a bad example, in my opinion, and Kiska is still alive. Fico is very bad idea as well... so... Móric Beňovský, king of New Zealand? :D)

unique trait - +1 tourism and +1 culture from every castle; free granary in every city.

unique unit - Partizán (replaces Great War Infandry, with bonuses in forest and no unkeep)

unique building - Salaš (replaces zoo, +2 turism)

Slovakia is a cultural civilization, that can produce tourism from buildings. another interesting trait is a good starting population growth in cities, so any victory is possible. possible the best will be cultural and science victories, because of trading with other civilizations, that can provide science for being influenced by tourism.

any tips? :)
Elvenisko 3 Feb, 2016 @ 1:38am 
sure, of course! i will also like to help with promo, i am a writer and writing a book about civilizations in civilization 5 (in slovak language)

few ideas about civilizations...

1) civilization, that have bonus for horses. +1 hapiness for each unused horses. so a civ, that will buy them, instead of selling them when not needed

2) bread and games - civ, that have food bonus from colloseums and hapiness from granaries

3) science civilization, that can make a building similar to observatory, but anywhere, not only near a mountain

4) civ, that can start with all 4 starting technologies (mining, animal husbandry, pottery and archery) and also start with a free archer as well

5) civ, that can use basic warriors to build farms
Baertierchen 2 Feb, 2016 @ 9:06am 
Looks great!
oja.stepi 31 Jan, 2016 @ 9:35am 
Yeah, but paradoxically it was exactly V.H., who almost burried the Czech weapon industry.
SabyZ  [author] 31 Jan, 2016 @ 9:34am 
@Firearm Encyclopedia

That's why I divided their ability between science and production. The Czechs are known for their firearms, and I figured that production would make a descent amount of sense to represnt that industrial capacity. The science half is then for a lot of the RnD that would go into that, as well as some other discoveries.